Singularity RPG Moderators (
singularitymods) wrote in
singularityooc2011-12-27 02:27 pm
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Information: Maps and Locations
the world of singularity |
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Project 916c, Asphodel, and its orbiting terraforming station Sacrosanct, are located near the galactic core of what may or may not be the Milky Way. Asphodel is a slightly irregular Mars-sized (20,000 km circumference) planet encircled by the station (30,000 km circumference), with a lifebearing capacity of 23,000 and 281,000,000 respectively. In short? You just ended up somewhere huge. For that reason, mapping the entire playing space is not just difficult, it's impossible. Each of Sacrosanct's 16 metropolises are subdivided into over 500 town-sized neighborhoods, intelligently designed to ensure everything a resident could possibly need is close at hand. It's not that we won't give you the maps for all this; it's just that we can't. That said, the following guide provides an overview of Singularity's locations and a few key visual guides. It's not the sum of what Asphodel or Sacrosanct have to offer, but it should give you an idea. |
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sacrosanct |
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![]() The station's ecosystem is so designed as to be self-regenerating. A single, Mississippi-sized river runs the entire center length of the orbital, with tertiaries, synthesized rotation and the wild zones' natural waterfall, rock and sand formations ensuring continual flow and highly accurate filtration. Oceanic zones, volcanic zones, rain forests and other natural areas all support a self-perpetuating, completely stable (to within the limits of measurement uncertainty) internal weather system. Even if Sacrosanct's automated farms and animal ranches were to cease operation today, the completely wild zones would afford enough sustenance to keep a quarter of a billion people thriving for centuries, provided nobody hogs all the honey bees. Networked invisibly throughout Sacrosanct's 32 zones (34, when including Zone 00/the Junkyard and the Rear Shipping Berth) are high-powered cameras, holographic projectors, string resonators and quantum teleporters. As a result, no part of Sacrosanct is ever remote. Not only can characters easily reach any part of any zone in seconds via teleportation, but advanced touchable holography and augmented reality allow users to literally be in two (or more) places at once. A good thing, too, because otherwise you'd never see even a millionth of it. Without Hypatia in place to run the station, most of the zones are offline or running at partial capacity. Those fully offline are labelled in red (completely inaccessible and non-functional), partial in yellow (physically inaccessible but running at minimal functions to sustain a small amount of ecosystem), and fully online in green. The status of these zones changes with the plot; if you are interested in involving your character in the repair efforts (or something else!) please see the Mission Board. |
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sacrosanct's 32 life-support zones |
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![]() Although long distances are crossed by teleporter, walkways, flying shuttles, transport platforms and silent high-speed rail are also common. Of course, given the scale in comparison to its population, traffic congestion really isn't an issue. It would be impossible to exhaustively list each of the residential zones' features. They are, simply put, havens for humanity. Anything you would expect to find in a major metropolis is here. Some common destinations, services and commodities include:
![]() ![]() Visitors to the station have general access to all public areas. Immediate accommodations include drone-run hostels and soup kitchens that provide an easy, if somewhat spartan, lifestyle. The hostels are clean and safe, providing bunk beds and common areas for up to 25 men, 25 women, and occasional non-humanoid individuals, but do not offer much in terms of privacy or personal storage. Gaining access to other housing, food, and luxuries is dependent on contacts with existing station residents; often, private quarters and other accommodations can be acquired through bartering. Housing standards are universal across Sacrosanct, and there are no "poor" or "unsafe" districts unless residents make them that way. Apartment sizes and features scale up according to a resident's access to resources, going from studios and modest one-bedrooms all the way up to occupying entire upper floors of a building. More luxurious apartments will come fitted with automatic maids and cooks. Most automatons are stored within apartment walls and navigate on tiny seam-rails, cleaning designated areas; however, android and gynoid servants do exist. ![]() Garden zones can be entirely wild, entirely farm and ranch, or most commonly a mixture of both. Teleporters are more infrequent in garden zones, usually housed in rock alcoves or near farms. Visitors can check out shuttles and hiking and camping equipment near most garden zone teleporters. Oceanic zones include beaches and cliffs, but the water spaces are wide enough to lose sight of land when sailing out to the middle. Animals are plentiful even outside of ranches, and while most are the conventional Earth variety, visitors may occasionally run into something more exotic. Please note that many garden zones are inaccessible when the station is not running at full capacity; the ones that are online may be running at minimal capacity only to maintain the ecosystem. The zone chart lists the current status of all zones. |
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asphodel |
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Formally known as UTC Project 916c, the rough rock was nicknamed Asphodel by the initial human survey team. Arranged evenly over its surface are carbon plant stations designed to force-engineer the elemental conditions which will give rise to a life-bearing planet. The carbon plants are completely automated, although they have maintenance walkways and ladders in the event a human repair crew is needed. The major pylons each stand about 70 stories tall and are usually completely visible from Sacrosanct, unless there's storm cover. Which there often is. ![]() At present, while automatons work to modify the atmosphere, life on Asphodel is restricted to the carbon plant stations and deep subterreanean maintenance tunnels, which criss-cross the entire planet's crust. Many of these maintenance tunnels are in disrepair and can pose hazards for inhabitants. However, even the tunnels without oxygen typically have their outer-wall heat shielding intact, ensuring that the surface temperature won't boil visitors alive. ![]() There are teleporters arranged around Asphodel just like those on the orbital. However, they only exist along grid lines, meaning an awful lot more walking or tram time. Due to Sacrosanct's orbital spin moving faster than Asphodel's natural rotation, quantum teleportation between the planet's surface and the station is impossible. Travel between them is accomplished by short-range shuttle instead. Characters who wish to visit Asphodel may do so freely, provided they observe a one month visitation limit. After that time, the station habitation certification printed on their atomic structure expires, and station airlocks will not recognize them. Characters who find themselves locked out can use the network to petition the station AI for readmittance. There is one loophole to this system, although it's not a pretty one. If a character's last teleportation is on Sacrosanct, and they die on Asphodel without going through any planetside teleporters in between (good luck) they will respawn on the station, regardless of how long they have been on Asphodel. Dying on Asphodel and respawning on Sacrosanct will automatically reset the certification to normal. Crime on Asphodel is regulated solely by the Underworld, which, while cutthroat, dislikes outsiders coming in to disrupt a careful balance. Particularly, because the insurgency does not under any circumstances use teleporters, death is a permanent condition for them. For this reason, check the Requests page before having your character do something that's going to get them a double helping of mob justice. |
Welcome to Sacrosanct. Please watch your step: |
game index mod contact - player contact - faq setting - maps & locations - gameplay - NPCs - history - plot archive taken - applications - reserves - hiatus & drop character requests - plot requests - missions - deaths - calendar |
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