singularitymods: (Default)
Singularity RPG Moderators ([personal profile] singularitymods) wrote in [community profile] singularityooc2011-12-27 02:30 pm

Information: Plot Requests

plot requests

This page is for suggesting plot ideas (either player-driven events or general suggestions) for perusal by the mods. We encourage players to come up with and run their own events, and would be happy to help refine an idea to best suit the game setting and the other players. Don't want to run your own event? This is also the place to suggest general ideas, such as "I think we should have some kind of weather event where it storms for days and knocks out power and people have to work together" etc.

For small events that only affect a handful of players, please consider requesting a mission. You want to hunt for ghosts in the empty hospitals? You want to space walk outside the station and fight zombies with a line gun? Tell us there!

As for large scale player-driven events...

large-scale action requests

Large-scale actions are player-driven game plots which will affect more than those directly involved in the planning. This can be anything from a bomb going off to a game show. In general, though, we only need to see a request form if an action will harm or threaten the population, including NPCs.

Mod approval is needed for these actions so that the mod team can work with players to ensure balance and plausibility with game canon and metaplot. As with everything in Singularity, players can pretty much do what they want, we'd just ask for moderation.

Some examples of large scale actions:
  • "I have a neurotoxin which causes temporary amnesia and disorientation I want to release into Kurzweil's vents."
  • "I have already found the Underworld and want to kidnap one of the insurgents to interrogate her."
  • "I want to kidnap Agent Texas and hold her hostage for ransom on the network."
  • "I want to hack into Sacrosanct's confidential records to see if I can find something."
To request a large-scale action, comment with the following:

The general rule with large-scale actions, and any other big deal requests, is to provide enough lead time in case the mods need to discuss any of the details with you. We are not in a mindset to outright reject anything; rather, if something doesn't quite work for us, we'd prefer to talk it out, to see if there's not another solution. The mods may also ask you to postpone your plot to avoid scheduling conflicts with other player plots, and event burn-out for the game at large.

If your plot is going to require special items, such as finding a fully functional EMP in the Junkyard, please note that in the description here instead of going to the Requests page. We will approve items on this page if they are related to a plot.

Welcome to Sacrosanct. Please watch your step:
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cmdr_renegade: (You feel lucky?)

2/2

[personal profile] cmdr_renegade 2012-07-20 04:55 am (UTC)(link)
So, before anyone gets upset, either by my hubris or otherwise, please hear me out.

Lately I seem to get the feeling that general enthusiasm within Sing is waning somewhat. I could be wrong, really, but I don't think I am. I don't think this has any specific cause, really I don't, but I think it is something that can be easily fixed.

The problem Sing has slowly developed is a decided lack of direct conflict. When there is conflict, the consequences are negligible. Death is reversible, shouting on the network results in hurt feelings, and occasionally Hypatia flays someone alive to get her point across. For as wonderful as all of you are as writers, and you are, there's just so very little to do when there's nothing at stake. To compound this problem, almost every character currently in Sing is, originally, a very driven character, the kind who doesn't sit idly by for anything, else they're the sort of character who only steps up when danger is present, and that's a problem. They've had to sit idly by for a long while now, with only player plots (and I love these plots, don't get me wrong here, they're awesome) to inspire them.

What I propose, to shake things up, is that some of our characters finally do something about this situation.

There's a homicidal AI. It has proven that it is homicidal. It kills people. A lot. No other person on the station has killed quite so many people, quite so gruesomely or publicly, and has gotten away with quite so much impotent rage. She even installed a security officer and a psychiatrist to handle the population. The gall. I think it's about time that our characters called enough and Shepard, who has all the data and plans prepped and ready to go, will take all comers in this assault.

This is, of course, not to say that everyone has to be Pro-Destroy-Hypatia. Frankly speaking, it's not even a good idea, at that, given just how much of the station she controls. Knocking her offline will inevitably take out the environmental controls, teleporters, medical automation, respawn, and any myriad of other comforts and necessities. Taking her out will force the people of the station to react to immediate needs as a collective, to patch holes in the hull together, to interact, to barter, to deal with the every-day inconveniences and needs of life while still keeping the scenario relatively sci-fi. It will give great power to technological prowess, let all our technically skilled characters do more than just hack credits to make life comfortable. It will give crime and a criminal underbelly time to blossom and appear, giving our villains, morally grey characters, and vigilantes something to do. More than that, it will allow for a real schism to appear between the characters and groups of characters.

Player character conflict can happen on a real scale. Decisions that might effect one character or another aren't just tangental to life any more. Joker messed with Gem? Now Gem can refuse him food, or shelter, or kill him in his sleep. It gives real consequences to actions and encourages people to band together. The last time something like this was in Sing, we had the Spartans v. The Normandy Crew and it was glorious. Let's give everyone a scenario where they can do that again, where it's encouraged. Without the AI mitigating, the other NPCs can shine, as well. Tria will earn more trust, Semley will be more hated or relied upon in equal parts, Etan can really become the lynchpin of the whole scenario. The players can gain access to the Insurgents on the planet and those jobs and needs can be integrated into station life and, even if Hypatia is reactivated, those relationships will remain and add spice to the overall workings of Sacrosanct.

I admit, it may seem like I'm trying to have a Self-Indulgent Mass Effect Cast party over here, as they will likely join her, with Shepard flipping major tables with no immediate repercussions, but I really just want to see some more variety in Sing's activity. Something that isn't just the rush of new people arriving, the hopeless rage at someone being eviscerated after a player plot, or the occasional progression of in-cast CR. This won't be opt out, but it will force every character, insular or not, to go outside of their cast for CR, or whole casts in general to look to others for aid (or in some instances, maybe attempt to destroy them). It's an interesting opportunity, but it's also a big change that will have long lasting consequences in game.

Just please, everyone, think it over before deciding.

And if you have anything you'd like to suggest, be it a change to the barebones plan, more character integration, actions after the fact, mob justice, whatever you can dream up, please, I'd love to hear it. This is an event that should and will hopefully encompass the whole game and inspire everyone again.
cmdr_renegade: (Default)

Re: 2/2

[personal profile] cmdr_renegade 2012-08-05 12:14 am (UTC)(link)
Awesome, and of course.

Given the extent of planning required, would it be premature to try and figure out a basic outline of events and, perhaps, allot a relative amount of time to get a general feeling for how long everyone wants to spend on any one part of this plot? To try to set up a sort of tentative schedule of events that all the players are comfortable with?

No dates, of course, but with such an extensive plot having a sequence and general (if only relative) time-table would probably be the best plan.

I'd hate to see any part of this drag on longer than everyone else wants, and we have such a variety of players with different tagging availability and overall speed that I don't want to risk accidentally rushing through it, either. Don't get me wrong, I'm not trying to rush any of you into committing to a specific date or amount of allocated time before you've really thought it over (even I have no idea how long I'd like this all to take) but I feel that this would be an ideal way to get input from everyone so that no one feels like they'll be unable to participate as much as they'd like.

Additionally, setting up a tentative schedule before anyone is married to details would give people a chance to suggest nuanced changes to the outline, figure out ways to involve their characters more organically, and would give the Moderators a chance to veto portions you feel aren't plausible. An outline also affords the mod team the opportunity throw in a few curve balls (let us know that someone will be injured doing this, or that, or could fail entirely), add consequences for immediate actions (this or that will result in explosions), specific problems (water recycling will fail halfway through this), plot-twists, or what-have-you into the schedule ahead of time.

Even if the events and timetable are generally nonspecific, planning would give us all something exciting to look forward to.