My character has a particular injury, disease or defect. Do I have to get it cured on arrival?
Travel through the Rift is a mysterious process; characters may appear wholly, partially, or not at all cured of any physical problems they had at their canon point. Your character may run into drones which provide medical attention if injured on arrival, but the extent to which your character is cured is ultimately up to you. The station’s teleporters will make a record of your character’s molecular structure on every use, so cured ailments are unlikely to return once removed.
Do characters all speak the same language?
All written text throughout Sacrosanct and station-controlled areas of Asphodel are automatically translated to a character’s native language through the wearable; a similar process is handled in real-time during audible conversation. The insurgency runs its own pirated version of the same translation software, which doubles as an encryption protocol to hide certain transmissions. Both methods have a 99.99999% uptime rate.
Okay, so what does untranslated "native" sound like?
If you can imagine English and Mandarin having a baby, a mutant baby, that's half verbalized chatspeak, and has no linguistic rules you'd recognize, you'd be getting close.
Are there crimes in Singularity? Is there a justice system?
There does not exist a universal justice system; crimes that are not easily visible to the public are likely to go unpunished. In closer living quarters, indiscreet actions may be noticed and acted upon by other characters, but the station itself is ambivalent about the enforcement of justice. Any larger criminal acts, such as murder, assault, organized crime, or actions against NPCs, should be arranged with the moderators.
Science and Technology
How do characters use the wearables?
After being escorted out of the Junkyard, characters are given a computer bracelet for their wrist. It's small, thin, clear, flexible, and---don't worry---completely removable. When worn, the bracelet glows faintly with a string of numbers, acting as a taskbar. Pressing them, or flicking your wrist in the right way, will open the first screen of a touchable holographic operating system. This is your all-purpose smartphone, laptop and game peripheral for everything in Singularity.
Where appropriate, mechanical characters, people with high-tech suits, and other synthetics/cyborgs might find the navigation system installed on their HUD instead. Even though most will have starter equipment like this, there are plenty of other wearable computing options and upgrades characters can obtain for the same, but more fashionable, network functionality.
All characters are issued a network ID that uniquely identifies them; this ID is attached to each transmission and is impossible to spoof or anonymize.
Do the things ever go off on accidentally?
The wearables will not activate when not worn, and do not turn on by themselves. That said, it’s possible to mess up filters or post options to transmit to the network accidentally, especially if your character is unfamiliar with technology. Additionally, someone with sufficient network access may be able to remotely monitor through the wearable.
How versatile is the station's holographic technology?
Depending on access to reliable power sources and holographic generators, holograms can range from small video screens to large augmented reality overlays. Holograms are, in general, fully three-dimensional and can be interacted with by touch. The further away from the station’s centralized computing sources, the less sophisticated holograms get; on Asphodel, for example, they are limited to the immediate areas occupied by station-controlled carbon plants.
How do network filters work?
Messages can be marked as filtered for specific recipients using standard security settings provided by the network; for added security, character with appropriate skillsets may be able to create custom encryption protocols separate from given ones. It takes time to set up a secured connection, but once established, subsequent messages will remain encrypted until the communication is broken.
What about filter hacking?
Network-provided filters are very robust; only highly skilled hackers may be able to break them. Characters who enter the station with canonically demonstrated hacking abilities have a good chance at reading filtered messages, however, players must obtain OOC permission from the target in order to assume successful hacking. Virtually anything can be hacked, if given enough time, skill, and computing resources.
How do characters get around?
Teleporters scattered around the station offer the best in long-distance instantaneous travel, as well as providing the only practical option for traveling between zones (the alternative being maintenance tunnels normally only accessible by drones). For travel to and from the planet, short-range shuttles are the only option.
There also happens to be a teleporter in the Rift that is still connected to the network, but is physically inaccessible.
What happens to characters when they die?
Once the station registers a character’s death, it will attempt to respawn that character at some point through the last teleporter that was used. Your character will step out of the teleporter as if having just used it; no memories between teleporter use and death will persist. This happens instantaneously most of the time, but on occasion it could take hours, days, or weeks for a character to reappear. Due to the potential for character death to jumble station records, there is a chance for characters to respawn with mutations or defects, which increases with each subsequent death.
What happens to dead bodies after respawn?
Assuming no one bothers to dispose of them, dead bodies will remain in the state in which death occurred, with a slow decomposition process similar to what would happen to that character in its home environment. The respawning process is essentially making a clone of that character, so it’s certainly possible for a respawned character to find its own corpse.
Are there NPCs?
There are a number of NPCs in the game, such as entities Sacrosanct and members of the insurgency living on Asphodel. Players may request interaction with NPCs either through missions or plot requests. For detailed information, see the NPC roster.
Why is muncesting not allowed, but playing two characters who "go together" is?
The primary difference is intended interaction. Players controlling a dual or multiple consciousness character unit can focus their interactions on CR with external characters played by other characters, while muncesting fails to create meaningful interaction with other players.
What is the policy on 'adult' logs?
Singularity permits logs containing adult themes; all logs of an explicit nature must be placed under a cut tag with clear warnings in the log header. Appropriate warnings must be added and updated as the log progresses. All players and characters involved in a sexually explicit log must be over the age of 18. The mod team reserves the right to notify you for content warnings; please heed instructions if you are asked to do so.
So I'm from this sex game where we have to--
Stop right there. Remember the Keep It Tasteful rule. Yes, we allow you to import characters' memories from previous games, but don't go all creeper on the nearest loli about what your character used to do every Friday night. We're not a DR, and we're definitely not a sex DR.
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