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Singularity RPG Moderators ([personal profile] singularitymods) wrote in [community profile] singularityooc2011-12-27 02:26 pm

Information: Gameplay

rules

In general, Singularity follows a three strikes system. Three infractions of the rules below will result in a ban. In cases where the violation is serious enough, strikes will be bypassed entirely.

1. Stay IC

You were accepted on the grounds that you knew your canon well, and showed a good grasp of your character. While it is understandable and desirable for a character to grow and change over the course of a plot or game, such changes should be logical and a natural progression of their canon characterisation.

If you believe that someone is blatantly out of character (OOC) and has not responded to critique, it is suggested you bring the matter to a mod. We take care of it so you don't have to.

2. Be mature.

While Singularity accepts players of all ages, we expect all our players to behave in a responsible, adult fashion. Wank, flaming, bullying and passive-aggressive behavior are highly frowned upon, whether in the community or elsewhere on the internet.

If you find yourself in a conflict that absolutely cannot be resolved amongst yourselves, bring the issue to the mods directly, and we'll do our human best to address all concerns and hear all perspectives.

Evidence of inciting trolling or wank with respect to the game is grounds for immediate expulsion.

3. Keep it tasteful.

You can play what you like, but we ask you to always keep in mind your fellow players. If a mod feels that the content of your post requires a cut or warning, please follow their instructions. We will always explain our reasons in detail in the event of any dispute.

If you are unsure whether a post is inappropriate, go ahead and check with a mod before posting.
  • No sex logging with players under the age of 18. No exceptions.
  • No sex logging with underaged characters in the comms. Personal journals are okay.
  • Material that is likely to be triggering for some people (like suicide, rape, child abuse, etc.) are always to go behind a cut, and properly marked. No exceptions, and please err on the side of caution in deciding what content to warn for.

4. IC =/= OOC, ICA = ICC

Keep in-character and out-of-character interactions separate, and remember that in-character actions have in-character consequences. Just because someone's character hates your character doesn't mean a player hates you. Just because a plot didn't go your way in game doesn't mean you can escape the consequences for it. The way you behave reflects not only on yourself, but also on the community, whether you want it to or not. Again, we expect our players to be mature.

Some behaviors to avoid:
  • Metagaming: using outside knowledge about the character, their situation, or a game event to uncharacteristically direct a conversation. For example: your character somehow knowing that Bumblebee transforms into a car, without even seeing what he looks like.
    Exception: If your character is from a universe where another character's canon exists as fiction, your character could reasonably be considered to be familiar with it, and the player of the other character agrees, fourth-wall breaking is permissible.
  • Godmoding: deciding another character's actions for them, without consulting the player. Examples: "The Major threw a punch directly into Batou's face, knocking him on his ass," Character A tells Character B that Character C is all right with them staying the night, when Player A never contacted Player C about it at all."
  • Micromanaging: dictating someone's behavior. Play your own character. Don't tell someone how to play theirs. If you don't feel someone is playing a character correctly, first examine whether your opinion bears out of bias, and then consider using proper concrit channels to address it.
  • Weaseling: avoiding in-character consequences (ICC) for in-character actions (ICA). Please keep in mind that both Sacrosanct and Asphodel have their own brands of justice, and both kinds tend to catch up with characters eventually. While no one can force you into accepting punishment, repeatedly and openly refusing fair consequences for your character's behavior will result in a strike.

5. Respect character restrictions.

Singularity accepts canon characters, AU characters, and original characters. The total number of characters you may have in the game is five. In addition, the following restrictions apply:
  • You cannot play both a canon version of a character as well as an AU of the same.
  • You cannot play two closely-associated characters without permission from the mods.
  • Keep muncesting (playing with yourself) to a respectable minimum.
  • Original characters can only be apped by existing players.
  • Play the characters you app. No serial apping and dropping, no character squatting.
The Applications page has more detail on these restrictions.

6. Be open to constructive feedback.

Or HMD (how's my driving). A post of this nature is required to play here--put it in your character's journal. If you are uncomfortable with receiving certain kinds of feedback, you may consider setting posts to screen, and/or disallowing anonymous comments, but having one is mandatory.

On the other side of the coin, crit is a privilege, not a right. Feedback should be constructive and given in good faith, with the understanding that interpretations of a character can differ. Bullying under the guise of crit is not acceptable.

7. Participate!

This is a panfandom game. There is a plot. The NPCs will talk to you and try to get you onto their respective sides. Events will happen which will affect everyone in the game, and in turn, player characters have a huge role in the outcome of these events. For these reasons, it's important that everyone interact with each other. Don't just stick with a cast or a group of friends. Branch out, ask for CR, plot with people, make requests, take missions. If you have an idea for a game-wide plot, suggest it to the mods! We want you to get creative and have fun. Like any RP, Singularity is exactly what you make it.

gameplay mechanics

power damping

Characters with supernatural abilities will find those powers made less effective upon arrival in Sacrosanct. This restriction remains regardless of whether the character is on the station or on Asphodel, and regardless of how long they are in-game (excepting, of course, periodic powers events). To put it simply, the same certification stamp printed on characters at the subatomic level also dampens whatever physiological link they have to supernatural abilities. Characters capable of massive nuke-sized fireballs might only be able to set a building on fire; powerful psychics might only be able to read thoughts within a certain radius of a subject. Tech abilities and equipment may also be powered down if a) the science is bogus (like sentient mitochondria) or b) the tech affords too much of an advantage (like Lain being able to rewrite human memories).

If your character has extraordinary and game-breaking abilities, such as teleportation, time manipulation, magic, telepathy, a gun that blows up planets, etc, or anything that puts them at a significant advantage over every other character in the game, we are going to ask for your own suggestions on power limitations on the application, to be approved by the app team. We expect every character to have their ways of triumphing and every character to have ways of being defeated, even if said character was the most powerful individual in their original setting. This goes for heroes as well as villains. We want to see your suggestions for limitations because you, the player, would know best how to level down a character without making him/her/it unrecognizable or unplayable. You are welcome to lock abilities, downgrade overpowered weapons or items, or even AU weaknesses that don’t exist in canon, for example playing a vampire character that suddenly finds the blood of willing victims sustains him/her far better than the unwilling. For powers like teleportation and telepathy, we have in the past asked players to keep these abilities confined to whatever Zone or city the character is currently in. Another suggestion for power damping would be a 'shot limit,' where some ability that used to come naturally to the character in canon suddenly becomes extremely difficult and physically taxing and can only be used so many times a day.

As a rule of thumb, if your character has any kind of destructive ability that would damage the station significantly, like a hull breach, or kill another character without them being able to stop it, you want to limit that ability. Blowing up buildings is fine as any involved characters may be able to escape such damage. Instant kills and blowing up entire cities are not fine.

If your character has any kind of ability that would directly affect another character in a way that can’t be countered, such as a telepath who always knows where everyone is all the time, you the player must always ask OOC permission of the other involved player(s) when your character uses that ability, whether or not that ability is being limited. An example of an ability that can can be countered is super strength, and this would not require OOC permission from other players to use. Mind powers, reading the future, telekinesis, and abilities like time manipulation cannot be countered and thus require OOC permission before they are used in-game.

In appropriate cases, the mod team reserves the right to recommend greater power limitations than what has been suggested by the player in the app.

playing non-human characters

Non-human characters are generally appable. In some cases, Sacrosanct's quantum teleporters will adjust a character's physiology to make them more compatible with the station's environment. Na'Vi from Avatar, for instance, would be able to breathe oxygen, while Cortana from Halo, an AI, might be given a mechanical body or some kind of mobile platform to insert her disk into. AI characters can also run from an immobile data bank that interfaces directly with the network. If you are apping an AI that is likely to attempt to take over the network or station entirely, please run it by the mods.

using the ic comms

For network posts, please specify in the subject line if a post is text, audio, video, hologram, website or game (as in, taking place in one of Sacrosanct's two MMOs), and if the post is public or filtered. For the logs community, logs can be written in either prose or action format, and be any combination of messaging, gaming and physical interaction.

filtering and hacking

By default, all privacy filters offered through Sacrosanct's security settings are strong enough to divert most hackers. Characters should have canonically demonstrated (or strongly implied) technological ability to hack through filters, and players must get one another's permission to do so.

economy

There is no official currency on either Sacrosanct or Asphodel. For the most part, the station provides enough resources to support life, and occupants exist as a cooperative collective in order to survive. Skills and equipment can be bartered ICly, and characters may invent whatever currency or value system suits them.

mission board

The Mission Board is a place where players can request missions for character advancement, CR opportunities, and affect changes to the station. Missions are ranked by difficulty and potential rewards or impact, and can occur on either the station, the planet, or both. Since there is no effective IC currency, players are instead encouraged to take missions to change their character’s status in the game.

game time

There is no specific in-game time passage or relation between IC and OOC time; game time depends on player activity and interaction needs, and is generally fairly flexible. The exception is that OOC deadlines will be imposed during events in order to keep plots moving forward, and such time spans will be defined as needed.

station habitation

Upon entry into this universe, Sacrosanct scans each character's complete atomic structure and uploads it (just as it does when characters use teleporters). It also stamps characters' particles with a unique certification signature, which are checked and validated at every teleporter, and when characters pass through security doors (like to and from the shuttles). If the station logs characters as remaining off Sacrosanct for more than one month (by OOC measure), their certification will be suspended in the station’s records, and characters will not be allowed to return to the station without arranging for a recertification.

death

When a character dies, they are respawned from the last teleporter they went through. Likewise, if characters attempt to leave Asphodel's orbit in a shuttle, the shuttle will be remotely detonated after 48 hours, causing the death of the character, after which characters respawn at their last teleporter. While there is no actual penalty for the first few deaths, to keep track of things, players need to report them on the Deaths page.

events

Events will be announced ahead of time and posted on the game calendar; mod events are usually part of the metaplot or reflect the status of the station, but players may run events as well. Smaller events will be opt-in, but occasional game-changing events will affect all characters.

activity checks

Activity checks happen the first week of every other month. The requirement is one network post or log plus your comments, or 15 or more comments in someone else's network post or log. This must be completed to remain in the game.

Welcome to Sacrosanct. Please watch your step:
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