Victor Fries | Mr. Freeze (
cryovengeance) wrote in
singularityooc2012-04-24 09:22 pm
FEAR GAS EVENT
"There's nothing to fear, but fear itself."
FEAR GAS EVENT
Many of you may be familiar with Scarecrow, one of the most famous amongst Batman's villains. If not, well, here's a brief recap: Scarecrow is a madman obsessed with learning and exploiting the fears of others. Primarily he does this with use of his infamous fear gas, a substance that causes a person to hallucinate a realistic scenario of their worst fears. The world around you seems to form into your worst nightmare, mutating to accustom your discomforts and frighten you.
So guess what's going to happen? Yeah, the Rift is going to drop in a few canisters of fear gas. It doesn't stop there, of course. The Joker is going to be delighted that Doctor Crane's gas has arrived and is more than happy to share his excitement with the entire station! So much so that he's going to share it with everyone by dumping the stuff into the vents. Have fun breathing that in! Which also means you get to face your worst fears.
Bear in mind that the hallucinations are hyper realistic and takes the will of a Batman to fight off. Some people can -- after experiencing those discomforting fears. And they may come back, because that gas is pouring on in for a few days.
Some key notes:
- The event will begin on Apirl 27th and it will end on May 4th.
- If you need a good example of how the fear gas will affect your character, here's a good example of the gas affecting Batman in one of the games, Arkham Asylum.
- If you want a synthetic character affected, we can push to say that the gas has evolved from the Rift somehow and has micro-nanites that can act as a temporary virus to affect the processor.
- When the event ends, it can be due to one of two factors: (A) Someone is able to set up a cure for the gas somehow and spreads it through the vents, or (B) Hypatia flushes the vents clean.
I think that about covers it! If you guys have any questions, please ask 'em here.
Many of you may be familiar with Scarecrow, one of the most famous amongst Batman's villains. If not, well, here's a brief recap: Scarecrow is a madman obsessed with learning and exploiting the fears of others. Primarily he does this with use of his infamous fear gas, a substance that causes a person to hallucinate a realistic scenario of their worst fears. The world around you seems to form into your worst nightmare, mutating to accustom your discomforts and frighten you.
So guess what's going to happen? Yeah, the Rift is going to drop in a few canisters of fear gas. It doesn't stop there, of course. The Joker is going to be delighted that Doctor Crane's gas has arrived and is more than happy to share his excitement with the entire station! So much so that he's going to share it with everyone by dumping the stuff into the vents. Have fun breathing that in! Which also means you get to face your worst fears.
Bear in mind that the hallucinations are hyper realistic and takes the will of a Batman to fight off. Some people can -- after experiencing those discomforting fears. And they may come back, because that gas is pouring on in for a few days.
Some key notes:
- The event will begin on Apirl 27th and it will end on May 4th.
- If you need a good example of how the fear gas will affect your character, here's a good example of the gas affecting Batman in one of the games, Arkham Asylum.
- If you want a synthetic character affected, we can push to say that the gas has evolved from the Rift somehow and has micro-nanites that can act as a temporary virus to affect the processor.
- When the event ends, it can be due to one of two factors: (A) Someone is able to set up a cure for the gas somehow and spreads it through the vents, or (B) Hypatia flushes the vents clean.
I think that about covers it! If you guys have any questions, please ask 'em here.

no subject
I know DC doesn't have as many telepaths running around as Marvel, but do you think a telepath going in and screwing with the fear center of the brain would stop the effects? On someone else, I mean. Emma's just going to fight it off through sheer bitch willpower.
no subject
"Fear is a chemical sequence triggered by the amygdala, which is why it fucks with autonomic functions like heart-rate and sweating. The reaction is based in perceptive conditioning and self preservation, so blocking emotional reactiveness doesn't work entirely. SO...I'd say a telepath could probably force their own brain free of most of the reactions since they've got really solid control of their own neurological functions and they could probably dampen reactions in other people, but unless you offline all their memories, fear reaction gonna happen." - PER ONE AWESOME HIKU
In short, I think Emma can fight against her own reactions and help people, but she can't outright negate it for other people. Does that work? :|a
no subject
The problem with that interpretation is that Marvel telepaths are insanely powerful. Emma's one of the strongest and simultaneously most skilled, and mental manipulation is her area of expertise. She's controlled brains at the physical level before, doing stuff like triggering the pleasure centers of a mob to shut them down.
I don't intend to negate the event, and Emma's too selfish to go around curing everyone, especially because she's in the closet and telepathy is much harder for her here than it is back home, but I'd think if she were concentrating on someone, she could keep them clear-headed. She'd be limited in how many she could do at once, and it would tire her out, decreasing her limit as the event wore on, and if her concentration got broken or the person left the zone, they'd be on their own again. How's that sound?
no subject