Jack Walters (
lookslike_fishmen) wrote in
singularityooc2012-01-10 10:19 am
Entry tags:
I'm Beginning to Hear a lot of Fishmen, Right Outside My Door
Oh hi there everyone! This is Jayde, bringing in a new character: Jack Walters from Call of Cthulhu: Dark Corners of the Earth. It's a horror game based on Lovecraft, particularly a certain pair of stories (A Shadow Over Innsmouth and A Shadow Out of Time) Don't know them? Don't worry! Here's what you need to know about Jack.
1) Jack is a detective. He will investigate all your things, as long as you ask him to and pay/barter for his services.
2) Jack is from the 1920s. Specifically 1922. Your new-fangled gadgets are weird and he can't hack to save his life. Also, he will be baffled by the lack of Prohibition but exceedingly glad because he drinks. A lot.
Also, he'd really like to punch Edgar J. Hoover in the face. You might want to avoid mentioning the FBI to him.
3) Jack is psychic. It mostly works like Spidey Sense. He knows when somebody is out to hurt him or if somebody has been killed recently, and when he's being stalked. It shows up in the game primarily as "Monster Sense" where he sees through the eyes of the attacker. It's only coming up here when he's genuinely in danger from something, though.
4) Jack is not right in the head. You probably wouldn't be either, if you'd faced off against demon fish-gods and their horrible spawn. He hallucinates voices and a little girl named Ramona, and occasionally mutters to himself. In fact, he's arriving from his final few-day stint in Arkham Asylum (not the Batman version). He's also afraid of heights, dead bodies, and doesn't deal well with people and things that look like fish, frogs, or squid anymore.
5) Jack knows the occult. Better than most. The only stipulation is that the Occult he knows is Lovecraftian. If it's a critter from or heavily based on Lovecraft, he might know it. He also isn't too bad at chants and the like that don't have many vowels. And he's going to scribble ancient, strange languages on everything. You have been warned.
6) Jack is not precisely human. Remember those psychic powers I mentioned? Those came from a certain place. Namely, his father. Or his second father, rather. See, Jack had two daddies. There was the human one... and the one that was a time-travelling, mind-swapping alien called a Yithian. The Yithian, in its infinite wisdom, swapped minds with Jack's human father right as Jack was conceived. It gave him a fraction of the Yithian's powerful psychic abilities, though when he fully realized this he kind of... went a bit Mad From the Revelation and committed suicide to escape the knowledge.
Jack is showing up right after hanging himself. By the time he sends out his first post he'll be partially recovered but still in the hospital.
tl;dr, Jayde has a psychic, schizophrenic detective from the Roaring Twenties. Hooray!
Go bug him on the Hat Trick Meme if you like, or set up plotty things on the CR with Me(me) or Plurk at me directly.
1) Jack is a detective. He will investigate all your things, as long as you ask him to and pay/barter for his services.
2) Jack is from the 1920s. Specifically 1922. Your new-fangled gadgets are weird and he can't hack to save his life. Also, he will be baffled by the lack of Prohibition but exceedingly glad because he drinks. A lot.
Also, he'd really like to punch Edgar J. Hoover in the face. You might want to avoid mentioning the FBI to him.
3) Jack is psychic. It mostly works like Spidey Sense. He knows when somebody is out to hurt him or if somebody has been killed recently, and when he's being stalked. It shows up in the game primarily as "Monster Sense" where he sees through the eyes of the attacker. It's only coming up here when he's genuinely in danger from something, though.
4) Jack is not right in the head. You probably wouldn't be either, if you'd faced off against demon fish-gods and their horrible spawn. He hallucinates voices and a little girl named Ramona, and occasionally mutters to himself. In fact, he's arriving from his final few-day stint in Arkham Asylum (not the Batman version). He's also afraid of heights, dead bodies, and doesn't deal well with people and things that look like fish, frogs, or squid anymore.
5) Jack knows the occult. Better than most. The only stipulation is that the Occult he knows is Lovecraftian. If it's a critter from or heavily based on Lovecraft, he might know it. He also isn't too bad at chants and the like that don't have many vowels. And he's going to scribble ancient, strange languages on everything. You have been warned.
6) Jack is not precisely human. Remember those psychic powers I mentioned? Those came from a certain place. Namely, his father. Or his second father, rather. See, Jack had two daddies. There was the human one... and the one that was a time-travelling, mind-swapping alien called a Yithian. The Yithian, in its infinite wisdom, swapped minds with Jack's human father right as Jack was conceived. It gave him a fraction of the Yithian's powerful psychic abilities, though when he fully realized this he kind of... went a bit Mad From the Revelation and committed suicide to escape the knowledge.
Jack is showing up right after hanging himself. By the time he sends out his first post he'll be partially recovered but still in the hospital.
tl;dr, Jayde has a psychic, schizophrenic detective from the Roaring Twenties. Hooray!
Go bug him on the Hat Trick Meme if you like, or set up plotty things on the CR with Me(me) or Plurk at me directly.

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