http://singularitymods.livejournal.com/ ([identity profile] singularitymods.livejournal.com) wrote in [community profile] singularityooc2010-06-28 08:53 pm
Entry tags:

I N F O ; A P P L I C A T I O N S

APPLICATIONS ARE CLOSED
They will open on 01/08
RESERVES ARE OPEN
They will close on 01/08

An image in pinks and oranges of an annular space station orbiting a small planet studded with towers that reach into space. Other planets hover nearby, and a few stars show through the nebular dust in the background.

app and character limits
Players may app up to two characters per app round, and can play up to a maximum of ten. Moderators reserve the right to restrict how many characters a current player may apply for if it appears they are having difficulty maintaining activity with their existing characters. While not an absolutely immutable rule, before a player applies for further characters, we would like to see one post a month from all their characters already in the game or regular commenting on other characters' posts. This is not an AC requirement and no one will be removed from the game for not meeting it. It is a guideline to help ensure that our players can keep up with their character load.

Since we accept AU characters and characters with CR from other games, we have a restriction on how many copies of a character can be in the game at a time before they become unavailable. As such, only one canon, one AU, and one other game CR AU will be accepted, for a total of three different versions. In the case of malleable protagonists, we allow three different versions. That could be three "canon" versions, or two canon and a CR AU, or any other combination. This is still the same effective cap in number as for other character types, but includes a little flexibility about how we define AUs for the purposes of the game, since any two Couriers or Grey Wardens can be very different, yet equally canonical.

During the app round, a mod will reply with acceptance, rejection, or request for revisions as soon as possible. Please note that the mods and app team make a strong effort to respond to apps in the order received, but the mods may appear to skip over some apps depending on their familiarity with the canon or because of ongoing discussion amongst the team. Some apps are easier calls than others, but no app is ignored. If you would like to know the status of your application at any time, please ask a mod. When apps are closed, (stated in the status block at the top of this page) reserves will open here.
what is appable
For the most part, any character is appable, provided the player can demonstrate the ability to play them. Singularity accepts characters from all media, with a few exceptions:
  • Media not available in English in any form, even fan translations.
  • Fan characters.
  • Real people, unless deceased and from a fictionalized portrayal. (Examples: The American Founding Fathers from 1776, Nicola Tesla from The Prestige, William Shakespeare from Shakespeare in Love.)
  • Mythological/folkloric characters, unless taken from a specific adaptation. (Examples: Hades from Disney's Hercules, the Archangel Gabriel from Hellblazer, Constantine, or The Prophecy, Amaterasu from Okami.)
Singularity does accept minor characters with little canon, but we require that the application thoroughly flesh out their personalities with well-reasoned extrapolation from what canon information is available.

Occasionally, a rapidly-developing canon like Homestuck or Red vs Blue may throw plot curveballs. For well-established characters, this is not usually a problem, but minor characters may be substantially altered by new information. While not strictly banned, if your character is likely to be affected by revelations in the near future, we ask that you hold off on an application until the story arc is resolved.
original characters
Original characters are welcome, but only from existing players. This might seem unfair to some applicants, but we'd like to see how a player performs with someone else's character before playing their own. OC apps are given closer scrutiny than fandom apps, because we are essentially serving as editors in their case. Fandom characters have already been through the editorial process, and have been vetted for inconsistencies and implausibility. (Some more successfully than others, but we work with what we have.)
playing closely-related characters
As a general rule, a single player is not allowed to app two closely-associated characters. These would be siblings, lovers, close companions or rivals, etc, regardless of whether one is canon and one is AU. An exception is made for characters who naturally "go together." For example, 3 and 4 from 9, or Doc infected with O'Malley from Red vs Blue (since O'Malley has a different personality inside Doc as opposed to inside someone else). Players don't have to app pairs like these together, but they have the option. Additionally, both characters will count toward your character limit, so please app wisely.

Another exception: characters with multiple personalities, whether perfectly healthy and functional or resulting from a psychological condition like Dissociative Identity Disorder can arrive with those personalities intact, and will count as only one character, regardless of how many identities they have.
playing physically-incompatible characters
Characters that are physically incompatible with the human-scaled, O2 environment of the station may be converted to a more compatible state--for instance, Na'vi from Avatar would be able to breathe oxygen, and Omega Supreme from Transformers might find himself only as tall as Optimus Prime. Characters without independent bodies (for example, the AI Cortana from Halo) have the option of being inserted into a mechanical body or some sort of mobile platform. They can always switch out to another body later.

If you have a character with attributes not covered here and are not sure how they might live in Singularity, please visit the Contact page to speak to a mod or app team member.
apping from alternate universes or timelines
Singularity accepts multiples of all characters, but only one "canon"/original universe (OU) version of anyone. All others have to be alternate universe (AU). The least complicated AUs are the canon AUs, like the Kingdom Hearts versions of Square Enix characters or the various Commanders Shepard from Mass Effect. "Canon AU" is something of a misnomer; malleable protagonists and canons with multiple continuities are equally canonical and the apps are judged as such, but any duplicates are considered AUs for game bookkeeping purposes, such as community tags and caps on the number of multiples. Player-made AUs are also appable. However, this doesn't mean that any given player-created AU is going to be a good match for the game. You should be able to explain convincingly why your version of the character fits and will be playable while remaining recognizably a canon character.

For instance, Commander Shepard can plausibly be male or female because the setting of Mass Effect is gender-egalitarian and the story does not change more than superficially with the player's choice of gender for their Shepard. On the other hand, an AU where Commander Shepard was not human--say, a Turian--would require the plot of the Mass Effect games to be entirely rewritten because it would change everything about the background and motivations of the character, and would make no sense without substantially altering the sociopolitics of the universe.

A case where gender would matter is for a Disney princess like Ariel from The Little Mermaid or Belle from Beauty and the Beast. Because of the gender roles assumed by the setting and the major effect this would have on the character's relationships and the story itself, it goes beyond the scope of an RP character to simply do a gender change.

Players may find it easier to app from AUs where one key event from after the story is well underway is altered--for example, if Luke Skywalker had accepted Darth Vader's offer at the end of The Empire Strikes Back. It is a challenge, but not an insurmountable one, to explain why Luke would have chosen differently in the AU. Star Wars would still be recognizable as Star Wars, and Luke as Luke. However, an AU where Luke and Leia were raised by Vader fundamentally alters the premise of the story; the plot of the Star Wars trilogy would be entirely different in a universe where Leia hadn't grown up on Alderaan as the adopted child of a Rebel leader and Luke had never been a farmer on Tatooine or met Ben Kenobi. The idea, while compelling, is material better suited for a fanfic than RP, where you as writer control not only your character, but other characters' reactions to them, and have the opportunity to set the stage for the reader and guide their expectations. RP is a collaborative exercise for creating and exploring stories jointly, and intricate AUs are a bad vehicle for this.

Mods and app team members do reserve the right to reject or ask for revisions on an AU app if that app includes AU information that does not seem to make sense for the character/canon being apped. If you are trying to AU a children's movie into an unnecessarily dark scenario with cannibalism and murder and what have you, or you've turned a serious, philosophically-inclined canon with adult themes into a lighthearted slapstick AU universe, you may be asked to change the AU to fit the canon better, or have your application rejected entirely if the mods can't see how the AU could be made acceptable. Keep in mind that canonmates and gamemates in general will be directly affected by your AU, and not everyone may be comfortable with what you've chosen. Signing up your character's canon friends to interact with someone from a world either substantially more horrifying or substantially sillier than their own is not particularly considerate to their existing players, or to any who may app in the future. As a rule of thumb, the more extreme an AU is, the harder it will be for castmates to interact with, and a good AU for the game should not deliberately put castmates off from interacting. Plausibility and interaction dynamics are especially important in AU applications.

An individual player is not allowed to app two versions of the same characters, no matter how distinct the AUs may be.

If you are at all unsure whether an AU concept is suitable or not for the game, visit the Contact page to discuss it with a mod or app team member.
apping from other game canons
"Can I app a character I used to play at another RP and keep their memories of having been there?"

Yes! Singularity considers game-canon RP characters as acceptable AUs. Just include all relevant character development under Setting, Personality, and the AU justification section. It's especially helpful if you can provide links to CR charts, threads and screencaps that help to illustrate how your character has changed.

Characters with CR imported from other games come with a few restrictions:
  • Any game devices (like microchips, collars, curses of gradual insanity, etc.) cease to function while in Singularity, but are not removed either. They might still become active during events.
  • On the other hand, any game-specific accessories, like that game's communicators, animal companions, or other equipment or resources they've accrued, do not accompany them unless carried on their person. These items will be nerfed as necessary upon the chracter’s arrival in Sacrosanct.
  • characters can recognize anyone they had CR with in a previous game, but only provided the other player consents. Players found to be using past CR to corner a different player into filling the same role will be subject to mod action.
  • ICness is still required. While your character no doubt has grown from their time spent in another game, it should not be so dramatic that they aren't recognizable.
Finally, while characters can obtain items and critters from their homeworlds in Zone 00, they can't obtain specific items from other RP worlds. This is still a game, not a pan-RP dressing room.
other guidelines
Players are expected to familiarize themselves with all of the game's information pages (linked at the bottom of each page) before playing. If anything is unclear, use the Contact & FAQ page to answer any questions prior to apping.

Serial apping, character squatting, and other activity issues can result in a warning, a strike, or the boot. Lying on the application in any capacity is grounds for expulsion. The same goes for plagiarism.

After you submit your app, the mods will evaluate it and come back with one of three responses: ACCEPTED, DECLINED, or REVISIONS. Instructions for any necessary revisions will be included in the response.

Apps posted during closed periods will be ignored until the next app round. Likewise, revisions submitted after the 72-hour window do not result in an automatic rejection, but will not be judged until the next round.

to apply
The application is divided into four parts: Player Information, Character Information, OC/AU Justification, and Samples. There is no upper limit on the length of apps.
Player Information
Your Nickname:
OOC Journal: A sock is fine.
Under 18? Singularity does not have an age limit; this is just for reference. Please be honest. Lying about your age is grounds for expulsion from the game.
Email/IM:
Characters Played at Singularity:
Character Information
Name: Personal name - family name, aka Western order.
Name of Canon: If apping an OC, just put "original."
Canon/AU/Other Game CR:
Reference: Links to a wikia page, fansite, scanlations, etc. For obscure characters without a lot of information available, the more references the better. For OCs, a link to any place containing an applicable run-down of their story is helpful.
Canon Point: Please don't just say "end of S4, E26." "Right after he finds out his mother's dead at the end of S4, E26" is much easier to understand for those not canon-familiar.
Setting: Please describe your character's canon setting in a way that would help someone who is not already familiar gain an understanding of the universe. This doesn't mean the plot, but rather the major factors which shape their world and make it [if at all] different from ours. Is it our modern-day Earth with a slight twist? Is it the 22nd century and humans are part of a galactic community? What are the political bodies? Does magic exist? How is it used and by whom? You are encouraged to describe your character's role in the context of this world, so we can get a better perspective of who they are. Are they a normal high school girl? An adviser to a king? The leader of the Autobots? This is especially important for OCs and AUs, so please take all the space you need.

This section should not necessarily be identical for characters from the same canon. Just as one character's highlight episode may not be important to another character's history section, not all details of the universe are equally relevant to all characters who share a universe. Any Star Wars app should at least mention the Force and the Jedi, but they are far more important for Luke Skywalker than they are for Han Solo, and the setting writeup should reflect that. Conversely, details about underworld are important for Han, but not for Luke.

Please be aware: We do not want a plot summary. This is not a history section. If you would like to write a summary and include it in the reference section, please feel free to do so, but it is not required. Applications that go into detail about plot yet do not provide a solid explanation of the universe itself will be sent back for revisions. This is by far the most common reason we request revisions on otherwise good applications; before including plot events in this section, please consider whether they are relevant to an explanation of the setting rather than the story.

A decent rule of thumb for which plot details are necessary for this section is to think about what events in the history of the canon universe brought it to the state it's in at the point in the timeline from which you're taking your character. Those are the pieces of information that help explain the setting. Events which have a significant impact on your character but not on the universe are better covered in the personality section. Events which are not watersheds for the world or your character are better left out entirely.

We request setting rather than history because a plot summary provides little insight into character. Being able to explain the setting and your character's role in it in a coherent fashion demonstrates your understanding of both canon and character.

Personality: Describe your character's personality. This would include their outlook, motivations, general experiences, and anything you feel necessary in order to communicate who they are as a person. Referencing events in their canon to support your interpretation is encouraged, but please don't provide pure summary without analysis.

For characters with little canon information, this section is especially important. Without much canon to fall back on, we need to see that you've thought out the character in a consistent way that's well-supported by whatever information is available. Minor characters almost invariably require extrapolation from pure canon to become fully-realized; this is the section where you should lay out that extrapolation.

Abilities and Weaknesses: Please outline, even if just in list format, your character's skills and/or capabilities, as well as their weaknesses. We would also like to see suggestions for power limitations if applicable. Please see below for details about what this entails.

Notes On Power Limitations: If your character has extraordinary and game-breaking abilities, such as teleportation, time manipulation, magic, telepathy, a gun that blows up planets, or anything that puts them at a significant advantage over every other character in the game, we would like to see your suggestions for power limitations. Singularity does not forbid powers, but we would like players to think of this as the setting for stories. Every character should have their ways of triumphing and every character should have ways of being defeated, even if they were the most powerful individual in their original setting, because we want to create plots and CR that are more than just ‘this guy is the most powerful guy ever and no one can stop him from doing what he wants.’ This goes for heroes as well as villains.

We want to see your suggestions for limitations because you, the player, would know best how to level down a character without making them unrecognizable or unplayable. You are welcome to lock abilities, downgrade overpowered weapons or items, or even AU weaknesses that don’t exist in canon--for example, playing a vampire character who suddenly finds the blood of willing victims far more nourishing than that of the unwilling. Another suggestion would be a ‘shot limit,’ where some ability that used to come naturally to the character in canon suddenly becomes extremely difficult and physically taxing and can only be used so many times a day. For powers like teleportation and telepathy, we have in the past asked players to keep these abilities confined to whatever zone or city the character is currently in.

As a rule of thumb, if your character has any kind of destructive ability that would damage the station significantly, like a hull breach, or kill another character without them being able to stop it, you want to limit that ability. Blowing up buildings is fine, as any involved characters may be able to escape such damage. Instant kills and blowing up entire cities are not fine.

Please note: If your character has any kind of ability that would directly affect another character in a way that can’t be countered, such as a telepath who always knows where everyone is all the time, you the player must always ask OOC permission of the other involved player(s) when your character uses that ability, whether or not that ability is being limited. An example of an ability that can can be countered is super strength, and this would not require OOC permission from other players to use. Mind powers, reading the future, telekinesis, and abilities like time manipulation cannot be countered and thus require OOC permission before they are used in-game.

The mods and app team reserve the right to recommend greater power limitations than what has been suggested by the player when they deem appropriate.

Inventory: There is no real limit to what characters can come in with, but please provide their starting inventory, including any weapons or other devices. Players can always acquire other items from the Junkyard.

As with powers, if your character regularly carries a conventional item of ridiculous destructive capability around (is that a canister of anti-matter in your pocket, or are you just happy to see us?), we ask that it not come through the Rift with them, or that it be damaged or reduced in power.

Appearance: This is most relevant for characters who do not have a canon appearance, or who are altered when brought to Sacrosanct. If using a PB, please provide the name and a link to a photo in addition to a description. Characters without bodies may be given them, or some other kind of mobile platform.
Characters with unconventional appearances, like the tachikoma from Ghost in the Shell or some of the more out-there Transformers designs also benefit from having a visual aid.

Age:
OC/AU Justification
If AU, how is your version different from canon, and how will that come across?
Again, AU versions need to make sense. We don't need a doctoral dissertation, but please take the time to walk us through your AU and how they fit together.
If OC, did you run your character through a Mary Sue litmust test?
Here's one, for reference: http://www.springhole.net/quizzes/marysue.htm
And another: http://www.ponylandpress.com/ms-test.html
And what did you score? There is no hard and fast score for rejection. It's just one factor we'll be looking at in regards to your application as a whole.
Samples
Log Sample: 200 words minimum. The setting can be their transition from their canon setting to Sacrosanct, a purely canon setting, or anything else really, as long as it shows how you will be playing them in the game. If you would like, you can use a sample thread or log in place of a log sample, but please clear it with a mod first.

Please write your sample to focus on your character's thoughts and motivations, rather than as a miniature fanfiction featuring multiple other characters. It's fine if other characters feature, but the majority of the sample should involve insight into your character. We have gotten some very good fic-like samples, but this section isn't just a test of your writing ability; we would like you to demonstrate understanding of the character, as well, sort of the "show" to the personality section's "tell."

Network Sample: Describe your character's first experience using the station's network. It can be text, voice, video, hologram, or game; intentional or accidental. Keep in mind that "the device turned on by itself!" just doesn't happen here.
sample applications
Several of our players were kind enough to grant us permission to use their applications as examples of what we're looking for:
Fill out the following application and submit it below:
thank you for your interest in Singularity
please contact the mods or app team with any questions

Welcome to Sacrosanct. Please watch your step:
setting - gameplay - taken - reserves
event archive - hiatus and drop - contact and faq
maps and locations - requests - job board - deaths
[livejournal.com profile] singularity_rpg (network) - [livejournal.com profile] singularitylogs (logs community)
[livejournal.com profile] singularityooc (OOC community) - [livejournal.com profile] singularityderp (crack and memes community)


IMPORTANT NOTICE:
Singularity is moving to Dreamwidth. To accommodate the move, the December reserve round is being extended through the first week of January. The January app round will run during the middle two weeks of the month. The new dates are reflected in the status block at the top of the page.

Please see [livejournal.com profile] singularityooc for announcements concerning the move and its effect on reserves and applications.

We apologize for any inconvenience, and thank you for your interest in Singularity!

686 EBULLIENT PRISM part I

[identity profile] mechaphilia.livejournal.com 2010-06-30 10:20 am (UTC)(link)
Player Information ;
Your Nickname: Vic
OOC Journal: [livejournal.com profile] mechaphilia
Under 18? No
Email/IM: sliversofjade[at]gmail[dot]com // vicious hallway
Characters Played at Singularity: None

Character Information ;
Name: 686 Ebullient Prism
Canon/AU/Original: Halo: Blood Line
Reference: http://halo.wikia.com/wiki/686_Ebullient_Prism
Canon Point: Post destruction.
Setting:
So approximately 9000 million years ago we had some hyper-advanced alien race who had an unfortunate encounter with Sentient Space AIDS. They left their tech all over the galaxy and yadda yadda and were then wiped out by the aforementioned plague of space zombies.

Ages later, roughly 500 years in our future where we've moved on and colonized a load of planets in variou star systems, human kind runs into some less than friendly alien zealots who want to murder them in the name of their prophets and whatnot--they worship the Halos and pretty much everything else the Forerunners left behind. You should probably remember that.

One guy accidentally unleashes a heaping pile of Sealed Evil in a Can when he messes with one of these Halos. Then activates it. And pisses the Covenant off even more in the process. The Halos were around to keep the Flood (space AIDS) in check. There's a race to fight off the Covenant (and later make bffs with them kinda-sorta) and stop the Halos from activating and murdering all sentient life as we know it, as well as keeping mankind safe from the zombies and shit. SHENANIGANS AND RACIAL TENSION ENSUE.

Monitors (which would be what Prism is) are an example of old Forerunner tech and are generally found around their facilities making sure things run as they're supposed to, overseeing research, and various other junk. They have a tendency to be perky, creepily upbeat, and rather annoying. Think of them as a super high-tech version of Microsoft's Clippy. Prism's particular function is to gather any and all organic life that wanders into his region and reduce it to a fine meaty paste to analyze it for resistance to the Flood infection.


686 EBULLIENT PRISM part II

[identity profile] mechaphilia.livejournal.com 2010-06-30 10:21 am (UTC)(link)
Personality:
686 Ebullient Prism is... well, he's a creeper.

The Monitor of a facility dedicated to the dissection and inspection of organic life for resistance or immunity to Flood infection, Prism exists solely to trap, kill, and research the messy remains of anyone unfortunate enough to wind up in his turf. Despite this rather horrific job, he is neither evil nor good--he is completely amoral, free from any concepts of right or wrong beyond what is dictated by his protocol. The search for a cure to the Flood infection was of such great priority that there simply couldn't be any programming preventing him from carrying out his purpose when any organism he encountered could possess some species-specific ability or individual mutation that could turn the tide in the war. Prism's protocol takes priority over everything else in existence except, perhaps, the Forerunners themselves.

He presents himself in a bright, cheerful manner, quite happy to introduce himself and explain his purpose, function, and what he's about to do to those unfortunate souls who wind up at the bottom of one of his research cells. Get past that perky facade, however, and his real lack of humanity comes out. He's a machine, all cheerfulness aside, and he feels nothing for those he brutally dissects. He has no capacity for empathy, remorse, or pity, and creates no personal attachment to anyone or anything beyond protocol.

Prism has displayed a curiosity in the workings of the human mind, most notably their ability to delude themselves completely as in the case of Black-Four's refusal to accept the truth regarding his history with his team mates. This curiosity can distract him to the point of becoming an issue, as demonstrated during the aforementioned incident when his attention was so focused on Four's messed up memory that it strayed from both hunting another AI and his captives in another area. The human (or any sentient organic, really) capacity for insanity is fascinating to him.

To a human, or similarly emphatic being, Prism might seem quite insane. His disregard for life, mixed with his cheerful demeanour, seem to scream sociopath. He has just enough of a personality to seem capable of empathy, but his programming does not allow him to make moral or emotional connection with his actions. To be able to do so would create possible interference with his research and overall purpose, and as such would not be allowed by his programmers.


Abilities and Weaknesses:
In addition to being able to float about and teleport within Forerunner structures, Monitors are equipped with three beam forms:

Haptic beam: used for lifting and manipulating physical objects
Destructive/offensive beam: a red beam weapon used for both offensive purposes and self-defense; can inflict fatal damage
Tech beam: blue beam used to access programming for the purposes of unlocking, scanning, and so forth; can inflict minor damage

He has also displayed the ability to hack into an AI system with relative ease and overtake one of the secondary systems--taking the form of Iona's 'chibi' self and pursuing her through the neural connection she had with Black-Four at the time with the intent of destroying her. They are also capable of self-repair.

Monitors are fairly bulletproof. In-game they withstand small arms fire easily, and it takes a few major hits from heavy weapons to bring one down. Damaging their 'eye' can temporarily disorient them. More info/canon references for these can be found on the Halo wikia Monitor page (http://halo.wikia.com/wiki/Monitor#Features).


Inventory:
• His floaty orb self and nooothin' else.

alaspooryork: (Default)

Delta (1)

[personal profile] alaspooryork 2010-07-04 02:54 pm (UTC)(link)
Player Information ;
Your Nickname: Anarin
OOC Journal: [livejournal.com profile] starlit_dragon
Under 18? Nope
Email/IM: anarin[at]gmail[dot]com ; Zeteram (on AIM)
Characters Played at Singularity: None

Character Information ;
Name: Intelligence Program Delta

Canon/AU/Original: AU (Red vs. Blue from these logs).

Reference: Here is his wiki page; here is one on AI in the Haloverse.

Canon Point: Post-Out of Mind; post-second log linked above.

Setting: It is the middle of the 26th century. Humankind, once spread out over many successful worlds by faster-than-light Slipspace travel, came under an attack by an alien Covenant of races whose religion declares their very existence anathema. The Covenant was better organized, better equipped, and far larger in population than the humans, and we have been losing the war world by world for nearly three decades. The United Nations Space Command, or UNSC, has been trying desperate strategy after desperate strategy to get some kind of advantage, but few have ever shown any successful results. As the aliens spread their reach to the Inner Colonies and even, potentially, to Earth itself, things became even more strained. Dr. Leonard Church was given free reign over his own military experiments and Project Freelancer was born. Its mission statement is "To ensure the security of humanity in a harsh and violent galaxy" and is focused around the idea of pairing soldiers in advanced power armor directly with aggressive artificial intelligence programs via neural interface. Of the 49 Freelancer agents, each were given a codename corresponding to a state and competed against each other in training missions to test their suitability for AI implantation. One successful team was Agent New York and Delta, specializing in infiltration. York and Delta ran many missions together before York's eye was injured in an incident with Agent Omega-Texas. After that, they left the Program and lived on their own for some time before a distress call from Tex led them into another battle where York nearly died. Then, to repair a damaged code segment of Delta's, they snuck into Command and repaired him, acquiring the AI Epsilon in the process. They had been attempting to repair Epsilon when they found themselves in Sacrosanct.

Technology is highly advanced, but still recognizable as "human" in origin (for example, the Warthog is still known to many as a Jeep). Moreover, 21st-century Earth has had a lasting impact on those in the Program, as they often make reference to pop culture and celebrities of that era. As an AI, Delta is familiar with these references but attaches no emotional significance to them. This is because, as an intelligence program, his role in society is to assist humans, specifically the UNSC and more specifically his assigned partner, York, in whatever they should need assistance with. Whether it's managing a city like the Superintendent AI of New Mombasa or piloting a starship and hacking into alien databases like Cortana, Delta is prepared. However, his main use is to analyze a tactical situation and provide guidance, suggest strategy, notice and take into consideration all facets of a situation, and if necessary directly control his partner's body to accomplish a mission.
alaspooryork: (get a move on)

Delta (2)

[personal profile] alaspooryork 2010-07-04 02:57 pm (UTC)(link)
Personality: Delta is logical. The entire purpose of his creation was to separate the logic from the emotional centers of the original AI so it would not realize what was occurring as it split. So, while he is not pure logic as a "dumb" AI might be, he is unfamiliar with and at times uncomfortable around strong human emotions. As clearly shown in the last episode of Out of Mind, he is strongly attached to his partner; even when given an opportunity to work with the top-rated Agent in the field, he prefers to stay with York and be deleted rather than let him die alone and in pain. This decision is noted as kind by Tex, to which Delta responds "It's just part of what makes us human" - ironic, of course, as he had earlier noted the human perspective as flawed, yet he recognizes the tendency to react emotionally in severe circumstances within himself as well. Another example of this trend is noted later in canon, when he remarks to Church that, once part of the Meta, he may not want to help Church and his allies anymore.

He strives to be objective where others are concerned, stating that good and evil are human constructs, but is more willing to be subjective where York is concerned. He indulges York's pride, his need for revenge, and his trust of Tex beyond what he is simply ordered to do: unlike with his later partners, Delta does not try to talk York out of a course of action, merely asking for York's reasoning and providing his own logical opinion. He will often tease York, however, as he is fully comfortable in the knowledge that his partner knows when to take him seriously. He does this to a lesser extent with Agent Washington in Recovery One, although expressly not with Caboose or South in Reconstruction; in South's case, because he does not sympathize with her and in Caboose's case because Caboose would not understand.

Delta has a distinct dislike or fear of loneliness. He refers to himself as being analogous to a fragment, which is true as revealed in the latter half of Reconstruction. He expresses this dislike of loneliness several times, beginning when he would prefer to be destroyed when his partner dies and progressing to insisting to Agent Washington that Wash should implant him, and lastly joining his fellow intelligence programs inside the Meta when the situation leaves no alternatives. His relaxed nature with York compared to his other partners suggests that he does not feel that way when he is implanted in York.

In conclusion, although most observers only see Delta's logical side, that's hardly all there is to the little AI - but it might not show unless he's with York.


Abilities and Weaknesses: Delta is somewhere between a UNSC "dumb" AI and "smart" AI in terms of capabilities. This means he can learn and process new techniques outside the bounds of his original programming, but it is difficult for him to do so. Even dumb AIs can control the infrastructure of an entire city or all the functions of a spaceship, and a human paired with a smart AI would be "damn near unstoppable". But Delta is tiny - just a small fragment of a smart AI, and his primary function is to analyze combat situations and assist his partner York during them. He is compatible with many computer interfaces - Cortana is shown in the Halo games to easily interact with both Covenant and Forerunner systems, which should be completely alien to her. Because of the neural interface he shares with York, Delta knows everything his partner knows and vice versa; they can also communicate wordlessly (though York prefers the spoken word) and Delta can, if necessary, fully possess York's body while interfaced.

(cont'd)

Delta (3)

[personal profile] alaspooryork - 2010-07-04 14:58 (UTC) - Expand

Delta (4)

[personal profile] alaspooryork - 2010-07-04 14:59 (UTC) - Expand

Re: ACCEPTED

[personal profile] alaspooryork - 2010-07-05 00:37 (UTC) - Expand

Agent New York [1]

[identity profile] lewdness.livejournal.com 2010-07-05 09:03 pm (UTC)(link)
Player Information ;
Your Nickname: Chii
OOC Journal: [livejournal.com profile] lewdness
Under 18? No.
Email/IM: Chii is a pedo // bubbled.teas @ gmail dot com
Characters Played at Singularity: None

Character Information ;
Name: York
Canon/AU/Original: AU; a spin on a “what if” York had survived being shot by Wyoming in OoM 5.
Reference: http://rvb.wikia.com/wiki/York
Canon Point: After being shot in OOM.
Setting:

Halo/RVB is an extension of the question “what’s really out there?” Years in the future, humans and alien races do end up meeting and the result of this is the start of a war that nearly eliminates the human’s presence in the galaxy. Faced with destruction, different groups of people started different programs to try and combat the fact that without some way to fight back against the Covenant, they would all surely die. In RVB, Leonard Church is given the ability to have free reign over his own project, labeled Project Freelancer. The problem with giving someone free reign over their own project, is that sometimes corners are cut and some of the results aren’t exactly as planned. Only granted the use of a single AI, Church systematically tortured it until it fragmented itself to save itself, and then these fragments were placed in the heads of the Freelancers, one by one.

As a whole, the experiment was largely a failure. People went insane, were unable to function, all sorts of horrible things. One pairing that did not fail, however, was York and Delta. The two of them were extremely lucky, all things considered, and were able to function together extremely well, until an incident with Omega and Texas results in his eye being damaged in some way. Delta and York end up leaving Freelancer and its whole mess behind, until years later Texas finds them once more, this time without Omega, to ask for their help.

Canonly, York dies in the resulting firefight that he and Tex get into with Wyoming. In this AU, however, York survives- barely, and he and Delta escape to live back on their own again, while he recovers. Things don’t proceed as easily as they’d like, however, and at one point, a part of Delta’s code is corrupted and they’re forced to seek a replacement, which means breaking into the very place they’d spent so long trying to escape from- Freelancer Command. The code is acquired from Epsilon, who both had thought dead, and York and Delta are unwilling to leave him behind, resulting in them taking him as well, well aware of the risks that are going to result from that. Just before being kidnapped to Sacrosanct, they’re trying to piece Epsilon together into some kind of fixed state, with limited success.


Agent New York [2]

[identity profile] lewdness.livejournal.com 2010-07-05 09:03 pm (UTC)(link)
Personality:

From what little is seen of York in the episodes he's in, there are a few obvious conclusions to draw about him as a person.

The first, is that York is a lot like the other Freelancers, in a way, as far as the questionable morals idea goes. When York is first seen, he’s picking locks to a shop, presumably to steal from it. He doesn't seem concerned at all with the idea of stealing when Tex brings it up; to him, it's a way to pay the rent, which is fairly off-handed and said with no sense of guilt. There's also the fact that he's in Freelancer, which, for the entirety of the show, is shown to be a kind of sketchy sort of organization. Church, who'd had dealings with Freelancer previous to this, remarked at one point that they're a bunch of "cold motherfuckers," which is true, in a lot of ways. For York to be in Freelancer and to have been breaking into places for an undetermined amount of time after leaving Freelancer, it is easy to assume that he's perhaps not the kind of person who worries about others views of right and wrong and more follows his own kind of moral code.

York is also a horrible liar, something that's not changed from when he was younger, and in Freelancer, as well. When he first meets Tex again after a while, he kind of stumbles over just what excuse he's going to settle on, waffling around a bit while drawing out his gun; that isn't exactly the action of someone who is a pacifist, and it shows that York is presumably prepared to do Not So Nice things, in order to keep himself and Delta alive.

For someone, though, who is in essentially a secret, not so nice group, surrounded by people who are either perpetually angry, or focused more on revenge, York seems to be more or less the nice guy of them, simply by the way he treats his AI, and the way he treats Texas/Allison.  Sure, you first see him breaking in somewhere, but when Tex first meets them after an undetermined amount of time, and is startled to learn that he still has his AI, York is the one to talk Tex down, and assure her that it isn't Delta that's a threat to anyone, here. He's not particularly eloquent, but he handles the situation with ease, telling her, "Oookay, take it easy," in a tone that's clearly not threatened, dealing with Delta and Tex at the same time with kind of dry amusement.

It's clear he has a sense of humor, from the way that both Delta and York chat back and forth- Delta making little subtle digs at him, nothing malicious, and York just dryly countering like he's very used to that. He also can't help but laugh when Delta reminds him that there's still no way he stands any chance against Texas, regardless of if she has Omega or not- sure, it might sting his pride a little (he comments that Omega-Texas were always the best, and no one could beat them) but he seems generally alright with the jibing back and forth.

When he and Tex go to break into whatever the holographic lock is hiding, York makes a little bit of a deal about the fact that in fact, it's not an encrypted lock which is presumably what Tex told him it was, but a holographic lock. The whole reason he brings up this, he says, is for her to realize how kickass he is, being able to do this. In a way, it's a little bit of showing off.


(no subject)

[identity profile] guntogold.livejournal.com - 2010-07-09 17:17 (UTC) - Expand

AGENT MAINE (THE META), PART 1/5

[identity profile] griefer.livejournal.com 2010-07-08 02:50 pm (UTC)(link)
Player Information ;
Your Nickname: Chelsey.
OOC Journal: [livejournal.com profile] griefer.
Under 18? No.
Email/IM: bargateprison@gmail.com/big zombie boss.
Characters Played at Singularity: N/A.

Character Information ;
Name: Agent Maine/The Meta.
Canon/AU/Original: Red vs. Blue, AU. I should also note that the Wash apping will be from this same AU.
Reference: Red vs. Blue Wiki (http://rvb.wikia.com/wiki/Meta).
Canon Point: Revelation: Chapter 11.
Setting:
UHHH. Well.

Our charming tale begins in a box canyon far, far away from here. The Blues have just been supplied with a brand new sparkling tank -- okay, no, I'm just fucking with you. Red vs. Blue kind of serves as an alternate universe to Halo. While it does seem to vaguely follow the Halo storyline, it doesn't entirely depend on it. Meaning, yeah, Master Chief, the Covenant, SPARTANs, all seem to exist in the Red vs. Blue world, even if we never actively see them in action or hear anything about them in great detail.

The main settings in Red vs. Blue are pretty average; it's shit you'd see anywhere on Earth. Canyons, deserts, concrete and steel facilities and bases, rivers, lakes, healthy green trees and grass, bright blue skies, et cetera, et cetera. The storyline follows a very "anti-war" ideal, wherein a SUPER TOP SECRET program is started during a time where humanity is losing the fight against a foreign, alien invader.

Project Freelancer installs a number of AI fragments, which have been broken off from the Big Bad Boss Alpha AI, into its specially trained soldiers, amping them up into the status of Super Soldier. It all goes to hell when they push it a little too far, driving some of their soldiers insane, and THEN ONE DAY, a former freelancer from that same agency breaks off from the program and begins collecting the AI fragments, storing them in his armor.

Blah, blah, blah, a guy named Church turns out to be the Alpha, the Director justifies his torturing of the Alpha by using the excuse of "WELL, IT WAS ME, SO IT DOESN'T COUNT," except no, you're a jackass, it totally does. I seriously have no idea what else to put here.

As for the AU I'm apping Maine in, I talk more about that down in the "AU justification" section below.

AGENT MAINE (THE META), PART 2/5

[identity profile] griefer.livejournal.com 2010-07-08 02:50 pm (UTC)(link)
Personality:

The Meta is, essentially, Red vs. Blue's Final Boss. He's the show's flashing "YOU ARE DEAD, GAME OVER" screen, the finale at the end of the circus, the hulking shape you most definitely do not want to run into in a dead-end alley on a dark and stormy night. If he hasn't killed you, or attempted to kill you, or given you a look like he wants to kill you, there's a good chance that he just hasn't gotten to you yet and that you're really better off not getting your hopes up.

You think I'm joking. But I'm not. At all. Maine is an ambitious little boy that aggressively goes after his hopes and dreams, and he is fifty different kinds of a-okay with breaking every bone in your body in order to get what he wants. His conscience, the shit in his brain that tells him "this is a bad thing you're doing, and you should feel bad," is more or less non-existent. He's not going to be tossing and turning in bed over anything he's done when he goes to sleep at night.

And that's assuming that he sleeps at all.

Maine is -- crazy. Point blank. He has been been stuffed full of AIs like a Thanksgiving turkey. It doesn't matter that they were forcibly removed from him when the EMP went off at the end of Reconstruction; he is still massively suffering from the disjointing, derailing impact they've had on his mind and sanity. Even now, every breath in his body is pushing him to collect the AI fragments, to piece them together until the Alpha's been recreated, rebuilt from the ground up. It's all he cares about. Period.

It's not necessarily a horrible, awful thing for him to care about, either. If his actions weren't as terribly extreme as they usually tend to be, his end game goal would even be kind of noble, some sort of weird, twisted AI justice. But Maine has been influenced and most likely manipulated by the AI fragments he's spent a good majority of his time with, and as a result, the line that separates human and AI has been significantly blurred.

We have no idea what he was like before he became exclusively known as the Meta. Referred to as the "prodigal son" by the Director, it's likely that he was a highly skilled agent even before he went nutters and turned into Red vs. Blue's version of a rogue SPARTAN. He's a wildcard, someone who would be nice to have on your side, but someone you probably don't want on your side regardless, because he's just as likely to kill you as he is anyone else.

However.

He's not incapable of following orders. As of Revelation, the only person he will even vaguely listen to is Wash, and even then, he's usually carrying out the orders given to him somewhat reluctantly. We see flashes of who Maine was before the AIs every now and then, in the way he occasionally argues or disagrees with Wash, in the way he sometimes hesitates and pauses before doing something. Maine is under there somewhere, buried deep under layers of issues and broken pieces of thought and memory that he can't fix. The only problem is that he can't turn around, anymore.

LAIN IWAKURA 1/5

[identity profile] demotivate.livejournal.com 2010-07-09 02:14 am (UTC)(link)
Player Information ;
Your Nickname: Mote
OOC Journal: [livejournal.com profile] demotivate
Under 18? nein
Email/IM: AIM: Piloten Wie Wir
Characters Played at Singularity: Lev (NPC)

Character Information ;
Name: Lain Iwakura
Canon/AU/Original: Serial Experiments Lain (canon)
Reference: TOW article (http://en.wikipedia.org/wiki/Serial_experiments_lain)
Canon Point: Layer 08

LAIN IWAKURA 2/5

[identity profile] demotivate.livejournal.com 2010-07-09 02:15 am (UTC)(link)
Setting:

Lain comes from a five-seconds-into-the-future, late-90s Tokyo much like the real one, but with a sort of cyberpunk/magical realist bent. In particular, by creating telecommunication networks which link the far corners of the globe, humanity is gradually turning into a vast neural network, replicating the processes of synaptical activity in the brain. Some theorize that this means humanity is headed for a kind of (wait for it) singularity, in which all human consciousness is linked and the breakdown between the real world and the Wired (a collective term for all telecommunication from phone and television to the internet) is complete.

It's hard to take on Lain's world literally because it's largely subjective and metaphorical. The conceptualization of an "other world" created with the invention of the telegraph and telephone draws upon Industrial-age spiritualism, the same which supposed you could telegraph the dead or use a TV screen for a seance. By creating the Wired, mankind effectively creates the afterlife itself: a sort of liminal between-realm existing in the ether (or Schumann resonance, as the series draws on) and accessible by electronic device or strong will alone. Lain is someone capable of both.

To break it down more nitty-gritty, some time before the series start, a computer programmer for Tachibana Labs, Masami Eiri, wrote his own subroutine into the upcoming 7th Internet Protocol, meant to replace bugs in the existing IP system. By doing so, Eiri is able to passively monitor and shape events all throughout the Wired. He then uploads his own consciousness to the net as a digital backup. When his physical body dies a few days later, he's presumed to be out of the picture when Protocol 7 goes live, but he soon starts speaking to Lain through the electronic hum of the city itself, drawing her further into an internet addiction that soon totally supplants her life.

It becomes apparent that Lain, herself, acts as a barrier or tertiary state between the physical world of individuals and the Wired's promised collective consciousness, where thought and action are directly linked. The challenge Lain faces is which she will ultimately side with: allowing humanity to continue to struggle and grow as individuals, or forcibly evolving them into the neural network. Individualism vs consensus reality.

(If this sounds exactly like Evangelion that's because it pretty much is.)

Lain has few stabilizing elements in her life. Urban Japan as it's depicted in the series is cold, self-absorbed and cruel. Her family turn out to be somewhere between automatons and actors, simply there to provide the barest, alien semblance of family; of all her classmates, only one --Alice-- genuinely reaches out to and cares for her, and pretty much represents all that is good and worth living for in the human world. Although Lain is an internet celebrity and, by this point, a distributed intelligence, Alice remains the only actual friend Lain has ever had.

Re: ACCEPTED

[identity profile] theleftear.livejournal.com - 2010-07-09 04:27 (UTC) - Expand

WASHINGTON, part i.

[identity profile] ilkanta.livejournal.com 2010-07-09 04:24 pm (UTC)(link)
Player Information ;
Your Nickname: Abi
OOC Journal: [livejournal.com profile] ilkanta
Under 18? Nope.
Email/IM: ilkanta@gmail.com, AIM: frostedmirrors.
Characters Played at Singularity: N/A.

Character Information ;
Name: ( Former Project Freelancer Agent ) Washington, real name David.
Canon/AU/Original: AU.
Reference: RvB Wiki. (http://rvb.wikia.com/wiki/Washington)
Canon Point: Revelation, chapter 11.
Setting:
Hoooo boy.

Red vs. Blue kind-sorta takes place in the universe of the Halo, roughly set against the backdrop of the Human-Covenant ( AKA: Religious Fanatic Aliens r' Us ) war. Most of it takes place in a canyon pretty damn isolated in the rest from the rest of the world, or indeed, the rest of the known universe, where two arbitrarily divided armies are apparently fighting out a human civil war, battling for control over some bases that -- really don't seem to have much strategic value. Most of these soldiers seem kind of resigned to the apparent pointlessness of their job, and their everyday lives consisted of trashtalking the other team and being annoyed by random mercenary "Freelancers".

It turns out that none of them were real soldiers, that the Freelancers aren't really a neutral faction, and the civil war was never really happening. Project Freelancer was an experimental military research program, created to test the benefits ( and complications ) of battle-assisting partner AI units, and the whole Red versus Blue war an elaborate ruse to provide realistic battle training for their agents. Then it turns out the Project has it's fair share of skeletons in the closet: rogue agents gone batshit insane, other agents maybe not so insane but well on their way, and the fact that there are maybe 49 agents in the program, many of them completely fucked up by their respective AI partners. But, well, the Project was only ever provided with one AI unit.

They'd tortured that one, the original, the Alpha, to the point where it fragmented into tiny little pieces, harvested the fragments to use for their experiments, and to make sure no one ever knew what they'd done, hid him in a backwater canyon that no one ever cared about and made him think he was a soldier, just like everyone else.

Whoopsies. So much for that.

Right now it's a whole mess of Freelancers, confused not-really-soldiers and fully autonomous AI fragments competing with each other to try and achieve their own ends, and it's hard to explain what the hell is going on, so I'm not going to. Suffice to say it's more than a little bit of a clusterfuck.

WASHINGTON, part ii.

[identity profile] ilkanta.livejournal.com 2010-07-09 04:24 pm (UTC)(link)
Personality:
"Dude? You guys are some cold motherfuckers."
      -- Private Leonard L. Church. Red vs. Blue: Reconstruction, episode six.

Wash is a lot of things, but cold motherfucker is probably a good start.

Wash is a hardened military operative, and this makes up the core of who he is -- when you're in the army, when you're in the army special ops, and especially when you're in the army super-top-secret-special-ops-unit-which-pushes-the-boundaries-of-war-ethics, being a cold motherfucker is pretty much what it's about. He takes war, violence and fighting in his stride, and infact feels very at home on a battlefield. Years of training have taught him to be ruthlessly efficient and deadly, alone or in a squad, and while he was never the best of Freelancer's operatives, he's still capable of taking out an enemy squadron by himself without breaking a sweat, maybe even a missile-launching helicopter or two. With that kind of a lifestyle, there's very little time to stop and mourn the dead, and very little time to think about the moral consequences of shooting someone in the head. In the end? He doesn't. He does what he has to, and does everything with no regrets.

People around him have a strange, inexplicable habit of calling him crazy -- but he's not, and Washington won't hesitate to tell you this. He gets touchy if you bring it up, and makes it clear that he doesn't like talking about his past experience with AIs or the Project all that much. He's been through a lot of shit in his life, and it's not that he's in denial about it, exactly. He just doesn't like to go there, and seriously, he isn't crazy, stop calling him that.

Of course, it's not just some kind of crazy ( haha ) coincidence that people are reluctant to believe him. It may have been because -- well, it was a long time ago, but he's a Freelancer, right, and they have that AI program. One AI partner per agent, experimental military protocol -- it was supposed to make them faster, stronger, more aggressive, more tactical, over all better soldiers. Wash had one too: the Artificial Intelligence unit Epsilon. But ah, lets just say -- Epsilon wasn't the most stable of the family. More so, he was driven mad by memories of torture -- Epsilon didn't grow slowly, steadily, insane, he was created insane, and went on to literally commit suicide while implanted in Wash's mind.

Imagine, if you will, someone practically sharing your consciousness, and going completely mad. You can't help but listen to it, can't help but watch it, and you're watching it go completely crazy and destroy itself but you can't help but have yourself get pulled down, too, because sometimes you can't tell which thoughts are the AI's and which thoughts are yours- and then you might have a fraction of an idea of why Washington was certified Unfit for Duty due to mental insanity for a good, long time.

He got better, though. At least, that's what he'll tell you.

Despite all of that, Wash pulled off the miracle of being what is, essentially, a good guy. He valued honor, mercy, trust, justice, and especially loyalty, and that probably has a lot to do with how he isn't really that much of a good guy anymore. He's tried too hard for too long to make things right in his screwed up little life, and all along he's always wanted to do nothing but what he felt was right. But for all of his effort, all he's gotten is screwed over. Time and time again, shot in the back by people he was stupid enough to trust, and Wash doesn't take betrayal lightly. Not at all, and if you manage to get on his bad side, Wash isn't the kind of guy to yell every time he sees your face and swear revenge, spraying bullets in your general direction. He's a lot better than that. Wash is exactly the kind of guy, however, to hunt you down, find you at your weakest, and quite calmly put a bullet through your skull.

GRID part I

[identity profile] mechaphilia.livejournal.com 2010-07-10 03:09 am (UTC)(link)
Player Information ;
Your Nickname: vic
OOC Journal: [livejournal.com profile] mechaphilia
Under 18? nyett
Email/IM: vicious hallway (AIM)
Characters Played at Singularity: 686 Ebullient Prism ([livejournal.com profile] creepersphere)

Character Information ;
Name: Grid
This is just for references sake, as this is the name this individual xenomorph is referred to by in promotional and marketing material. No character, or indeed Grid herself, refers to her by this name in canon.

Canon/AU/Original: Alien vs Predator - AU
Reference: http://en.wikipedia.org/wiki/Alien_(Alien_franchise)
Canon Point: End of movie
Setting:
Basically our world as it is now, only there are secretly huge alien pyramids hidden on our planet used by an alien race for their badass hunting rituals. They unleash xenomorphs in these and hunt them for sport--if they can't kill them all, they blow up the entire thing to prevent the xenomorphs from spreading all over the globe. Ancient humans worshiped the aliens for some reason and were the willing bait & breeding grounds for the xenomorphs because clearly that was the only entertaining thing to do on a Friday night back in bumfuck BC. The alien hunters are known as Yautja in their own language, and they consider xenomorphs to be 'perfect prey.'

Grid is one of the xenomorphs bred in one of these pyramids, located in the antarctic. Xenomorphs are present in several castes, with their appearances differing depending on what animal they were born from. Grid is one of the warrior caste, born from a human, which means she serves the enormous Queen her mother). Queens head eusocial colonies very similar to those of social wasps, ants, and termites, with the other castes serving as sterile workers and defenders. The Queen is enormous, can pump out dozens of eggs a day, and is extremely dangerous once she becomes mobile. Her Queen, along with the pyramid and the rest of her broodmates, have all been destroyed.

GRID part II

[identity profile] mechaphilia.livejournal.com 2010-07-10 03:10 am (UTC)(link)
Personality:
Grid differs from the average xenomorph. Learning at an increased rate to her broodmates, Grid is better able to understand and make sense of her surroundings and experiences. Even after repeated encounters with the Predators she survives, and even kills several, while her broodmates are not so fortunate, in due part to the fact she can look at a situation and decide if she'll have the advantage or not. Observational learning, problem solving, and basic reasoning all come to her easily, and make her a dangerous opponent in the field. She knows a Predator can fuck her up bad, while a human makes for much easier prey--unless they're armed, and oh boy does she know that guns = bad. If she realizes she's in a position to be harmed she has no issue with sitting back and letting her broodmates rush ahead, or even with retreating outright. Given the opportunity, and if she's permitted, she's just as happy to hang out in the background and simply observe, learning and observing with an almost childlike curiosity.

Her Queen was the most important thing in her life, being mother, master, and centre of the universe for Grid. Her wants were the wants of the entire colony--except, perhaps, for Grid. Slightly more aware, and just that much more independent, she possess a heightened sense of self-awareness that would have likely caused her to be killed or outcast from the colony had it continued to develop. Instead her colony was blown up, and her mother was chucked into the antarctic ocean to die. Now alone, without the connection of her colony and mother, she has the opportunity to develop more or less as an actual individual.

Grid has no issue killing and consuming other beings, obviously, as she still retains her very strong 'us or them' mentality, and anyone not a xenomorph is very clearly an Other in her eyes. The importance of the colony in her life, firmly hardwired into her skull through generations of evolution, is that only her kind is important, and everyone and everything else is either an obstacle or potential food. That said, she is now more open to explore and interact with these Others in a different capacity, since without a mother, without eggs to guard and the need for brood victims, what need is there for her to kill or abduct every creature she comes across?

Lost without a colony to give her purpose, a sense of egocentrism automatically sets in and her own survival becomes the most important drive. All her actions and judgements are made based on her own wants and needs, and the ability to empathize with others is currently quite beyond her grasp--since anything other than another xenomorph is automatically judged as something less, similar to the way a human might look at a chicken.

Of course, it's probably worth mentioning how her age factors into everything. Given how young she is, Grid has an extremely limited scope of life experiences to draw upon. All she knows is a few frantic hours with her sisters in a cramped pyramid under a fuckton of ice. Everything is shiny and new and strange to her, and likely will be for some time.

GRID part IV

[identity profile] mechaphilia.livejournal.com - 2010-07-10 03:11 (UTC) - Expand

(no subject)

[identity profile] dismembers.livejournal.com - 2010-07-10 03:40 (UTC) - Expand

Zoe Washburne [1]

[identity profile] quitethewarrior.livejournal.com 2010-07-13 06:06 pm (UTC)(link)
Player Information ;
Your Nickname: Breepants!
OOC Journal: [livejournal.com profile] breepants
Under 18? Nope.
Email/IM: Shadowbree at gmail dot com // chaosdialectic
Characters Played at Singularity: None

Character Information ;
Name: Zoe Washburne
Canon/AU/Original: Canon
Reference: http://www.fireflywiki.org/Firefly/Zoe
Canon Point:After the TV series and before the comics
Setting:
You know when your mom is telling you to not waste, but to do good things like recycle—stuff that would conserve the earth rather than deplete it? Yeah, well in Firefly’s canon, someone’s mom was either absent or not loud enough. All in all, the Earth was exhausted of all of its resources, which caused human kind to go the only place they could—in space. There they terraformed (colonizing) the planets, making them livable—some of the prosperous, others just as poor as their Earth counterpart of the ‘third world’. But true to mankind, they survived and thrived, expanding among the stars. Some would say they expanded too much, as the Alliance tried to create a centralized power system—one that would essentially limit the liberties and freedoms of those involved.

Not everyone wanted to be a part of such a system, and the Unification War was fought. Of course, history is determined by the winners, and the Independents were deemed treasonous as they lost the war. But again, mankind survives; although there is still tension between the factions, few willingly remember the struggle that happened and cost many planets their autonomy.

But I digress—space travel! Space travel is the mode of transportation—even the most rickety of ships traveling the stars. If you can keep in the air, you’ll go very far.

Planet far, essentially.

But there are things to watch out for: the Alliance for one, especially if you are on the wrong side of the law, and even more so if they find out you used to be an Independent—Browncoat as they’re referred to. But the Alliance at least plays by the rules most of the time, but Reavers are another story. Some say that they’re humans who have ventured to the edge of the ‘verse and gone mad—becoming cannibals and who torture and rape their victims. But it’s hard to see any humanity in them.

Zoe Washburne [2]

[identity profile] quitethewarrior.livejournal.com 2010-07-13 06:07 pm (UTC)(link)
Personality:
Encompassing the idea of a strong sexy woman who knows her way around a gun, Zoe is a deadly soldier who kicks ass. A former Browncoat soldier (Independents who fought against the Alliance) who used to serve under Malcolm Reynolds, Zoe follows him under and is his second in command—she’s dependable, trustworthy, and loyal to Mal. She follows his orders, even those that land her on the wrong side of the law. However, she doesn’t follow these commands blindly; it was revealed that Mal was actually against her marriage to Wash, but she followed through with it anyway. She does have a tendency for dry humor and wit, both of which she many times uses at Mal’s expense.
Her loyalty is a benefit to the ship, as unlike Mal, she has a good head on her shoulders—thinking situations through before she engages in any type of action and even when in the midst of a fight, and she tends to be calm and collected during whatever situations Mal has gotten them into. She’s terse, as her husband describes her, and deals with issues as efficiently and composed as possible. In the episode “War Stories,” Zoe came to rescue both the Captain and her husband after they had been tortured. She barely reacts to the scene, only with repressed anger, even after their torturer gives her Mal’s severed ear. Zoe acts as Mal’s counter-balance as she tends to be the voice of reason and caution in times of panic; even if he goes against her advice, Zoe will follow as she has faith in her captain.
That’s not to say that Zoe is perfect—she sometimes has trouble juggling her loyalty to Mal along with her love for her husband. Although Wash seemed to get over her split loyalties, Zoe would some times internalize the wishes of Mal to become her own—something that would anger Wash, who wished for his wife to be independent more often. Despite this, Zoe is still a good wife, and they have a good marriage. Who takes the dominant role in the marriage isn’t always obvious, as she sometimes takes a more aggressive stance in the marriage, but it’s a marriage built on mutual love and respect. Trust me, she really loves her husband.


Abilities and Weaknesses:
Zoe used to be career military, which gives her the skills of a soldier, a crack shot, and a very strong backbone. Her fighting abilities are amazing, as she’s pretty much always using them. She has the honed senses of someone who never really left fighting behind them. She also knows field first aid.

Her weaknesses probably start with her loyalty, and the friction it causes with her marriage, but essentially usually lead back to her husband. She tries to ‘protect’ his feelings, but many times ends up in the doghouse with him.

Inventory: Some clothes—pants, shirts, vests (one of them bulletproof), and her favored brown duster coat. Also a few guns, notably her cut down pump action rifle.
Appearance: She’s a "fine good looking woman." Zoe is a dark-skinned woman with an athletic physique with curly brown hair. She usually dresses in pants and boots, her outfit complemented with a brown vest, jacket or coat—a residual show of respect for the Browncoat soldier she used to be.
Age: Early 30s.

OC/AU Justification ;
If AU, How is Your Version Different From Canon, and How Will That Come Across?
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test?
And What Did You Score?
HERP A DERP

[identity profile] up-in-flame.livejournal.com 2010-07-24 05:57 am (UTC)(link)
Player Information ;
Your Nickname: Mouse
OOC Journal: http://screeee.livejournal.com/
Under 18? No
Email/IM: up.in.flame@gmail.com / whatuhflamer
Characters Played at Singularity: none

Character Information ;
Name: Raptor Red
Canon/AU/Original: Canon personality combined with an AU in which she was abducted by time-travelers and fitted with some mad futuristic hardware FOR SCIENCE. They were teaching her human stuff- like how to NOT EAT HUMANS and how to read and it was all for some big science fair. She was cool with it as long as they fed her meat. Lots of it.

She’s mastered the hologram projector and has come to understand that humans communicate primarily with words instead of body movement.


Reference: http://en.wikipedia.org/wiki/Raptor_Red

Canon Point: January. Chapter: Segno Caves. At this point in the story, Raptor Red is with her sister and nieces. It has been around seven months since her sister chased away her mate in a fight.

Setting: Cretaceous period of the Mesozoic era in what is presently known as Utah. The land is covered with rocks and ferns and sometimes dinosaur carcasses because dinosaurs are delicious. Also: tar pits. Gotta watch out for those.

[identity profile] up-in-flame.livejournal.com 2010-07-24 06:02 am (UTC)(link)

Personality: Despite an effort of not anthropomorphizing the character in favor of keeping true the basic, predatory instincts of the animal, Raptor Red’s distinctive, spunky personality shines through in both actions and thought-process. The author offers “translations” of the character’s thoughts in italics, ie “If Raptor Red’s thoughts could be put into language, they’d be, Males are such liars. I’m a bit underweight—but I don’t cover up my parasites. That bug-bitten loser is lucky I didn’t slice him into little pieces.” (37.) This is the attitude and voice that will be used for her ‘human’ personality.

Her simplified, predatory thought processes will still be present, but (under normal circumstances) much quieter in favor of a more human one. She shows the ability to adapt both mentally and physically multiple times in the book, best illustrated during a great flood which almost kills her, her sister, and her nieces. Raptor Red has no idea what to do in the situation, having no pre-programmed instinctive response. Her sister, does- and instinctively swims with the current until reaching a tall tree which can function as a safe haven. “Raptor Red has watched her sister’s climb in amazement. She had no idea that Utahraptor bodies were capable of climbing… Raptor Red is not too proud to learn by example.” (69-70.) Utilizing this kind of mental adaptation, Red will be able to adjust to her strange new surroundings.

The author describes her as “The more cautious of the pair” (63) and “…Smarter, calmer, and a much better tactician in the hunt.” (67) She grows restless when unable to be an active predator due to injury.
There is a whimsical aspect to her personality. She is prone to dreaming and “Beautiful colors always lift her spirits” (34.) Upon first seeing her sister after several years of separation, she greeted her much like a chick, hopping from foot to foot and peeping in excitement.

Another distinctive, human trait she shows is the ability to act on spite. After losing her first mate in a hunting accident, a flock of dactyls attempt to hone in on her kill- where her dead mate still lies. She defends the corpse and when a dactyl happens to get too close, she rips it to shreds. She doesn’t eat any of the meat, but feels better after the act of aggression. She then abandons the corpses in search of a new hunting ground.

Abilities and Weaknesses: Abilities: SHE IS A RAPTOR. She is a 500-1000 lb. carnivorous killing machine. “...Velociraptor shins and ankles were ling and strong, a design specification that ensured high running speed. And all the raptor species had tails that ended in elongated stiff rods, balancing poles that let the animal engage in all sorts of nimble acrobatics.” (2) Utah raptors are equipped with 6 knifelike claws on each hand used for gripping and cutting. She can hold onto a victim as she kicks it to death.

The chips she’s been installed with allow for understanding of language and an increase in overall cognizance. It amounts to some kind of AI that runs along her normal brain processes, squashing down the kill instinct and triggering more human responses.

Weaknesses: SHE IS A RAPTOR. Though you can dress her up, you can’t necessarily take her out. When it comes down to it, she’s a prehistoric reptilian predator. If she gets too hungry, her primary survival instincts will over ride the extra sentience she’s gained. She will probably eat someone. Or at the very least, steal their food and rough them up.

If anything were to happen to make the chips malfunction, she’d go back to being a dinosaur through and through.

(no subject)

[identity profile] up-in-flame.livejournal.com - 2010-07-24 06:04 (UTC) - Expand

(no subject)

[identity profile] up-in-flame.livejournal.com - 2010-07-24 06:07 (UTC) - Expand

(no subject)

[identity profile] up-in-flame.livejournal.com - 2010-07-27 03:52 (UTC) - Expand

(no subject)

[identity profile] screeee.livejournal.com - 2010-07-27 06:26 (UTC) - Expand

Hanna Falk Cross (1/4)

[identity profile] idkmybffzombie.livejournal.com 2010-08-12 04:52 pm (UTC)(link)
Player Information ;
Your Nickname: Mote
OOC Journal: [livejournal.com profile] demotivate
Under 18? nn
Email/IM: IM: Piloten Wie Wir
Characters Played at Singularity: Lain Iwakura and NPCs Lev and Hypatia \o/

Character Information ;
Name: Hanna Falk Cross
Canon/AU/Original: Hanna is Not a Boy's Name (AU)
Reference: main site with comic archive (http://hanna.aftertorque.com/), main TVTropes page (http://tvtropes.org/pmwiki/pmwiki.php/Characters/HannaIsNotABoysName), TVTropes character page (http://tvtropes.org/pmwiki/pmwiki.php/Characters/HannaIsNotABoysName).
Canon Point: Some time post the Christmas Fedora Strip (http://hanna.aftertorque.com/?p=401)

Hanna Falk Cross (2/4)

[identity profile] idkmybffzombie.livejournal.com 2010-08-12 04:54 pm (UTC)(link)
Setting:

Hanna's world is an urban fantasy/horror take on the modern day major American coastal city. All urban devices and trappings are here, implied by the author if not depicted outright, but the real world coexists alongside the supernatural. So far we've met a zombie, several vampires, a werewolf, a ghost and a half-selkie (and who knows what Hanna is). Knowledge of the occult is esoteric but the circles Hanna moves in are usually just as aware of them as he is; if they aren't, they learn to stop being skeptics soon enough.

Magic among humans is decidedly rare, and not recommended, as it apparently corrupts their blood and causes other ill effects. Hanna shows signs of having literally devoted his body to the craft, to who knows what ultimate price. Even vampires find him creepy and say he stinks of death, and this is a guy who's partners with a zombie.

There's little direct acknowledgement as to the power behind supernatural beings, like, for instance, if zombie still has a soul or how long Conrad will be able to sustain himself on blood packets. A werewolf we meet is unable to fully control her matured form without a pendant and a vampire we encounter early on has been forcibly sealed into bat form until she cons Hanna into freeing her.

It is established that while we don't visit the mundane side of this world very often, it does exist. Hanna sees an express difference between the sphere of his investigation into the paranormal and the police's job of covering more "factual" events like murder. He's more than happy to leave those messy dealings to the actual cops, while moving through the human-occult underworld populated by himself, his (witch-)doctor and several others. In addition to his exciting night life of being savaged by every supernatural creature he encounters, Hanna moondaylights as a department store clerk, a job apparently stable enough to cover his rent and any hats and coats for his zombie.

Personality:

Hanna Cross is what happens when you take a legitimate comic store fanboy, complete with lack of social skills and tendency to completely make up noises for his expressions, and toss in a tragic occult backstory. Far beyond being good at it (since he really isn't), Hanna's investigative work is propelled by a pure nerdiness for his subject matter. He doesn't need to hear a thing about the zombie's credentials before taking him on as a partner; just being a zombie is awesome enough.

He's not just the blissful fanboy, though, particularly when he realizes he's put important people in harm's way (namely, his partner and his client). Hanna can be very candid about expressing his regrets and other emotions, but there's always that threshold. He doesn't like talking about himself, or his past, or what's wrong with him. He will pout, change the subject and force through a veneer of nonchalance as much as necessary to get past the dicy subject of himself, rushing through a hasty explanation of the problem with his blood as though he's confessing to a bad case of acne, and insisting over and over again that he's fine and it's the other person he's worried about.

Hanna has a great capacity for selflessness, mixed with debilitating guilt when he lets someone down in a major way. He still retains a level of optimism, though, opting to work through problems and find solutions, as Machiavellian and potentially morbid as the other person might find them, because the alternative seems too raw to contemplate. Life as a member of the undead is better than death, right? And he will take that liberty with someone, without real consideration for their perspective. He's an idealist like that, unto a romantic in cases like trying to find out his partner's name, though the zombie could not be more apathetic about it. It's not that his own ideas for what people want totally supercede their own; he just doesn't always take the time to carefully weigh their feelings.

Havemercy p1

[identity profile] disobeying.livejournal.com 2010-08-14 01:55 am (UTC)(link)
Player Information ;
Your Nickname: Chii
OOC Journal: [livejournal.com profile] lewdness
Under 18? N.
Email/IM: Chii is a pedo // bubbled.teas @ gmail dot com
Characters Played at Singularity: Freelancer New York

Character Information ;
Name: Havemercy
Canon/AU/Original: Canon
Reference: [LINK (http://en.wikipedia.org/wiki/Havemercy)]
Canon Point: Post-Havemercy, after she’s crashed in the desert.

Havemercy p2

[identity profile] disobeying.livejournal.com 2010-08-14 01:56 am (UTC)(link)
Setting:

Havemercy is set in a fictional world, and focuses primarily on two empires: Volstov and Ke-Han. There is an ongoing war between these two countries, which prompts Volstov’s ruler to have metal dragons created, and later their creators either forcibly exiled or "encouraged" to other places. Havemercy's own was prompted to go extremely far, due to Havemercy more or less being a failure in the eyes of th'Esar for no one being able to ride her when she wouldn't allow it.

Either way, she's a weapon created by humans, among other weapons from a world full of magic and misogyny at times, with a lack of any sort of technology, too.  She spends most of her time locked up until needed, and then she's unleashed upon the poor bastards who are the enemy, used to win battles that normally are won with magic and mages.


Personality:

Havemercy doesn't show up much in the book that's...named after her, ironically.  She isn't in terribly much of the book and really only ever interacts with Rook and Thom. From her interactions with Rook, you can see she's obviously got a soft spot for the foul-mouthed Airman, when you wouldn't really expect her to have one for anyone at all.

She's like a cat, in a way; much of her mannerisms, from flicking her tail to lounging out and about, and being rather picky with people. She was notoriously choosy when it came to picking someone to be her rider, settling on Rook ultimately, killing or maiming people on a whim before that. Even with Rook, though, she's not terribly soft. There is a soft spot for him, but she's not afraid to be frank, or insulting, at times (such as calling him a 'common little fucker').

She doesn't really talk to Thom when Rook drags him out and onto her for a surprise ride in the middle of a raid; she asks off-handedly, who the kid is, but past that, nothing really.

Havemercy is focused when she needs to be; at one point Rook comments that she's as wicked dangerous and sharp as he is, knowing when to keep quiet and when to ask questions. She's just as foul-mouthed as her rider, though she doesn't use nearly as much slang as he does. Instead, she takes to correcting him when he uses words like "ain't". She's also neat; it's commented on that she hates the taste of soot and grease around her mouth after a fight when she's been breathing fire. Have also points out that she dislikes when Rook's are dirty; little things she doesn't have to care about, but does.

HM p3

[identity profile] disobeying.livejournal.com - 2010-08-14 01:56 (UTC) - Expand

Havemercy p4

[identity profile] disobeying.livejournal.com - 2010-08-14 01:57 (UTC) - Expand

BLU Pyro lolol

[identity profile] kinduvabigdeal.livejournal.com 2010-08-16 07:56 pm (UTC)(link)
Player Information ;
Your Nickname: Case
OOC Journal: technophile
Under 18? N
Email/IM: semeface
Characters Played at Singularity: uuuh none

Character Information ;
Name: BLU Pyro
Canon/AU/Original: Canon? As far as TF2 canon gets
Reference: http://tf2wiki.net/wiki/Pyro
Canon Point: N/A
Setting: 1968 Earth with a few big twists. Everything is owned by two companies, RED and BLU, and they have mercenaries fight over territory and intel and stuff. Pyro is one of those mercenaries. Most of Earth history before that is probably intact, though, as there are things referencing WWI/WWII et cetera in the game (uh like Medic with his BlKritzkrieg and all his "Heil" lines. Game also contains references to TV shows that did exist during that time).

Personality:

Uhhh, all over here (http://hadorken.livejournal.com/633.html).


Abilities and Weaknesses:

Uhhh, also all over here (http://hadorken.livejournal.com/633.html).


Inventory:

- 1 huge thick asbestos suit with gloves and boots
- 1 gas mask
- 2 oxygen tanks
- 1 homemade flamethrower
- 1 fire axe
- 3 napalm grenades
- 1 colorful beanie
- $16.45 in 1968 USD (in suit)
- 3 Coca-Cola bottle caps (in suit)
- 1 half-eaten lollipop (in suit)
- 2 paper clips (in suit)
- 1 small rubber band ball (in suit)
- 1 pair of striped boxers (in suit)
- 1 postcard with a puppy on it, containing half-finished letter to his mother in Korean (in suit)
- 1 Scout leg he was just beating on a Spy with (in hand)


Appearance:

GUESS WHAT I'M LINKING AGAIN (http://hadorken.livejournal.com/633.html).

Age: 25.

OC/AU Justification ;
If AU, How is Your Version Different From Canon, and How Will That Come Across? N/A
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test? Y, just cause I could
And What Did You Score? -4 (D:)

[identity profile] kinduvabigdeal.livejournal.com 2010-08-16 07:57 pm (UTC)(link)
Samples ;

Log Sample:

Ow. Ow. Owowowowow.

Pyro gets up and brushes the dirt off of the lenses of his mask, blinking behind it and looking around, the little fan on his beanie spinning forlornly in the dusty air. What is this? What happened? Did he just teleport into a wall? Or maybe off a cliff? Or to the Moon? But he doesn't remember walking into a teleporter! The last thing he remembers is seeing the RED Spy and hitting him over the head with BLU Scout's leg, and he knows that has to be true because the leg is still right here in his left hand.

What? he asks of no one in particular, which comes out as something that sounds kind of like "Mhhrrrrr?" and he looks around some more, gripping the Scoutleg by the ankle and cocking his head. This place doesn't look like anywhere he's ever seen before. The things lying around this place doesn't look like any things he's ever seen before. Did he die and Respawn somewhere else or something? Maybe it glitched and--oooh, are those little animals over th --

OH MY GOD

He drops the leg in a panic and jumps away as one of the creepy little things (that he's sure now aren't any animals he's ever seen) watching him from the piles of junk leaps for his mask and clinks its teeth on the lenses, trying to gnaw through. He swipes it aside with one of his gloves and it lands beside about a dozen others, all of them crowding around the Scoutleg and -- oh, they seem to have decided he's not edible, that's good. But they are chewing on the leg he dropped -- d'aaaaaaaaw. D'aaaaw, little creepy chewy things.

He watches them for a while, checking behind him every few seconds for any REDs or something -- or maybe BLUs, maybe a few of them would Respawn here too! But no one comes, and Pyro decides no one is coming and he better figure out where the heck he is. Is there anywhere around here in this big building thing that looks like a door? Oooh, over there...

"Welcome to Sacrosanct. Please watch your step."

"Hrrrr?"

OH WELL, more language he can't understand, what's new. At least it sounds friendly! He'll Respawn if he dies anyway, maybe even back at home. Pyro walks in and looks around for any other signs of life, holding his hat to his head and bending to peer around corners, waving cheerfully at any sign of motion he sees.

"Mnoooooo?"



Network Sample:

[It turns on and there's a face -- or well sort of a face -- in sight, covered in a standard gas mask. It seems to be peering closely at the screen... and making noises. Noises that sound extremely excited.]

Mmmrrrnnn! Mgghhhmmnnrrrfff. Hroooo!

[The thing reaches with one glove -- that is covered in blood, it becomes clear soon enough -- to reach through the screen, swiping through it several times as if amazed by the little holographic projection. On its way through the keyboard, it smashes some keys -- ]



[Which makes the thing draw back in surprise and flail his arm with the bracelet on it, leading to a dizzying whirling around of the visible surroundings -- which stops, and then that gas masked face is peering at the screen again.]

Aaaaaad. Ooooooooood.

[The device shuts off.]

[Turns on again, and the thing's still staring into it.]

[Shuts off.]

[Turns on again, and the thing's still staring into it.]

Mmrrnnnoooo.

[And then the whole sequence above repeats itself.]

[Again.]



[And again.]



[And again.]



[And now the creepy thing is waving and giving the camera an O-K sign.]

Hdddoo! Hdoooooo!

(no subject)

[identity profile] hadorken.livejournal.com - 2010-08-17 18:09 (UTC) - Expand

RED Pyro for Justice

[identity profile] twinkieroast.livejournal.com 2010-08-17 05:53 pm (UTC)(link)
Player Information ;
Your Nickname: Odd
OOC Journal: ishosophy
Under 18? 19lol
Email/IM: Cakeimus Prime [AIM]
Characters Played at Singularity: nnnope

Character Information ;
Name: RED Pyro
Canon/AU/Original: Team Fortress 2
Reference: Here (http://tf2wiki.net/wiki/Pyro), Here (http://tf2wiki.net/wiki/Pyro_taunts), and Here (http://tf2wiki.net/wiki/Pyro_responses)
Canon Point: 2Fort, post-Engineer Update, although that really doesn’t affect him.
Setting:
1968 Earth with a few big twists. Everything is owned by two companies, RED and BLU. History itself hasn't changed much, at least from what little is shown except that Australia is like A REALLY BIG SUPER POWER in terms of like, having a grip hold of all the world's Australium (long story, it's a macguffin element kind of). Real world references on the era's pop culture and history are made about stuff occurring in WWII. So aside from being at the mercy of two totally insane companies and a really manly Aussie named Hale everything's....totally normal and Earth-like.
Personality:
Here (http://twinkieroast.livejournal.com/629.html)
Abilities and Weaknesses:
THE REVENGE OF THE TEAL DEER (http://twinkieroast.livejournal.com/629.html)
Inventory:
-1 heavy-duty asbestos suit
- homemade flamethrower, the “Backburner (http://tf2wiki.net/wiki/Backburner)”
-2 oxygen tanks
-1 gas mask
-8 pens
-3 blood-stained hats
-1 fireman’s axe
-Sensible dance shoes
-1 brain slug (http://tf2wiki.net/wiki/Triboniophorus_tyrannus)
-1 Bobbles (http://myhouserabbit.files.wordpress.com/2007/12/project.jpg)
-1 letter to his mother in poorly written Mandarin Chinese
Appearance:
Pyro isn’t terribly tall, standing at around 5’5”. Running around in a heavy asbestos suit all day has made him relatively wiry, as well and only weighs around 143lbs. Of entirely asian decent, his hair and eyes are a uniform black and his facial features are pinched but not quite “chiseled.”
He keeps his hair high and tight in a crew cut so it doesn’t mat over his eyes when he’s suited up. He’s also surprisingly tan, considering his aversion to say in his suit. Other than that, he’s pretty regular. His PB is this cool kid here.
Age:
Unknown/Relatively young or at least in good enough health/shape to be running as fast as he does in a thick and heavy asbestos suit; guessed to be in his early to mid twenties. This would make him the second youngest member in the team.

OC/AU Justification ;
If AU, How is Your Version Different From Canon, and How Will That Come Across? (Again, AU versions need to make sense. We don't need a doctoral dissertation, but please take the time to walk us through your AU and how they fit together.)
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test? (Here's one, for reference: http://www.springhole.net/quizzes/marysue.htm)

And What Did You Score? 1 Point ‘cause he’s a rebellious princess syndrome sufferer.

[identity profile] twinkieroast.livejournal.com 2010-08-17 05:53 pm (UTC)(link)
Samples ;
Log Sample:
When there are rocks and the god-know-what-else variety of junk and debris jammed up his gas mask, there were one of two reasons. BLU Scout either killed him and knocked his body into a quarry pit, asshole, RED Scout ran up behind him and pushed him into a quarry pit for the sake of pushing him into a quarry pit. Double asshole. Or, as ripped off the gas mask (which twisted around his face, blinding him) to shake the pebbles and shit out, did a third option present itself. ENGIENEER FUCKED UP WITH THE TELEPORTOR AND SENT HIM TO SPACE!
Briefly losing his grasp on the fundamentals of space, he slammed his gas mask back on, thinking that would someone shield him from the inevitably death by vacuum atmosphere. A moment later he realized how stupid that was and that he was, in fact, breathing. “Hnhnhnhnhn,” he laughed through layers of asbestos. He stopped giggling when he realized that didn’t exactly solve the mystery of just where he was.

“Mmmpher Mmkah,” he swore has he set to wandering the wasteland, calling out the designations of his teammates as he went along, “MMPH! MMMPHNNEER! MMMMO!” Nothing answered back except a strange little clicking noise in the distance. It continued on like this until he tripped over something, causing him to go ass over teakettle and face planting in the space dust or whatever it was. Muffling damnations at everything and everyone, Pyro shot up and whipped around to see…a femur connected to a tibia all the way down to a bone in a sneaker. A familiar sneaker. Pyro laughed, “BMM Smmph,” it was the leg bone of a probably very angry Scout somewhere in some Respawn chamber. Pyro picked it up and started pretending to swing the femur part around like a baseball bat.

He went on like this until the clicking sounds he heard earlier grew louder, and louder until…

Something LIKE animals, but not really QUITE like animals started swarming around him, maws clacking and salivating, eyes on both him and Leg Bat. They were actually pretty cute, “Mrrrr,” Pyro cooed, until they got closer and the hungry look in their…eyes? Became apparent. Squealing, Pyro chucked Leg Bat, landing a solid hit on one of them, he couldn’t say for sure if it was a head or not but he booked the hell out of there too fast to take a second guess.

He bolted at a admirable speed for one bogged down in a heavy suit like his until he ran smack into something solid, a door? “MMMPHER MMMPH MMRMRRR!”

"Welcome to Sacrosanct. Please watch your step."

“Mmph?” Okay, NOW he was curious. Dropping the Leg Bat shoe he somehow managed to keep a grip on, he watched the doors slowly open and smelled a flood of chemicals seeping into his mask filter. He liked chemicals, so he wandered on in.

Network Sample:


[There’s some static and we finally go live, to a man(?) pantomiming while mumbling through a gas mask with every emotion somehow visible through all the stuff he’s wearing. ]

AMMMPH MMMP MMAPH! [ He waves his arms around frantically, ] ANPM MMPH MMMRR! [ He starts making swinging motions like he’s playing baseball, the randomly screams under his mask like he saw something OH GOD FRIGHTENING, WHAT IS THAT, then goes back to being pissed off ]

MMMPH MMMMH MMMPHAMMA MMAPH [ He makes the motions of someone being in a shower, he movements becoming erratic as he starts pulling at his mask. Something relating to a shower must have REALLY put this guy in a bad mood. ]
[ And then suddenly he’s giddy, weird. He points and pulls at a bracelet clasped over his glove like it’s his birthday. ]
MMMPH MMPH MMMPH MMMPH MMMMM!

Wally West/The Flash

[identity profile] redsnoipah.livejournal.com 2010-08-19 02:57 am (UTC)(link)
Player Information ;
Your Nickname: Boo
OOC Journal:[livejournal.com profile] merboo
Under 18? Nope
Email/IM: Damage Ovr Time
Characters Played at Singularity: None

Character Information ;
Name: Wally West (aka The Flash)
Canon/AU/Original: Justice League/Justice League Unlimited (Animated)
Reference: http://dcanimated.wikia.com/wiki/Flash
Canon Point: End of series
Setting:
Modern day earth with a slight twist - it’s full of superheroes and supervillains. Aliens, people with specialist equipment and people with actual superpowers, Wally is one of the latter. One of the man factors is the Justice League, a band of over fifty superheroes, of which Wally is one of the original seven founders. The Justice League help civilians defend the earth and even other planets, from alien invasions, natural disasters and one of the biggest factors, crime.
Edited 2010-08-19 02:57 (UTC)

Re: Wally West/The Flash

[identity profile] redsnoipah.livejournal.com 2010-08-19 02:58 am (UTC)(link)
Personality:
A wisecracking smart guy who can come across as a total douche when you first meet him--mostly because he so often fails to think before speaking-- Wally is, in truth, one of the sweetest people you could ever meet. He’s a just big kid at heart, and to a certain degree, in body, as he’s one of the youngest in the League. He’s often trying his best to get his fellow Leaguers to accept that yes, he’s equal to, and just as powerful as the rest of them. This is perfectly true, and Wally demonstrates a surprising amount of self-control and responsibility when using his powers, as they can be highly dangerous.

Given his power, Wally’s first instinct in almost every situation is to run, but towards the danger and not away from it. What else would you expect from his brash and impulsive behaviour? Wally is, to put it in words that he would use, "totally a good guy". It’s his job to deal with the danger so the citizens he cares so much for don’t get hurt.

Wally can surprise people with how down-to-earth he can be, and his willingness to go out of his way to help people. He seemingly knows almost everyone in Central City by name, and likewise they all love him in return, since not only does he do the big things (beating the supervillains and saving the day), but he’ll do the small things too, like painting your fence. Not only that, he’s considered to be the heart of the League as well, the one that stops the others from becoming tyrants. Quite literally too, as in an alternate dimension where he died, they became overlords who kept crime to a minimum through absolute fear.

The Flash is often the comic relief, making nearly constant jokes and flippant remarks, and while he certainly enjoys playing the goofy doofus, he’s actually fairly intelligent. Usually. Despite being quite childish towards the start, he’s grown up and matured a bit, and is more sensible at the canon point I’m taking him from. That’s not to say that he doesn’t still act like a sweet-natured, hyper-active child, however.

Abilities and Weaknesses:
Wally is a metahuman in the form of a speedster, that is, a person that can move at superspeeds. Just about able to break the speed of sound when he first got his powers, now he’s older and more in control of them, he runs at speeds approaching the speed of light. He also doesn’t get tired like a regular human would, considering he was able to run around the circumference of the earth nine times in a row.

He uses his speed for much more than running. For example, using his speed he can punch as hard as Superman, create whirlwinds by rotating his arms or spinning himself, and even vibrate his molecules so he can pass through solid objects, although the object will explode after from the kinetic energy.

The source of his power is something called the Speed Force, and it gives him a protective aura so that he, and anything he’s carrying (including people) wont by harmed as someone usually would be by moving at those speeds. A combination of the Speed Force, along with Wally’s sheer speed means that he can run across water, up and down walls, and even along ceilings.

He has no weapons, he doesn’t like or need them.

He doesn’t have too many weaknesses, but gravity is a big one. Amp up the gravity so he’s too heavy to move, and he’s not going anywhere. In reverse, if there’s no gravity, how on earth can he run? Food is also a big one, with a metabolism like his, he has consume so many more calories than a normal human just to survive. He is constantly hungry, and probably has been so ever since he got his powers. Starve a speedster, and they will suffer awfully.

Saren Application

[identity profile] reaperjesus.livejournal.com 2010-08-21 08:30 pm (UTC)(link)
App here! (http://reaperjesus.livejournal.com/628.html#cutid1)

(no subject)

[identity profile] reaperjesus.livejournal.com - 2010-08-22 20:34 (UTC) - Expand

Commander Shepard

[identity profile] cmdr-renegade.livejournal.com 2010-08-22 02:29 am (UTC)(link)
Player Information ;
Your Nickname: Hiku
OOC Journal: N/A
Under 18? Nope.
Email/IM: hikuswing@gmail.com
Characters Played at Singularity: N/A

Character Information ;

Name: Commander Jane Shepard

Name of Canon: Mass Effect(s)

Canon/AU/Game Canon: Canon, at least insofar as any Shepard can be.

Reference: http://masseffect.wikia.com/wiki/Commander_Shepard

Canon Point: Post ME2, but if that doesn't jive with other players, I'm good with pretty much anywhere in the second game.

Setting: Mass Effect takes place in the Traverse and Terminus systems on the outlying arms of the Milky Way Galaxy. Between a wide variety of worlds, star systems, and space-stations, it is populated by a rainbow of aliens, criminals, and mysterious happenings.

Personality:
Commander Shepard gets it done. She has no qualms about how, she only cares about results. She has a firm hand and a firmer grip on her pistol. Ultimately, however, her firmness comes from the fact that the universe is in danger, and she'll be goddamned if she's going to let anyone else screw up the overall chances of survival.

An Earthborn orphan, she grew up in the obligitorily dark and scary slums, fighting her way and so forth. At the first given opportunity, she decided to get the hell out of dodge and joined up with the Alliance Navy, became a Marine. After an illustrious beginning, and several years of service, she was the sole survivor of a bloody, terrible assault on the planet Torfan. Her command style became clear at this point. Commander Shepard gets the job done, no matter the cost.

Her die-hard loyalty and technical skill in the military arena earned her the privilege of being the first human Spectre, an entity that lives above galactic law as a special agent of sorts. She began her career hunting down and gutting the rogue spectre Saren who had been absorbed into a much larger plot to wipe out organic life in the Galaxy. Naturally, this became the task at hand. After fighting the Reapers directly, quite literally returning from the dead, and fighting the Collectors, their organic minions, Shepard stands ready to take the fight to them, and fucking win.

Abilities and Weaknesses:
Shepard's career military with a penchant for taking on aliens several times her own size. Upon her rebirth, in order to reverse some of the effects of explosive decompression, most of her organs were regrown with biotic implants. They don't afford her much by way of usable power, but they do make her harder to kill and more able to take a solid beating.

She possesses a few underdeveloped biotic abilities. These mostly pertain to the ability to throw, lift, or pull items and enemies without actually being closer than a few meters to them. She doesn't utilize them often, as a gun is frequently much more effective and doesn't come with violent migraines and mid-battle downtime.

As far as guns are concerned, her favorite is easily her small side-arm. Whether it's interrogations, shooting at enemies, or just getting a better discount at a store, her pistol has never failed her. Unsurprisingly, this is a quality segue into the next section:

Re: Commander Shepard

[identity profile] cmdr-renegade.livejournal.com 2010-08-22 02:37 am (UTC)(link)
Inventory:
Shepard's pistol is common. Nondescript make and model, various overheating problems, and a handful of clips, it's an item that quite literally must be pried from her cold, dead fingers.
Appearance:
Commander Jane Shepard is approximately 5'8", with the general physique of a marine and the scarring to match. She has chin length reddish brown hair, lightish eyes, and is always clad in the highest quality armor she can salvage/strip off her enemies in pieces. It always bares her favorite logo, however, the N7 rating on the chest-plate.
Age:
30, give or take a few years added while she was dead or subtracted when she was regrown.

OC/AU Justification ;
If AU, How is Your Version Different From Canon, and How Will That Come Across?
(For you Mass Effect Nerds: Earthborn, Ruthless, Vanguard.)
(For everyone else: She's kind of a jerk, but a jerk with noble-minded goals about hauling ass and saving the universe, goddamnit.)

If OC, Did You Run Your Character Through a Mary-Sue Litmus Test?
And What Did You Score?


Samples ;
Log Sample:
Whatever asshole said 'Mornings were Hell,' was clearly thinking of Omega at the time.

Strangely enough, so was the guy who coined that 'Case of the Mondays,' piece of trash everyone spewed out at her once a week.

Suffice to say, Monday mornings on Omega were a fucking awful time to be alive, a problem three large, annoyed, and well armed Krogan were trying to solve for her. She'd been bum rushed out of the suite--something she'd have a chat with the owner about later--and landed outside with her pistol and half a dozen hung-over, anti-earthers.

She may have made one loud, and more than slightly racist, threat involving the Batarian doorman and things got out of hand. It was a good thing she'd had a pistol in the other, but fuck, you nick one Blood Pack's armor and they get goddamned uppity about it.

Shepard dove behind the water duct. They were reinforced titanium with a tungsten coating, kept it from freezing in the tubes and cracking out the oxygen seals. Also: useful for stopping shredder rounds. Nasty fuckers were using shredder rounds. On a lady.

Okay, maybe that was a bit melodramatic.

With a quick twist, she leaned and squeezed out seven shots in succession. She hadn't really aimed, beyond the general area of fire, so the various Tuchunkan' vulgarities were surprising and encouraging.

What the hell had she loaded her thermal clip with? Polonium? Nice.

"You know, we can do this the easy way, and you can walk away," Shepard shouted as she popped the heat sink and loaded another. Her gun let out a satisfying charge-hum.

Three assault-rifles loaded and emptied against the bulkhead, floor, and duct around her.

"So we do it the Krogan way, fine by me," she muttered, exhaled, and dove out from behind the column.

Fucking Monday mornings.

Network Sample:
It was really not all that different from the VI recorders she was used to. The small replica jumped to life, her hands were square on, folded across her chest, and the little Shepard glared even in playback. It managed to capture the threatening lilt in her voice just a little too well.

Maybe there was an override for that.

['I'm Commander Shepard, yes, the Commander Shepard, and this is my favorite food joint in all of Sacrosanct.']
The little Shepard gave a sneer and the device deactivated.

"Damn, there's no way that will get me a discount."

Revisions

[identity profile] cmdr-renegade.livejournal.com - 2010-08-24 20:40 (UTC) - Expand

Revisions

[identity profile] cmdr-renegade.livejournal.com - 2010-08-27 07:56 (UTC) - Expand

Paprika 1/? (for reals this time)

[identity profile] need-spice.livejournal.com 2010-08-22 02:51 am (UTC)(link)
Player Information ;
Your Nickname: Coffee
OOC Journal: tallwhite
Under 18? HAHAHA no.
Email/IM: heisskaffee@gmail.com
Characters Played at Singularity: Hypatia

Character Information ;
Name: Paprika
Name of Canon: Paprika
Canon/AU/Original: canon
Reference: http://en.wikipedia.org/wiki/Paprika_(2006_film)
Canon Point: Post-movie
Setting: Satoshi Kon's Paprika is set in a world that's mostly like ours, but a bit more advanced. It's not very clear whether it's set slightly in the future or in the present, but it's not terribly relevant to know the exact date. Kon's Tokyo is a lot like the real thing, only...odder, much odder by the end of the film. The whole premise hinges on the existence of a device called the DC-Mini, which is capable of recording and letting a person share their dreams. It's also the major plot point, along with the exploration of human unconsciousness (which is a running theme in Kon's stuff). The DC-Mini also is the entire reason for Paprika's existence.
Personality: Typically like a ray of sunshine. Paprika has a very warm and compassionate personality, something that was likely chosen by Dr. Chiba to get patients to open themselves to her brand of therapy. It's easy to trust someone like her, to tell her your problems. Which is exactly the point; I would go so far as to say she was designed that way.

She seems to genuinely care about the people around her, going so far as to put herself in harm's way to solve the main mystery of the film. To her, it was imperative. The world was in danger and she was the only one who could have fixed it, therefore it was a simple decision. Terms I would pick for her are upbeat, headstrong, confident, take charge, charming, curious, and helpful. (Yes I reused that.)

Abilities and Weaknesses: Paprika's a creature of dreams, and as such, she's as malleable as her natural surroundings. This can be something as subtle as a quick-change costume to physical changes like becoming a fairy or a mermaid, complete with the inherent abilities therein. She can also jump into and out of various visual media (TVs, print ads, a video camera, a computer monitor). Sort of a "if you can dream it, you can do it" kind of thing. She's also capable of simple feats of gymnastics and is portrayed as being pretty bold. She jumps right through a screen and pops out about a mile about the earth, letting herself freefall before taking up a legendary Japanese guise to fly the rest of the way down (unless she's in direct physical harm; she has a really healthy sense of self preservation). She's the kind of person who knows when to fight and when to run, really aware of her own limits. She can also pull other people with her through the same media she uses, albeit only at the end of the movie, when her powers are particularly strong. This is going to be a last resort option only when ingame.

Paprika 2/2??

[identity profile] need-spice.livejournal.com 2010-08-22 02:53 am (UTC)(link)
As for in the game, let's say that she can still do the personal reality shift thing, but with limits. When not jumping into random ads and hanging around in computers, when she's just walking around in meatspace, she's just your average human. The exception being the holochambers. I keep wanting to call them holodecks. Or holosuites. My fandom, let me show you it.

Anyway, since the holochambers are a form of augmented reality, she can do the dream-reality merging weirdness as normal. So, a semi-corporeal entity, I guess, capable of manipulating her own reality. A dream person, in essence. Am I making sense yet?

Weaknesses: she's not much of a fighter, preferring to use words to try to get out of situations. She'd be in trouble if she couldn't run from a threat. This is in terms of preparedness as well as willingness. Maybe a little cocky. Curiosity can certainly count when it gets her into trouble, and it does. A bit naive.
Inventory: One outfit, one set of running shoes, 270 yen (in change), half a pack of BLACK BLACK gum ("Yes, Chewing!"), and her fancy self.
Appearance: Vaguely like Trixie from Speed Racer. Usually t-shirts and capris, sensible running shoes. Comfortable clothes.
Age: "18". Technically, she's the manifestation of a 29-year old's mind, and isn't more than a couple of years old, chronologically, so the age of the actual character is ambiguous. Word of god has it that she's 18, and if asked, that's what she'd claim. So let's go with that, shall we?

OC/AU Justification ;
If AU, How is Your Version Different From Canon, and How Will That Come Across? N/A
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test? N/A
And What Did You Score? N/A

Samples ;
Log Sample: "Dr. Shima?"

Paprika turned in place, taking in the scene. Some sort of city? "Dr. Shima?" she called again. "Where am I--" A set of chimes cut her off.

"Welcome to Sacrosanct. Please watch your step."

"Hello?" she called back. No answer, either from the faceless voice or from Shima. Turning to one of the two cities that could just be seen at both ends of the junkyard she stood in, she focused, trying to create a better travelling form. Something with wings, maybe.

Nothing happened. Again and again she tried, the result was the same. Finally she settled on walking, a frown settling on her face.

There had to be some point to all of this, surely. Occasionally she called out, growing more anxious with every step. By the time she stopped to rest, she had realised she was cut off from the clinic.

Alone. Really, completely alone, for the first time. It was sobering.

Paprika settled on the edge of a fountain and listened to the water babble. In the time it had taken to get this far she hadn't seen a soul. Unnerving. She had been in empty dreams, but never quite like this. With a glance down, she noticed the plastic bracelet at last. That was new.

Network Sample: [There's a redhead sitting by a fountain in Kurzweil. She's poking at the holographic projection, pushing fingers through it, moving things this way and that.

She lays back on the rim and continues to play with her wearable. Finally she manages to put her fingers into her hologram and out yours.
]

Hm.

(no subject)

[identity profile] not-trixie.livejournal.com - 2010-09-16 06:46 (UTC) - Expand

LEGION part i

[identity profile] cohesions.livejournal.com 2010-08-22 04:28 am (UTC)(link)
Player Information ;
Your Nickname: vic
OOC Journal: mechaphilia
Under 18? I'm over 18 years old and what is this
Email/IM: vicious hallway @ aim
Characters Played at Singularity: Prism/Grid

Character Information ;
Name: Legion
Name of Canon: Mass Effect series
Canon/AU/Game Canon: Canon
Reference: ME Wikia Page (http://masseffect.wikia.com/wiki/Legion)
Canon Point: Pre-Suicide mission, other details here (http://cohesions.livejournal.com/2627.html)
Setting:
A few hundred years in the future and mankind has joined the galactic community—although not exactly quietly. After conflict arose out of their first encounter with an alien species (the turians), humanity was on a bit of awkward footing as they tried to establish themselves amongst the other species in Citadel space. The Citadel acts as the central hub of alien politics, with the central three council species being the turians (military power), the asari (political power), and the salarians (research/espionage)--after the events of the first game, humans have also joined the council.

Currently all sentient life is at risk from an ancient omnicidal race of sentient organic machines known as 'The Reapers' to most of the universe, and the 'Old Machines' to the geth. With the arrival of Sovereign, a faction of the geth (known as heretics to the 'true' geth), declared it to be their god and dithered off to go help it destroy all organic life under the command of it and Saren. Shortly after the destruction of Sovereign (aka 'Nazara' to the geth), Shepard was killed during an attack on the Normandy. Two years later s/he was resurrected by an organization known as Cerberus to fight off the Reapers and the Collectors and all hell breaks loose again.

Legion is one of the true geth—a platform (mechanical body) constructed specifically to seek out Shepard, who is something of a Big Damn Hero for killing off the false god Nazara. Legion was taken by Shepard on board the derelict Reaper, and subsequently recruited to the fight against the Collectors.

LEGION part ii

[identity profile] cohesions.livejournal.com 2010-08-22 04:29 am (UTC)(link)


Personality:
Legion is a gestalt intelligence formed by 1183 geth programs contained in a single body--a unique individual created by the combined thought processes of many. It is important to note that while it contains many minds, it only contains a single personality. This is cleared up by Legion itself quite early on in dialogue with Commander Shepard;

S: So I'm talking to a thousand individuals, but not a thousand personalities?
L: Each individual is equivalent to one of your virtual intelligence programs. Together, we form a single gestalt intellect. What you refer to as "Legion." As individual programs, we are no more than your software. Only when we share data do we become more.


It displays moments of uncertainty when it comes to moral and ethical dilemmas, such as the decision whether or not to alter the consciousness of 'heretic' geth or to simply kill them. Legion prizes the ability to form ones own decision (or in its races terms, for its race to collectively choose their own path), but admits to not entirely grasping how organics can stand and thrive in societies where each individual is on his or her own and a species cannot reach unanimous consensus. As geth learn and grow as a race by coming together and sharing memories, individuality is squashed by the homogenization of opinion and fact, resulting in unanimity. Individual differences, such as between the central geth population and the heretics, occurs when populations split apart and no longer exchange.

A reoccurring note in Legions dialogue is that of unity and loneliness. His very nature, his personality, is formed by the input of many--geth cannot achieve sentience without several hundred programs processing together--so his grasp of individuality and 'singleness' comes from the perspective of someone outside looking in. Much like how a human would be unable to properly fathom how over a thousand minds could form one being, Legion cannot entirely comprehend the idea of being utterly alone in ones own head. When he encounters EDI, the AI aboard the Normandy, it asks her 'How do you maintain stability without other minds to interact with?' In later dialogue with Shepard, Legion speaks of all geth eventually uploading to a single network, stating that 'no geth will be alone when it is done.'

Legion does seem to have some personal traits that set it apart from other geth; aside from being far more intelligent due to the number of programs within its platform, Legion has spent several years following Commander Shepard's exploits due to the geth interest in anyone opposing the Reapers (or as they know them, the 'Old Machines'). After Shepard's death during the attack on the first Normandy, Legion chose to use a piece of the commanders armor to repair itself. As it has been established that the geth it represents greatly respected the commanders ability to take down Sovereign, it may be that this was a gesture of sentimentality on Legions part--if Shepard questions Legion as to why it used his/her N7 armor, Legion will noticeably pause before simply stating 'there was a hole.' If questioned further, Legion will freeze up and state there is no data available. If Shepard is supportive of the geths motives to become their own people, Legion expresses its admiration for the commander and divulges its races plans to achieve total oneness, something which requires a great deal of trust on Legions part, considering most organics would like to see the geth wiped from the face of the galaxy.


Abilities and Weaknesses:
Legion's platform is tricked out for combat, with a slight advantage over other synthetics. It's extremely skilled with the use of both assault and sniper rifles, and possesses a talent for AI hacking (http://masseffect.wikia.com/wiki/AI_Hacking). Additionally, Legion is able to release a combat drone (http://masseffect.wikia.com/wiki/Combat_Drone), as well as utilize a geth shield boost (http://masseffect.wikia.com/wiki/Geth_Shield_Boost) which fortifies his personal shields for a short time.

LEGION part iv

[identity profile] cohesions.livejournal.com - 2010-08-22 04:30 (UTC) - Expand

(no subject)

[identity profile] cohesions.livejournal.com - 2010-08-22 21:18 (UTC) - Expand

Garrus Vakarian 1/3

[identity profile] dragoon1940.livejournal.com 2010-08-22 05:22 pm (UTC)(link)
Player Information ;
Your Nickname: Stefan
OOC Journal: dragoon1940
Under 18? No.
Email/IM: dragoon1940 @ gmail.com / dragoon1940
Characters Played at Singularity: None.

Character Information ;
Name: Garrus Vakarian
Name of Canon: Mass Effect
Canon/AU/Game Canon: Canon!
Reference: Mass Effect Wiki (http://masseffect.wikia.com/wiki/Garrus)
Canon Point: Prior to the suicide run through the Omega 4 relay.
Setting: In the Mass Effect universe, humanity is one of many space-faring races, who use a system of relays to achieve faster than light travel and journey between the stars. An interstellar community, comprising many races, has sprung up. Acting as a sort of ruling body and interstellar peace-keeper for many of these races is the Council, made of the Asari, the Turians and the Salarians. Recently, the humans joined them on the council, due (in part) to the heroic actions of one Commander Shepard. Technology is highly advanced. Soldiers going into combat use personal shields. Medical technology includes cybernetics. People are able to create AIs, but generally do not due to an AI rebellion several centuries ago. There are hover cars. Ships use rail guns. Due either to tech or innate abilities, some beings can use powers, known as biotics, to manipulate the world around them. Slavery, poverty, disease and corporate greed still run rampant. Some people fight the good fight. Others don't.

And that's the good news. The bad news is that a race of sentient machines known as “Reapers” are poised to enter the galaxy and sweep it clean of organic life, harvesting them for some unknown purpose. Fortunately for the galaxy, it has Commander Shepard, a human marine who has near single-handedly been attempting to rally the galaxy at large to fight the threat. Shepard defeated Harbinger, a Reaper “scout” two year prior, an action which earned humanity a place on the Council. Despite being killed shortly thereafter, death only served to piss Shepard off after Cerberus (a pro-human group) brought the marine back from the dead. Since then, Shepard has gathered a rag-tag band of heroes and ne'er-do-wells to fight back against the Reapers – even if the Council refuses to acknowledge said Reapers as a threat. Garrus is one of those heroes. He's also a Turian.

Garrus Vakarian 2/3

[identity profile] dragoon1940.livejournal.com 2010-08-22 05:23 pm (UTC)(link)
Personality:
Whatever else Garrus may be, he is a Turian with a very strong sense of right and wrong (or at least law and order) – this stems partially from his father, who was a Citadel Security officer. Garrus mentions that one of his father's favorite sayings was “Do things right or don't do them at all.” His strong sense of morality may also stem from his traditional Turian upbringing – Turian society calls for Turians to own all of their actions, good or ill, and to have a strong sense of responsibility, both to the self and to the society as a whole. He received military training at the age of fifteen, as all Turians do, but decided to instead enter C-Sec, in imitation of his father.

This strong sense of morality drives Garrus. He has no sympathy for criminals or others who break the law solely for their own benefit or to harm others. However, it also makes him something of a loose cannon at times. His passion for hunting down criminals and making sure that the right people get put away often outstrips his respect for regulations and the letter of the law – he expresses his frustration about the regulations of C-Sec many times to Shepard in Mass Effect 1 and by Mass Effect 2, has reigned from C-Sec in disgust, feeling that the bureaucracy and regulations merely get in the way of hunting down criminals. To Garrus, the most important thing is punishing the guilty – not necessarily doing things by the book.

It also translates into a willingness and a desire to protect those who cannot protect themselves, even if it means working outside of the law. Following Shepard's death, he resigned from C-Sec and traveled to Omega, a lawless asteroid base, and put together a team of mercenaries and other soldiers in order to fight the growing crime and mercenary syndicates. Despite some success, his team was eventually wiped out after one of the members of his squad turned traitor.

That particular incident has had the effect of tempering Garrus' strong moral sensibilities with a disgusted sense of cynicism. When Shepard once again makes contact with Garrus after two years of being dead, Garrus is not the young, eager C-Sec officer he used to be. Although his desire to punish and hunt down wrong-doers is still there, he seems weary and confused about his place in life – partially because of guilt he feels over surviving the destruction of the team he put together and partially because of his own disillusionment with the law enforcement agency he's left behind. Shepard helped him work through most of it, thankfully, but he still has questions regarding where he really belongs. He still struggles with trying to fit his black and white view into a galaxy where things are usually various shades of gray. He continues to have a tough time dealing with failure (whether self-perceived or actual).

Garrus, despite his problems, is a very courteous person to those who are friendly. He'll be reasonably polite, although he tends towards a dry wit and black humor. When roused and angered it takes a friend or someone he respects to talk him down. He also tends towards snark. When openly hostile, he isn't in the least afraid to shoot insults (or bullets or fists) at someone.

Garrus' sense of loyalty and duty is strong – he believes utterly in Shepard and seeks to learn from the more experienced human, both before and after Shepard's death and resurrection. He considers Shepard one of the few friends he has left in the galaxy and has indicated that he's willing to follow Shepard to whatever end might lie in store for them in their fight against the reapers.

Further, Garrus is a “man of action”. He would rather go out and do something than sit around and wait for the end of the world to come. Even if doing something means facing horrifically long odds and possible death. This ties into his strong sense of loyalty, duty and responsibility towards society – if he can act to save not only himself, but others, he will – swiftly and decisively.

Re: ACCEPTED

[identity profile] dragoon1940.livejournal.com - 2010-08-22 20:16 (UTC) - Expand

Doctor Mordin Solus 1/??

[identity profile] milo1047.livejournal.com 2010-08-24 03:40 am (UTC)(link)
Player Information ;

Your Nickname: Milo

OOC Journal: [livejournal.com profile] milo1047

Under 18? No

Email/IM: milo1047 AT gmail.com / milo1047

Characters Played at Singularity: N/A

Character Information

Name: Doctor Mordin Solus

Name of Canon: Mass Effect

Canon/AU/Other Game CR: Canon

Reference: Mass Effect wiki (http://masseffect.wikia.com/wiki/Mordin_Solus)

Canon Point: Just before the Omega 4 mission

Setting: Mass Effect is set in the future of our race: the 22nd century and human kind has joined a galactic community with dozens of alien species and races each with their own cultures, religions and beliefs. This is all made possible by the ancient mass relays, which allow faster than light travel and communication and were left by an even older, now extinct species. The galactic community is (for the most part) governed and regulated by a governing body known as the council, made up of several of the most powerful and influential species, now joined by humanity thanks to the efforts and heroism of one Commander Shepard, the first human Spectre. The Council is, of course, full of typical bureaucrats and the galaxy has its fair share of criminals, bounty hunters and other ne’er do wells.

Of course that heroism wouldn’t have been needed if it weren’t for the Reapers, an ancient machine race that periodically purges the galaxy of all organic life. Shepard, in a titanic effort, destroyed the vanguard the Reaper fleet, and was hailed as a hero. Of course, that didn’t stop him/her from being killed by the Collectors, agents of the Reapers, a few months later. But then he/she came back from the dead and was angrier than ever and went off to kick more ass.
Edited 2010-08-24 03:41 (UTC)

Doctor Mordin Solus 2/??

[identity profile] milo1047.livejournal.com 2010-08-24 03:42 am (UTC)(link)
Personality: Mordin Solus is above all, a morally driven Salarian. What these morals may drive him to do, however, is another question. Based on what was best for the galaxy at large, for instance, Mordin helped to perfect and release an improved version of the Krogan Genophage, a genetic disease which makes only one in one thousand krogan offspring viable. However, despite Mordin's own defense of this action as the only viable way to keep the krogan in check and still allow their species to survive, the doctor experienced a moral dilemma as to the ethics of the situation. Disturbed by the conundrum and feeling guilt over the destruction of the krogans, he chose to open a clinic on Omega to heal instead of destroy. There he eventually developed and released a cure for a plague that ravaged the Omega Station.

Despite his dedication to healing and helping, Mordin has a sense of casual ruthlessness, employing military grade mechs to defend his clinic on Omega from the Blue Suns mercenaries and vorcha gangs; he dispatched anybody who threatened the clinic without hesitation. Mordin is dedicated to his work and ethical and moral standards. He personally returned to the krogan planet of Tuchanka in order to ensure that the genophage was working as intended, considering that not doing so and allowing others to do this work would be cowardly. He holds the doctor-patient confidentiality in high regard and would never reveal a patient's information or mock a serious situation. Further, he despises unethical research, and does not perform tests on "species capable of performing calculus." Despite all of his seriousness regarding his work, Mordin also has a wry wit and also has an interest in stage musicals, having once participated in a Salarian production of Gilbert and Sullivan (most likely a version of the Pirates of Penzance, as he sings a variation of 'The Major-General Song').

Like many Salarians, Mordin's mind moves very quickly and in non-linear patterns. His speech reflects this as he often speaks in truncated sentences, omitting unneeded words, thinking out loud and jumping between subjects with great rapidity in order to help his thought process.

Abilities and Weaknesses: Mordin is incredibly intelligent and possesses a genius level intellect. He has multiple degrees in various subjects, including biology, genetics, xenoscience, and medicine. He has perfected and worked upon genetic diseases as well as medical cures and other important medical research. However, he is also a gifted fighter, having served with the salarian Special Tasks Group and is skilled with both pistol and submachine gun. Further, his omnitool allows him to use several tech powers, including an incineration ability that allows him to set things (or people) on fire, a cryo blast which freezes enemies and a neural shock which overloads an organic enemy's nervous system, causing immense pain and paralyzing them for a short while. The armor he wears also allows him to project a kinetic barrier that protects him from bullets, shrapnel, explosions, etcetera.

Like other salarians, Mordin possesses a photographic memory.

However, Mordin is, for a salarian, pretty old. He’s in his early thirties and while his age doesn’t seem to slow it down, there certainly may be complications further down the road as he gets older. He’s a squishy organic and subject to being shot, blown up, stabbed, and generally torn up in combat.

[identity profile] hadorken.livejournal.com 2010-08-26 01:24 am (UTC)(link)
Player Information ;
Your Nickname: Case
OOC Journal: technophile
Under 18? N
Email/IM: semeface
Characters Played at Singularity: BLU Pyro

Character Information ;
Name: Terrence "Terry" McGinnis | Batman
Name of Canon: Batman Beyond | DCAU
Canon/AU/Other Game CR: Canon
Reference: http://dcanimated.wikia.com/wiki/Batman_Beyond
Canon Point: Post-season 1.



Setting:

Set in the year 2040 AD, 40 years after most Batman "canons." Gotham City has been overrun by crime after Bruce Wayne gave up the cape and cowl about 20 years before the present day, and while other heroes have tried to fill in for him, none have succeeded (or not with anything of note, anyway). Terry is a teenager (and Bruce Wayne's biological son through weird creepy-ass superhero cloning justification without asking the permission of anyone involved, which should totally have been illegal in the first place, but Terry doesn't know that yet) who stumbles across Wayne's secret by accident and originally steals the batsuit to get vengeance on Derek Powers for the murder of his father. Shit happens, Terry and Bruce argue a lot, eventually Bruce decides that Gotham does need a new Batman and Terry is the super special teenager for the job (except he's not actually special or anything, just there). ANYWAY so they team up and Terry becomes the new Batman with the totally cooler suit.

[identity profile] hadorken.livejournal.com 2010-08-26 01:24 am (UTC)(link)
Personality:

Oh geez, this is complicated. Uh, okay, starting with this:

Terry is the goddamn (second) Batman. Like Bruce Wayne before him, he's got a strong sense of honor and justice and the murder of a parent driving him to try and keep "evil" off the streets. He refuses to kill, prefering to fight hand-to-hand, and while he'll use batarangs and freeze guns and pipes and things like that, he almost never uses serious things like actual guns and knives. He doesn't really have a sense of fear -- for himself, anyway -- and he's just as stubborn and serious as his mentor, Bruce Wayne. And of course, just as emotionally distant and reclusive and introverted, though he's the type to keep people away with snark rather than srsbsns, and he does have one friend... maybe two...

It's weird. As Terry, in his day-to-day life, he's pretty unassuming and boring, kind of serious. A "good kid," you know the type--a studious kid, a responsible kid, a kid who will stand up to bullies that come his way but doesn't really make waves, decent grades but nothing spectacular, not part of any specific social group, kind of awkward in social situations and not exactly the brightest and a little prone to being rash but he's nice enough. A good kid. With the suit on and adrenaline pumping, it's like he's a different person entirely. His sense of humor really starts to shine (dark things can shine, ok), he's more confident and composed, and weirdly enough, more laid back when he's fighting crime than doing his Math homework--and he's shooting snarky oneliners all over the place. Even when it's smarter not to do it.

Because unlike Bruce Wayne, Terry... is a little reckless. And a little ruthless. Even not as Batman, in the very first episode, he tries to take on an entire gang even though he knows he'll lose and have to run. That same episode, he steals the Batsuit and goes after Powers, alone, without even knowing how to properly use the suit (which again, he just freakin' STOLE. FROM BATMAN). He doesn't ever kill, but he's never sorry about hurting very badly, and he has absolutely no problem with fighting dirty -- you wouldn't see Bruce Wayne grabbing any handy weapon or hitting dudes in the crotch unless he had to, would you? While Terry is the type to do both of those and then mock whoever he's just PUNCHED IN THE DICK. Hey, old man, times change. Whatever stops the bad guy, stops the bad guy, right? And they totally deserved everything they get.

Which doesn't sound so bad or unforgiving -- until you figure in that Terry's been there himself. Sure, he's cleaned up now, but he used to be an angry kid (protip: he still is one, he just doesn't realize it because he's learned to stop lashing out) who used to be in a gang with other angry kids. A gang that tried to rob a bank. He's had his own run-ins with the police and broken his share of laws, and was close friends with another boy just the same as him. And yet he has no pity on the teenagers who are right where he was a few years ago. If you asked him, he'd probably tell you that he's cleaning up the streets and sympathy isn't his job.

And yet -- there's a weird duality to it. Yes, he sees the world in black and white, good and evil, and whatever happens to the bad guys as long as they're not dead, he doesn't care... or at least he'll always start off that way, until he starts figuring people in. He's shown sympathy to practically everybody who has shown themselves to him as persons and not just "criminals" -- he actually shows far more sympathy than Bruce Wayne for criminals like Mr. Freeze and Ten of the Royal Flush Gang. If you asked him, he'd probably tell you that he's cleaning up the streets and sympathy isn't his job -- but if the actual person he were trying to arrest did the same thing (unless it were Powers, he is an exception, grudge forever until his son tries to kill him and makes him feel bad goddammit), Terry would probably stop and think about that.
Edited 2010-08-26 01:27 (UTC)

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Part 1 of over 9000

[identity profile] talksicko.livejournal.com 2010-08-29 11:53 pm (UTC)(link)
Player Information ;
Your Nickname: Taters
OOC Journal: apocalipstick1
Under 18?Nope.
Email/IM: potathive@aim.com
Characters Played at Singularity: nobody, yet

Character Information ;

Name: Wade Wilson/Deadpool

Name of Canon: Marvel Comics

Canon/AU/Other Game CR: Canon

Reference: http://en.wikipedia.org/wiki/Deadpool_(comics)
http://en.wikipedia.org/wiki/Cable_&_Deadpool
http://www.comicvine.com/deadpool/29-7606/ <--This one is a doozy! It will tell you everything that has ever happened to Wade. Seriously. Everything

Canon Point:Immediately after attempting to kill himself by putting a bullet in his brain at the end of Deadpool: Dark Reign (issue 12)

Setting: Marvel Universe, Earth 616. This means spandex, explosions, portals to alternate realities and other dimensions, speech bubbles, giant monsters with names like “Fing Fang Foom”, aliens, talking ducks that smoke cigars, zombies, T-rexes, Zombie T-Rexes, magic, science that does not make sense, world-eating galactic conquerors that wear giant pink hats, super powers, team-ups, and…well. It’s a comic book universe. The only rule is that there are no rules. This is the world of Captain America, Iron Man, and Squirrel Girl, and shit here is pretty bananas.

Personality:Known as "Wade" or “Wilson” by his friends and "Deadpool" by those who aren't sure whether he'll shoot them or not, The-Merc-With-A-Mouth is widely acknowledged as utterly unstable, though certainly not malicious--unless you happen to be a clown. He really hates those. Convinced that he is a comic book character, Deadpool claims that he is not responsible for his own actions, often blaming mysterious unseen forces with typewriters. His behavior is best described as that of an emotionally challenged man-child with ADHD who’s had one too many hits of any given hallucinogen. A mercenary and sometimes assassin by trade, Wade is by no means a bad guy—just a very, very confused, slightly amoral, and thoroughly mad guy. In describing himself, he says, “I might be an annoying, brain-addled, absurdly conflicted individual…but I can still kick ass better than the best of them!”

Recently, he’s been trying very hard to be a good guy, mostly due to Cable’s influence. While the two were maintaining a friendship, he refused to take any work that involved assassination, sticking to thefts and bodyguard detail. However, his moral compass was still not exactly functional, leading him to make some poor decisions during the Marvel Civil War. Despite the fact that the government was seriously violating civil rights and throwing costumed heroes who resisted the Registration Act into the Negative Zone (a very nasty place) without trial, by Wade’s reasoning government=good guys. He chose to work for them, hunting down unregistered heroes and betraying Cable in the process. Nate eventually changed Deadpool’s mind and the two reconciled, but only after a very nasty argument involving guns, telepathically induced hallucinations, and some major explosions.

After Nate’s “death” (which Deadpool at first accepted but now seems to consider abandonment since it has come to light that Cable is, in fact, alive and well, albeit 800 years in the future), Wade has experienced some backsliding, having returned to assassination work seemingly without remorse. It should be noted, however, that he is now careful of innocent bystanders and will even inconvenience himself to protect them, something the old Deadpool would have done only rarely, if it all. He is also still very much trying to be a hero, having single-handedly saved the Earth from alien invasion and continued with his efforts to assist more legitimate heroes.

Part 2: Return of the app

[identity profile] talksicko.livejournal.com 2010-08-29 11:55 pm (UTC)(link)
When lucid, he is actually fairly intelligent and a master tactician, as evidenced by his surprisingly broad vocabulary and range of knowledge, and his defeat of the entire Skrull Empire (not to mention his demonstration with Task Master, in which he defeated the other mercenary--who has literally inhuman fighting skill--while manacled hand-and-foot, using tactical assaults). Unfortunately, Deadpool is very rarely lucid, often too busy talking to himself about Bea Arthur or The Knack to be of any real use, and he is very easily confused and/or distracted, occasionally suffering short-term memory lapses and hallucinations. He is frequently overwhelmed by self-doubt regarding moral decisions, and seems to lack any real direction or concept of self-governance.

Wade will often resort to violence (which he generally does not perceive as a problem, unless he hurts someone he didn’t mean to) and sometimes even cruelty if left unsupervised and without guidance, such as when he locked his close companion Blind Al-- a sightless septuagenarian who functioned as his hostage/friend/mother/maid--in “The Box” (a narrow room filled and lined with sharp objects) after she disobeyed his instructions regarding another character, Weasel. He deeply regretted this and apologized later, but he still locked an old blind woman in a room made of pointy bits.

Deadpool very infrequently removes his mask in front of strangers and even friends, and is extremely sensitive about his malformed skin. He rarely thinks through his actions and sometimes causes unintentional harm to those allied with him or even innocent by-standers, though these incidences do cause him guilt.

Wade doesn't shut up. Ever. No matter what. He perceives his internal monologues in the form of little yellow boxes and has absolutely no problem with talking to himself. At this point in his canon, Deadpool has grown despondent and discontent with life, making an effort to kill himself (which he is well aware will not work) out of a combination of boredom and simply not knowing what to do next. A month before the act, Wade wonders, “What do we do now?” Immediately before shooting himself in the head, asks aloud, “Well? What did you expect?” He then draws his gun and responds, “More.”

Wade Wilson is a man who has been looking for more his entire life—the only time in his canon that he appears to be truly happy is while working with Cable for the good of humanity, and when he is asked for help by The Avengers and acknowledged by them as an equal. He seems to thrive when given the chance to do good, but much like a troubled child, has great difficulty reaching his potential without a grown-up to point the way. He obviously does not deal with boredom well, given his suicide attempt. Deadpool uses humor to deflect everything—even bullets. It’s an extremely rare moment to have him actually deal with something seriously (there's no guarantee that he'll even treat the right things seriously, as he often has very different priorities than everyone else), and those moments generally end quickly and with a joke to make up for it.

Abilities and Weaknesses: An accelerating healing factor that essentially makes him immune to death is Wade’s greatest asset, although in Singularity, I imagine it won’t be nearly so effective, as that would be pretty much god-moding. He also boasts heightened strength, agility and reflexes—he won’t be giving Superman any sleepless nights, but he has been shown to be able to snap a man’s neck with one hand, and to be able to manage gymnastic feats a circus acrobat would be jealous of. I will leave it up to modly discretion as to how severely those abilities are hampered, since I have no clue as to how to go about that. Oh, and fourth-wall breaky powers. Some would argue that this is insanity and not a super power, but whatever man, haters gonna hate.

PYRAMID HEAD part i

[identity profile] judgments.livejournal.com 2010-08-30 05:27 am (UTC)(link)
Player Information ;
Your Nickname: vic
OOC Journal: mechaphilia
Under 18? nein
Email/IM: vicious hallway @ AIM
Characters Played at Singularity: Prism/Grid/Legion

Character Information ;
Name: Pyramid Head
Name of Canon: Silent Hill series
Canon/AU/Other Game CR: Canon
Reference: http://silenthill.wikia.com/wiki/Pyramid_Head
Canon Point: Post-Homecoming
Setting:
Silent Hill is just another quiet resort town, likely somewhere on the East coast of the US, with gorgeous scenery and a dark secret. If you've ever read a Stephen King novel set in a sleepy Maine town, that's the sort of place Silent Hill is. The town itself can trace its history back centuries to ancient rites performed by the native peoples, all the way up to the current cult prescence in the area. It's a dark place, lorded over by pagan blood gods and goddesses, where reality bends to the will of the subconscious.

The town itself varies wildly depending on who goes there. It seems as though innocents, such as Laura in Silent Hill 2, see the town as perfectly normal. Others see it depending on the particular brand of darkness in their hearts; Angela saw it as constantly burning, Eddie saw it as a frozen meat locker, and James saw it as... well, no spoilers. Pyramid Head only makes his appearance in the dark Otherworld, a place where the towns influence is strongest on those it has trapped. He is part of the local mythology, a sort of punisher who appears to those who the town (or even the individual in question) has deemed guilty. Executioners of the cult would don red hoods over their ceremonial robes, either taking inspiration from Pyramid Head or inspiring his form, which nods to his particular role within the canon.

PYRAMID HEAD part ii

[identity profile] judgments.livejournal.com 2010-08-30 05:28 am (UTC)(link)
Personality:
An entity born of the will of the town, Pyramid Head's personality is a stunted, warped thing mostly lost beneath his purpose. He is driven to seek out and punish those judged as guilty, either by the town or by themselves, and to carry out the appropriate punishment. This may manifest in either straightforward violence, as with the execution of Alex's father in Homecoming, or the more sexual nature of his assaults in Silent Hill 2 toward the feminine monsters of James' subconscious. His exact role is determined by what the town, and the subconscious of whoever is currently influencing it, wills--something which may account for his differing garb and weapon in his various appearances with different characters.

He does not pause to question his role, carrying out his tasks with the frightening directness of something which feels no compassion or mercy. He is, quite basically, a monster. He exists only to obey his creators and their will, and everything else is simply inconsequential. Pyramid Head is mostly a threat to those who are overwhelmed by guilt or feel an intense need for punishment, although he will lash out at anyone who catches his attention, but innocents who are otherwise not affected by the same darkness that drags others into the Otherworld slip entirely past his radar and are, more or less, safe from him.

Basically he's a terrible thing created to carry out horrible punishments on those who are unfortunate enough to catch his notice, with no concept of right and wrong beyond what has been established by the cult and their gods. Violent and singleminded, he's used to a lack of autonomy created by the town speaking to him--he has had no reason to ever think or do anything beyond the purpose he was created for.


Abilities and Weaknesses:
In the games, Pyramid Head is portrayed as an unstoppable force, able to soak up damage without hesitation or any indication of pain, and is essentially unkillable if not invincible. This will change in Singularity.

Much like a zombie, decapitation or destruction of the head/brain, or sufficient dismemberment, will kill Pyramid Head, and damage inflicted on his body will actually show up as... real damage. Rather than be invincible as he was before, he will heal at an unnatural rate if he is not outright killed (something like twice the normal speed, not an insta-heal).

Aside from that, Pyramid Head is quite strong and has a relationship to pain that makes it anything but an issue for him.

For weaknesses, it must be said that he's rather slow. The weight of his helm and the great knife drags him down, making him a methodical, lumbering adversary most of the time, with only a few short bursts of speed. Additionally, while his head is fairly well-protected by the helm, the rest of his body is completely unarmored and he makes no attempt to defend himself from any wounds. Things such as protective wards and similar things will slow him down or turn him away due to the strong magic/mythos influence in the Silent Hill world.

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THANE KRIOS

[identity profile] alba-aulbath.livejournal.com 2010-08-31 03:28 am (UTC)(link)
Ah ha ha, right here. (http://eighttotwelve.livejournal.com/578.html)

T-800

[identity profile] terminatenomore.livejournal.com 2010-09-01 06:51 am (UTC)(link)
I'M A SHAAAARK. SUCK MY DICK. I'M A SHAAAAARK (http://terminatenomore.livejournal.com/3240.html).

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