singularitymods: (Default)
Singularity RPG Moderators ([personal profile] singularitymods) wrote in [community profile] singularityooc2012-08-21 10:44 pm
Entry tags:

MOD ANNOUNCEMENT + DISCUSSION

Hey kids, Vic here. As you've probably noticed, the game has slowed significantly and the overall metaplot is sadly lacking in progression. We regret to say this has been from mods simply not having the time or drive to, well, mod. It's not always a fun job, and sometimes people lose steam. Personally I'll be going back to school and working full time in just a couple short weeks and simply won't have time, and the other mods are in similar boats.

What we're asking you, the players, is this: Should we roll out the End Game plot, or is anyone out there willing to take up the reins? We'd need several individuals (around three) willing to dedicate time to run the game and keep things flowing. We'd provide setting and plot information as required to get the ball rolling, and several of us are willing to keep piloting key NPCs, but ultimately you would have the reins of the game.

So. Thoughts?
allianceman: (always thinking)

[personal profile] allianceman 2012-08-22 07:33 pm (UTC)(link)
I have experience modding several games in the past, and personally I think that Sing has a ton of potential that hasn't even been touched on yet. I have work and school, but I also tend to have down time and am as close to jacked in to the internet 24/7 as a person can be.

So I'd be willing to throw my hat in to lend a hand with modding. I've been in the game well over a year, and I'd love to see it keep going, whether it be in this form or in the new form suggested above. I don't think this is a case of a setting being a dead horse, considering there is a lot of ~mystery~ about the station and asphodel that have yet to be cracked, and I'd be genuinely excited to help the game blossom once again.
soldad: (Default)

[personal profile] soldad 2012-08-22 07:53 pm (UTC)(link)
I'm keeping track (because I want to help out ;;) so this means you'd definitely be willing to help out with modding, correct?
soldad: (Default)

[personal profile] soldad 2012-08-22 10:38 pm (UTC)(link)
Yay! hi i still need to hit up a post of yours
allianceman: (Default)

[personal profile] allianceman 2012-08-23 03:37 am (UTC)(link)
Yeah and I can pretty much do whatever needs doing, I've done a variety of different kinds of modwork over the years so I've sort've become a jack of all trades 8D

yes all the more reason for the game to keep going 8D
soldad: (Default)

[personal profile] soldad 2012-08-23 08:31 am (UTC)(link)
That's awesome to know! I hope we can get a second mod team rolling then, perhaps.

As stated, I've only modded a plot oriented museboxy type, but I'm well aware of some of the difficulties.