http://singularitymods.livejournal.com/ ([identity profile] singularitymods.livejournal.com) wrote in [community profile] singularityooc2010-06-28 08:53 pm
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I N F O ; A P P L I C A T I O N S

APPLICATIONS ARE CLOSED
They will open on 01/08
RESERVES ARE OPEN
They will close on 01/08

An image in pinks and oranges of an annular space station orbiting a small planet studded with towers that reach into space. Other planets hover nearby, and a few stars show through the nebular dust in the background.

app and character limits
Players may app up to two characters per app round, and can play up to a maximum of ten. Moderators reserve the right to restrict how many characters a current player may apply for if it appears they are having difficulty maintaining activity with their existing characters. While not an absolutely immutable rule, before a player applies for further characters, we would like to see one post a month from all their characters already in the game or regular commenting on other characters' posts. This is not an AC requirement and no one will be removed from the game for not meeting it. It is a guideline to help ensure that our players can keep up with their character load.

Since we accept AU characters and characters with CR from other games, we have a restriction on how many copies of a character can be in the game at a time before they become unavailable. As such, only one canon, one AU, and one other game CR AU will be accepted, for a total of three different versions. In the case of malleable protagonists, we allow three different versions. That could be three "canon" versions, or two canon and a CR AU, or any other combination. This is still the same effective cap in number as for other character types, but includes a little flexibility about how we define AUs for the purposes of the game, since any two Couriers or Grey Wardens can be very different, yet equally canonical.

During the app round, a mod will reply with acceptance, rejection, or request for revisions as soon as possible. Please note that the mods and app team make a strong effort to respond to apps in the order received, but the mods may appear to skip over some apps depending on their familiarity with the canon or because of ongoing discussion amongst the team. Some apps are easier calls than others, but no app is ignored. If you would like to know the status of your application at any time, please ask a mod. When apps are closed, (stated in the status block at the top of this page) reserves will open here.
what is appable
For the most part, any character is appable, provided the player can demonstrate the ability to play them. Singularity accepts characters from all media, with a few exceptions:
  • Media not available in English in any form, even fan translations.
  • Fan characters.
  • Real people, unless deceased and from a fictionalized portrayal. (Examples: The American Founding Fathers from 1776, Nicola Tesla from The Prestige, William Shakespeare from Shakespeare in Love.)
  • Mythological/folkloric characters, unless taken from a specific adaptation. (Examples: Hades from Disney's Hercules, the Archangel Gabriel from Hellblazer, Constantine, or The Prophecy, Amaterasu from Okami.)
Singularity does accept minor characters with little canon, but we require that the application thoroughly flesh out their personalities with well-reasoned extrapolation from what canon information is available.

Occasionally, a rapidly-developing canon like Homestuck or Red vs Blue may throw plot curveballs. For well-established characters, this is not usually a problem, but minor characters may be substantially altered by new information. While not strictly banned, if your character is likely to be affected by revelations in the near future, we ask that you hold off on an application until the story arc is resolved.
original characters
Original characters are welcome, but only from existing players. This might seem unfair to some applicants, but we'd like to see how a player performs with someone else's character before playing their own. OC apps are given closer scrutiny than fandom apps, because we are essentially serving as editors in their case. Fandom characters have already been through the editorial process, and have been vetted for inconsistencies and implausibility. (Some more successfully than others, but we work with what we have.)
playing closely-related characters
As a general rule, a single player is not allowed to app two closely-associated characters. These would be siblings, lovers, close companions or rivals, etc, regardless of whether one is canon and one is AU. An exception is made for characters who naturally "go together." For example, 3 and 4 from 9, or Doc infected with O'Malley from Red vs Blue (since O'Malley has a different personality inside Doc as opposed to inside someone else). Players don't have to app pairs like these together, but they have the option. Additionally, both characters will count toward your character limit, so please app wisely.

Another exception: characters with multiple personalities, whether perfectly healthy and functional or resulting from a psychological condition like Dissociative Identity Disorder can arrive with those personalities intact, and will count as only one character, regardless of how many identities they have.
playing physically-incompatible characters
Characters that are physically incompatible with the human-scaled, O2 environment of the station may be converted to a more compatible state--for instance, Na'vi from Avatar would be able to breathe oxygen, and Omega Supreme from Transformers might find himself only as tall as Optimus Prime. Characters without independent bodies (for example, the AI Cortana from Halo) have the option of being inserted into a mechanical body or some sort of mobile platform. They can always switch out to another body later.

If you have a character with attributes not covered here and are not sure how they might live in Singularity, please visit the Contact page to speak to a mod or app team member.
apping from alternate universes or timelines
Singularity accepts multiples of all characters, but only one "canon"/original universe (OU) version of anyone. All others have to be alternate universe (AU). The least complicated AUs are the canon AUs, like the Kingdom Hearts versions of Square Enix characters or the various Commanders Shepard from Mass Effect. "Canon AU" is something of a misnomer; malleable protagonists and canons with multiple continuities are equally canonical and the apps are judged as such, but any duplicates are considered AUs for game bookkeeping purposes, such as community tags and caps on the number of multiples. Player-made AUs are also appable. However, this doesn't mean that any given player-created AU is going to be a good match for the game. You should be able to explain convincingly why your version of the character fits and will be playable while remaining recognizably a canon character.

For instance, Commander Shepard can plausibly be male or female because the setting of Mass Effect is gender-egalitarian and the story does not change more than superficially with the player's choice of gender for their Shepard. On the other hand, an AU where Commander Shepard was not human--say, a Turian--would require the plot of the Mass Effect games to be entirely rewritten because it would change everything about the background and motivations of the character, and would make no sense without substantially altering the sociopolitics of the universe.

A case where gender would matter is for a Disney princess like Ariel from The Little Mermaid or Belle from Beauty and the Beast. Because of the gender roles assumed by the setting and the major effect this would have on the character's relationships and the story itself, it goes beyond the scope of an RP character to simply do a gender change.

Players may find it easier to app from AUs where one key event from after the story is well underway is altered--for example, if Luke Skywalker had accepted Darth Vader's offer at the end of The Empire Strikes Back. It is a challenge, but not an insurmountable one, to explain why Luke would have chosen differently in the AU. Star Wars would still be recognizable as Star Wars, and Luke as Luke. However, an AU where Luke and Leia were raised by Vader fundamentally alters the premise of the story; the plot of the Star Wars trilogy would be entirely different in a universe where Leia hadn't grown up on Alderaan as the adopted child of a Rebel leader and Luke had never been a farmer on Tatooine or met Ben Kenobi. The idea, while compelling, is material better suited for a fanfic than RP, where you as writer control not only your character, but other characters' reactions to them, and have the opportunity to set the stage for the reader and guide their expectations. RP is a collaborative exercise for creating and exploring stories jointly, and intricate AUs are a bad vehicle for this.

Mods and app team members do reserve the right to reject or ask for revisions on an AU app if that app includes AU information that does not seem to make sense for the character/canon being apped. If you are trying to AU a children's movie into an unnecessarily dark scenario with cannibalism and murder and what have you, or you've turned a serious, philosophically-inclined canon with adult themes into a lighthearted slapstick AU universe, you may be asked to change the AU to fit the canon better, or have your application rejected entirely if the mods can't see how the AU could be made acceptable. Keep in mind that canonmates and gamemates in general will be directly affected by your AU, and not everyone may be comfortable with what you've chosen. Signing up your character's canon friends to interact with someone from a world either substantially more horrifying or substantially sillier than their own is not particularly considerate to their existing players, or to any who may app in the future. As a rule of thumb, the more extreme an AU is, the harder it will be for castmates to interact with, and a good AU for the game should not deliberately put castmates off from interacting. Plausibility and interaction dynamics are especially important in AU applications.

An individual player is not allowed to app two versions of the same characters, no matter how distinct the AUs may be.

If you are at all unsure whether an AU concept is suitable or not for the game, visit the Contact page to discuss it with a mod or app team member.
apping from other game canons
"Can I app a character I used to play at another RP and keep their memories of having been there?"

Yes! Singularity considers game-canon RP characters as acceptable AUs. Just include all relevant character development under Setting, Personality, and the AU justification section. It's especially helpful if you can provide links to CR charts, threads and screencaps that help to illustrate how your character has changed.

Characters with CR imported from other games come with a few restrictions:
  • Any game devices (like microchips, collars, curses of gradual insanity, etc.) cease to function while in Singularity, but are not removed either. They might still become active during events.
  • On the other hand, any game-specific accessories, like that game's communicators, animal companions, or other equipment or resources they've accrued, do not accompany them unless carried on their person. These items will be nerfed as necessary upon the chracter’s arrival in Sacrosanct.
  • characters can recognize anyone they had CR with in a previous game, but only provided the other player consents. Players found to be using past CR to corner a different player into filling the same role will be subject to mod action.
  • ICness is still required. While your character no doubt has grown from their time spent in another game, it should not be so dramatic that they aren't recognizable.
Finally, while characters can obtain items and critters from their homeworlds in Zone 00, they can't obtain specific items from other RP worlds. This is still a game, not a pan-RP dressing room.
other guidelines
Players are expected to familiarize themselves with all of the game's information pages (linked at the bottom of each page) before playing. If anything is unclear, use the Contact & FAQ page to answer any questions prior to apping.

Serial apping, character squatting, and other activity issues can result in a warning, a strike, or the boot. Lying on the application in any capacity is grounds for expulsion. The same goes for plagiarism.

After you submit your app, the mods will evaluate it and come back with one of three responses: ACCEPTED, DECLINED, or REVISIONS. Instructions for any necessary revisions will be included in the response.

Apps posted during closed periods will be ignored until the next app round. Likewise, revisions submitted after the 72-hour window do not result in an automatic rejection, but will not be judged until the next round.

to apply
The application is divided into four parts: Player Information, Character Information, OC/AU Justification, and Samples. There is no upper limit on the length of apps.
Player Information
Your Nickname:
OOC Journal: A sock is fine.
Under 18? Singularity does not have an age limit; this is just for reference. Please be honest. Lying about your age is grounds for expulsion from the game.
Email/IM:
Characters Played at Singularity:
Character Information
Name: Personal name - family name, aka Western order.
Name of Canon: If apping an OC, just put "original."
Canon/AU/Other Game CR:
Reference: Links to a wikia page, fansite, scanlations, etc. For obscure characters without a lot of information available, the more references the better. For OCs, a link to any place containing an applicable run-down of their story is helpful.
Canon Point: Please don't just say "end of S4, E26." "Right after he finds out his mother's dead at the end of S4, E26" is much easier to understand for those not canon-familiar.
Setting: Please describe your character's canon setting in a way that would help someone who is not already familiar gain an understanding of the universe. This doesn't mean the plot, but rather the major factors which shape their world and make it [if at all] different from ours. Is it our modern-day Earth with a slight twist? Is it the 22nd century and humans are part of a galactic community? What are the political bodies? Does magic exist? How is it used and by whom? You are encouraged to describe your character's role in the context of this world, so we can get a better perspective of who they are. Are they a normal high school girl? An adviser to a king? The leader of the Autobots? This is especially important for OCs and AUs, so please take all the space you need.

This section should not necessarily be identical for characters from the same canon. Just as one character's highlight episode may not be important to another character's history section, not all details of the universe are equally relevant to all characters who share a universe. Any Star Wars app should at least mention the Force and the Jedi, but they are far more important for Luke Skywalker than they are for Han Solo, and the setting writeup should reflect that. Conversely, details about underworld are important for Han, but not for Luke.

Please be aware: We do not want a plot summary. This is not a history section. If you would like to write a summary and include it in the reference section, please feel free to do so, but it is not required. Applications that go into detail about plot yet do not provide a solid explanation of the universe itself will be sent back for revisions. This is by far the most common reason we request revisions on otherwise good applications; before including plot events in this section, please consider whether they are relevant to an explanation of the setting rather than the story.

A decent rule of thumb for which plot details are necessary for this section is to think about what events in the history of the canon universe brought it to the state it's in at the point in the timeline from which you're taking your character. Those are the pieces of information that help explain the setting. Events which have a significant impact on your character but not on the universe are better covered in the personality section. Events which are not watersheds for the world or your character are better left out entirely.

We request setting rather than history because a plot summary provides little insight into character. Being able to explain the setting and your character's role in it in a coherent fashion demonstrates your understanding of both canon and character.

Personality: Describe your character's personality. This would include their outlook, motivations, general experiences, and anything you feel necessary in order to communicate who they are as a person. Referencing events in their canon to support your interpretation is encouraged, but please don't provide pure summary without analysis.

For characters with little canon information, this section is especially important. Without much canon to fall back on, we need to see that you've thought out the character in a consistent way that's well-supported by whatever information is available. Minor characters almost invariably require extrapolation from pure canon to become fully-realized; this is the section where you should lay out that extrapolation.

Abilities and Weaknesses: Please outline, even if just in list format, your character's skills and/or capabilities, as well as their weaknesses. We would also like to see suggestions for power limitations if applicable. Please see below for details about what this entails.

Notes On Power Limitations: If your character has extraordinary and game-breaking abilities, such as teleportation, time manipulation, magic, telepathy, a gun that blows up planets, or anything that puts them at a significant advantage over every other character in the game, we would like to see your suggestions for power limitations. Singularity does not forbid powers, but we would like players to think of this as the setting for stories. Every character should have their ways of triumphing and every character should have ways of being defeated, even if they were the most powerful individual in their original setting, because we want to create plots and CR that are more than just ‘this guy is the most powerful guy ever and no one can stop him from doing what he wants.’ This goes for heroes as well as villains.

We want to see your suggestions for limitations because you, the player, would know best how to level down a character without making them unrecognizable or unplayable. You are welcome to lock abilities, downgrade overpowered weapons or items, or even AU weaknesses that don’t exist in canon--for example, playing a vampire character who suddenly finds the blood of willing victims far more nourishing than that of the unwilling. Another suggestion would be a ‘shot limit,’ where some ability that used to come naturally to the character in canon suddenly becomes extremely difficult and physically taxing and can only be used so many times a day. For powers like teleportation and telepathy, we have in the past asked players to keep these abilities confined to whatever zone or city the character is currently in.

As a rule of thumb, if your character has any kind of destructive ability that would damage the station significantly, like a hull breach, or kill another character without them being able to stop it, you want to limit that ability. Blowing up buildings is fine, as any involved characters may be able to escape such damage. Instant kills and blowing up entire cities are not fine.

Please note: If your character has any kind of ability that would directly affect another character in a way that can’t be countered, such as a telepath who always knows where everyone is all the time, you the player must always ask OOC permission of the other involved player(s) when your character uses that ability, whether or not that ability is being limited. An example of an ability that can can be countered is super strength, and this would not require OOC permission from other players to use. Mind powers, reading the future, telekinesis, and abilities like time manipulation cannot be countered and thus require OOC permission before they are used in-game.

The mods and app team reserve the right to recommend greater power limitations than what has been suggested by the player when they deem appropriate.

Inventory: There is no real limit to what characters can come in with, but please provide their starting inventory, including any weapons or other devices. Players can always acquire other items from the Junkyard.

As with powers, if your character regularly carries a conventional item of ridiculous destructive capability around (is that a canister of anti-matter in your pocket, or are you just happy to see us?), we ask that it not come through the Rift with them, or that it be damaged or reduced in power.

Appearance: This is most relevant for characters who do not have a canon appearance, or who are altered when brought to Sacrosanct. If using a PB, please provide the name and a link to a photo in addition to a description. Characters without bodies may be given them, or some other kind of mobile platform.
Characters with unconventional appearances, like the tachikoma from Ghost in the Shell or some of the more out-there Transformers designs also benefit from having a visual aid.

Age:
OC/AU Justification
If AU, how is your version different from canon, and how will that come across?
Again, AU versions need to make sense. We don't need a doctoral dissertation, but please take the time to walk us through your AU and how they fit together.
If OC, did you run your character through a Mary Sue litmust test?
Here's one, for reference: http://www.springhole.net/quizzes/marysue.htm
And another: http://www.ponylandpress.com/ms-test.html
And what did you score? There is no hard and fast score for rejection. It's just one factor we'll be looking at in regards to your application as a whole.
Samples
Log Sample: 200 words minimum. The setting can be their transition from their canon setting to Sacrosanct, a purely canon setting, or anything else really, as long as it shows how you will be playing them in the game. If you would like, you can use a sample thread or log in place of a log sample, but please clear it with a mod first.

Please write your sample to focus on your character's thoughts and motivations, rather than as a miniature fanfiction featuring multiple other characters. It's fine if other characters feature, but the majority of the sample should involve insight into your character. We have gotten some very good fic-like samples, but this section isn't just a test of your writing ability; we would like you to demonstrate understanding of the character, as well, sort of the "show" to the personality section's "tell."

Network Sample: Describe your character's first experience using the station's network. It can be text, voice, video, hologram, or game; intentional or accidental. Keep in mind that "the device turned on by itself!" just doesn't happen here.
sample applications
Several of our players were kind enough to grant us permission to use their applications as examples of what we're looking for:
Fill out the following application and submit it below:
thank you for your interest in Singularity
please contact the mods or app team with any questions

Welcome to Sacrosanct. Please watch your step:
setting - gameplay - taken - reserves
event archive - hiatus and drop - contact and faq
maps and locations - requests - job board - deaths
[livejournal.com profile] singularity_rpg (network) - [livejournal.com profile] singularitylogs (logs community)
[livejournal.com profile] singularityooc (OOC community) - [livejournal.com profile] singularityderp (crack and memes community)


IMPORTANT NOTICE:
Singularity is moving to Dreamwidth. To accommodate the move, the December reserve round is being extended through the first week of January. The January app round will run during the middle two weeks of the month. The new dates are reflected in the status block at the top of the page.

Please see [livejournal.com profile] singularityooc for announcements concerning the move and its effect on reserves and applications.

We apologize for any inconvenience, and thank you for your interest in Singularity!

Lina Inverse | Slayers | 1/9

[identity profile] timeturntable.livejournal.com 2011-08-16 02:49 am (UTC)(link)
Player Information ;
Your Nickname: Kari
OOC Journal: [livejournal.com profile] karijou
Under 18? Nope!
Email/IM: supitskari@gmail.com / Derpy Angel
Characters Played at Singularity: Dave Strider ([livejournal.com profile] timeturntable)

Character Information ;
Name: Lina Inverse
Name of Canon: Slayers (anime)
Canon/AU/Other Game CR: Canon
Reference: http://kanzaka.wikia.com/wiki/Slayers_%28anime_series%29
Canon Point: Shortly after the first season.
Edited 2011-08-16 02:50 (UTC)

Lina Inverse | Slayers | 2/9

[identity profile] timeturntable.livejournal.com 2011-08-16 02:50 am (UTC)(link)
Setting: In the beginning, there was nearly nothing. A cliched start, to be sure, but as this universe's origins mark its departure from our reality, it merits explanation as well. There was only the Sea of Chaos, a sort of primordial soup for the universe. From it, a being of great power came forth. This being had no name or worshippers yet; later, it would become known to the monsters as “the Mother of All Beings,” to some as “the Golden Lord,” and the few sorcerors who would investigate into it as the Lord of Nightmares. This all-powerful being drew power from the chaos around her and fashioned a universe to her liking.

Within this universe she created several worlds, and on each world she deemed suitable she created a force for good and a force for evil. Watching over the Red World, where our story takes place, were two of her most powerful creations: the Flare Dragon, Ceiphied and the Ruby-Eyed Lord, Shabranigdo. From Ceiphied came light, white magic, and hope; however, Shabranigdo brought with him misery, black magic, and despair.

From the moment of their creation on, the two were locked into conflict. Ceiphied, one of the benevolent gods, sought to protect the world, while Shabranigdo wished to destroy it. They fought for eons, sending their minions (the dragons and the monsters, respectively) into war, until finally Ceiphied found a solution. Roughly 5,100 years before the events of the series, Ceiphied entrusted the world to four great lords, requesting that they continue the struggle without him. (Shabranigdo would do the same, choosing to create five monster subordinates – these would later be known as the Monster Lords.) He then faced off against Shabranigdo one last time, expending all the power left within him to cut Shabranigdo into seven separate pieces.

As his final act, he buried the pieces each within a human soul across the red world. Eventually, through the endless cycle of reincarnation, each piece would degrade and become useless. Such was the nature of humans' short lifespans. However, Ceiphied (in his great optimism) underestimated the human capacity for evil. Occasionally, as fate would have it, a human of great ambitions and low morals would be born with the shard, and they would attempt to use it to rise to power. Each time, his great lords would intercede, and the world would continue along its path without Shabranigdo rising up successfully.

Four thousand years later, a great war would begin over one of these pieces. Later known as The War of the Monsters, the monster race banded together to unleash one of the seven pieces sealed deep within a powerful sorcerer. Through careful manipulation, the horrors of war ate away at the sorcerer’s heart, and when the time came the monsters were successful – Shabranigdo was reborn. In a great battle that followed, one of Ceiphied's Four Lords sacrificed herself to wound and seal both the Monster Lord and Shabranigdo into a human body and a block of ice (respectively). Her body was destroyed in the process; however, she left all her knowledge (and as a being created near the world's genesis, this was practically limitless) in a book known as the Clair Bible.

The rise of Shabranigdo left permanent effects on the world. The dragons, angered by their own kind's inability to act, split into tribes and eventually massacred most of their own ancients. White magic was weakened considerably with the Dark Lord's return, being restricted to simple healing and exorcism for all but the most devoted practitioners. Strange creatures, trolls and bugbears and the like, began to pop up over the land and wreak havoc. However, humans, spurred forth to action by their ineffectiveness during the war, began to study magic. These humans would become the primary source of magic over the next millennium.

Lina Inverse | Slayers | 3/9

[identity profile] timeturntable.livejournal.com 2011-08-16 02:50 am (UTC)(link)
And now, we skip forward a little over a thousand years! Magic has developed considerably, leading to an effective adventuring/magician economy. Think D&D in its most classic sense; dragons can run loose, some wild, some tame; monsters (similar to demons) wreak havoc on the world when they feel like it, some more subtly than others; the wise dragons, having thinned their own numbers, continue to watch and interfere when they feel necessary, and the world continues moving forth as planned. Six of the pieces of Shabranigdo continue to reincarnate themselves through humanity; one of these pieces comes to rest in a blind child with the name of Rezo.

Lina Inverse, our self-interested heroine, happens to chance upon an idiot swordsman who is good at his job named Gourry Gabriev. As it turns out, he has the mythical Sword of Light, a magical weapon capable of extraordinary deeds. They meet Zelgadis Graywords, a chimera (1/3 human, 1/3 monster, 1/3 golem) who initially acts against them but soon defects, and Amelia Wil Tesla Saillune, the daughter of Crown Prince Philionel of Saillune. This ragtag adventuring team, in true Dungeons and Dragons fashion, goes on many side quests, many individual player plots, and in two major occasions converge to advance the main storyline!

The first of these happens when Lina happens upon a small orihalcon statue. Unbeknownst to her, this is no ordinary spirit beacon; hidden within the statue is the legendary Philosopher's Stone! After much intrigue between the two factions that want it (Rezo the Red Priest, one of the five great sages of the era, and Zelgadis Greywords, a mysterious chimera who refuses to reveal his intent), the truth is revealed: Rezo plans to use the Stone to resurrect the fragment of Shabranigdo he believes to be in his tower, and bargain for his eyesight. However, he ends up brings forth the Ruby-Eyed Lord from his own body, being totally consumed in the process. Lina calls upon the power of the Lord of Nightmares, casting the Giga Slave successfully through the Sword of Light and killing the fragment of Shabranigdo.

A month or so later, bandits start coming after the group. When they investigate further, they find who has sent these bandits and clones after them – a copy of the original Rezo, one who seeks to prove his superiority to the original by besting our heroes! Avoiding the use of the Giga Slave, Lina and company search to find a magical holy weapon – the Bless Blade. When they finally face off against Rezo, Lina reappears in the nick of time, absorbing the evil powers of the copy and allowing him to be obliterated with a final Dragon Slave.

Personality: CHAOTIC NEUTRAL.

Okay, so a bit more depth than that is probably appreciated. The first, most painfully obvious aspect of Lina's personality is just that, though: her alignment. She is Chaotic Neutral to a tee; she fights dirty, throws fireballs willy-nilly, and is just as likely to ignore wrongdoings as she is to correct them. She is the primary concern in her own life, without a single doubt, and she's perfectly willing to let others do what their alignment calls for as long as it gets her a little bit further.

Her favorite activity is bandit-hunting; this is primarily because large bandit troupes already have a pretty decent collection of goods to steal. And hey, if there's a reward for their destruction or handing them over to the authorities, double the bonus! She is avaricious, greedy to a fault – in the first episode of the show, she haggles up a cutthroat price for her assistance while a dragon lays waste to the very building she's standing in. She tries to refuse assistance to Crown Prince Philionel with his bandit problem, even though she takes on jobs like that on her own without fail, simply because it's not the most profitable option available at the time (and he's not as cute as she'd expected). It is only when a high gold reward is available that she jumps on the chance.

Lina Inverse | Slayers | 4/9

[identity profile] timeturntable.livejournal.com 2011-08-16 02:52 am (UTC)(link)
Still, profit isn't everything to her – just a very, very large part. There are some things she will refuse to do: even though she agreed to a fake wedding when compensated with five thousand gold pieces (an astronomical sum), she could not go through with a kiss; and even when offered a hundred and thirty thousand gold pieces for the statue she held, she refused on a simple hunch. This is partially where the Chaotic part comes in; in the end, she will do as she pleases, and if she feels like helping a shopkeeper out then that's her business. She is capricious, exceedingly so, and while there are times she insists Gourry take care of any attacking bandits there are other times that she refuses any help with them.

Her friends do mean something special to her; she does quite a bit to save Gourry, Zelgadis and Amelia towards the end of the first season. However, she's not stupid, and if it probably won't lead to their deaths then she's not adverse to throwing it at them. She's the kind of party leader to yell “Retreat” when needed, but only after a round's headstart.

She is quite prideful, even if a bit of that is just compensation; she's the best sorceress around and she knows it, but she's a little more awkward on the topic of her looks. (Case in point: in the first episode, she goes from boasting about her incredibly cute demeanor and petite figure to irritably grouching about all the people that point out her lack of curves.) Generally speaking, though, she has a very high opinion about most everything she does. This leads to many more explosions on her end than the party would like; it's just hard for her to deal with someone talking about the “dragon spooker (they just walk on by out of pure revulsion) Lina Inverse” without resisting the urge to correct them through force.

Coming with this headstrong demeanor is a stubbornness not movable by any sort of natural force; if she decides she wants to do something, it will be done. (At one point, a magical headband is placed around her to shock her into submission whenever she starts to cast a spell. She tries once, gets shocked, and then just continues casting through the constant electricity.)

She feels absolutely no obligation to the law, even while her Lawful Good teammate Amelia is around; in the end, if following the law is easier than not following it, she'll follow it then. When wanted posters go up with her name, she just skips town until it dies down – or sometimes, bribes the right officials to look the other way. However, this isn't to say she directly rebels against it; the law is just something she pays little attention to.

Despite her phenomenal cosmic powers, she's actually quite fond of more diplomatic methods; she's willing to lie, cheat, or bluff her way through any situation she can get away with. It's perfectly sensible, really: taking a bit of time to lie and point the blame somewhere else means less magic expenditure, which means one of two things: more magic later, or less charges of wanton destruction on her head. She's actually pretty decent at it – however, her name is so widespread at this point that she can't usually get away with it.

She's INCREDIBLY genre-savvy, to the point of breaking the fourth wall on several occasions. She'll refuse to take the obvious route or handle things in an odd sort of way without any provocation – and more often than not, she's right on course with it. (Example: lying and cheating her way onto a passenger ship rather than cross through a mountain pass, with the knowledge that bounty hunters were probably waiting to ambush her at the pass.) She's the metagaming sort of munchkin in every DM's worst nightmares. This isn't to say she doesn't grab the idiot ball at times; at one point, she openly calls out that something's a trap, and then waltzes right in to grab the bait. (She ends up in prison.)

Lina Inverse | Slayers | 5/9

[identity profile] timeturntable.livejournal.com 2011-08-16 02:52 am (UTC)(link)
Finally, Lina is a girl, and she's darn proud of it. And sure, there are a few stereotypically “girly” things she might do every now and then. She's definitely not adverse to noticing attractive guys, and is quite fond of a future where she is a princess – one where she buys her own castle and kingdom with all the gold she's stolen, to be fair. She's more than willing to chalk her gut feelings up to “women's intuition,” but that's not the point at all. The point is that, just as she does with almost everything else about herself, she takes pride in who she is. She may waver on a few points, or daydream about possible differences in her life, but by and large she's fine with herself – there's no shaming the beautiful Lina Inverse, Sorceress Supreme (and maybe Dragon Spooker on the side).

Abilities, Weaknesses, and Power Limitation Suggestions: To put it bluntly, Lina is absolutely broken. In the Slayers universe, there are three primary branches of magic: Black magic (offensive spells drawing from the power of the monster/”mazoku” leaders), White magic (healing, exorcism, and banishment, drawing from the power of the gods/”shinzoku”), and Shamanistic magic (spells of the elements, drawn from the earth, fire, air, water, and spirits surrounding the caster). Every spell is cast using “chaos words,” incantations that serve to focus and channel magical power. The more powerful magicians are capable of casting spells without these incantations; should they choose to recite it anyway, it serves to boost the spell's power and significance.

The number of spells in the Slayers universe, being a D&D-based sort of thing, would require more space than the rest of the application and then some. Becausef of this, a brief synopsis of each school of magic (with suggestions as to how to limit each) will be offered here! Lina possesses complete domination over black magic (being the only surviving caster of more than one spell in its domain), extreme proficiency with shamanistic magic (casting all but the most powerful spells at will), and barely any knowledge of white magic.

Black magic: Black magic calls upon the monster lords for power, in the most impressive cases drawing from the Dark Lord Shabranigdo himself. Because of the impressive lack of monster lord representation in Sacrosanct, all black magic calling upon the individual monster lords will be impossible to cast. This leaves only three known spells. The first is the Dragon Slave, Lina's trademark nuke attack. As this spell calls upon Ruby-Eye Shabranigdo (more of a deity than a demigod), I'd vote that the spell would be castable and significantly dampened: able to eradicate a decently sized building off the face of the earth (instead of, as it was originally capable of, leaving a crater instead of a village). Similarly, it would leave her far more drained than usual.

The second spell is Boost, used primarily to activate a talisman that Lina does not have at this point. However, the third (and most important) spell is the Giga Slave, one that calls on the powers above the gods and monsters – those of the Lord of Nightmares. This spell's full potential lies within its methods; instead of being an enhanced Dragon Slave, as Lina believed, it in fact channels the Lord of Nightmares into her own body to leave a trail of destruction behind. As this would mean effectively summoning a creator goddess onto the station, the Giga Slave simply will not work. (Lina will probably never know this; the spell is for the absolute worst case scenario possible, where doing otherwise would lead to the death of a world.)

Lina Inverse | Slayers | 6/9

[identity profile] timeturntable.livejournal.com 2011-08-16 02:53 am (UTC)(link)
White magic: White magic calls upon Ceiphied, the Flare Dragon (and effectively the “god” figure most people worship in the Slayers world). Because Lina is pretty shoddy in this school anyway, these spells will be dampened to the point of uselessness for Lina; a heal spell, cast through her own reserves, will have as much effect as simply waiting for the wound to close naturally. In short, white magic will not work for her.

Shamanistic magic: Shamanistic magic, as has been established, just calls on the surrounding elements of fire, water, earth, air, and spirit. The first four are pretty obviously things that still exist in Sacrosanct. The fourth is an odd sort of thing, as it calls upon the energies of the Astral Plane to affect people on that plane (and sometimes off of it). If the Astral Plane is still a viable concept within Sacrosanct's universe, then spirit shamanism should still work; otherwise, all these spells would effectively fizzle. (Some examples of spirit magic are Telepathy, the Elmekia Lance (a lance of light that damages the target's spirit, making it prime magic against a ghost), and the Ra-Tilt (Shamanism's most powerful spell, a blue-white flame that disintegrates the target's spirit entirely). Lina is incapable of the Ra-tilt, being restricted to most everything else.) I would vote to not mute these powers, leaving Lina a dangerous spellcaster in her own right but not quite a deity-slaying troublemaker.

As for weaknesses, Lina has her temper, her insatiable avarice, and the oddest one of all: her powers dissipate during menstruation. (This appears exactly once in the series, and is never brought up again.) There's also the part where she's quick, but relatively frail physically speaking: a single cut from a bandit's sword is enough to disable her for the rest of the fight.

Inventory: A longsword in excellent condition, her ridiculous sorceress outfit, a decent load's worth of gold and gems, and some magical trinkets, along with general adventuring gear (a few fishing hooks, general gewgaws like that).
Appearance: Lina fits the impulsive Sorceress look almost perfectly, from the colorful caped outfit to her long, coppery-red hair. However, she falls short (heh) in just one way. Lina is petite – exceedingly so, if everyone else in the show is to be believed. She's short and skinny, coming out at about 4'11” in the first season (her current canon point) and ending around 5'1” in the most recent canon points. She is most often seen with a scowl or an exceedingly saccharine smile.
Age: 15

Lina Inverse | Slayers | 7/8??

[identity profile] timeturntable.livejournal.com 2011-08-16 02:54 am (UTC)(link)
OC/AU Justification ;
If AU, How is Your Version Different From Canon, and How Will That Come Across?
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test?
And What Did You Score?


Samples ;
Log Sample: The great and beautiful sorceress, Lina Inverse, had just about had enough of this day.

Yeah, sure, it wasn't like waking up in a strange new place had been a great start to the day in the first place. That was the kind of technique usually reserved for campfire stories, or you know, what big bad guys used for kidnapping princesses. But the thing was, that one had to be out, because it wasn't like there'd be much to gain from dumping a sorceress into the middle of a giant room, bizarre architecture and everything, and straight into a valley of trash. She hadn't even been chained up or restricted, as her earlier examinations of her new (infuriatingly difficult to remove) jewelry had revealed.

No, this probably didn't have anything to do with being kidnapped for ransom. Honestly, she'd have hoped she could eliminate that in the first place, but when it came down to it there was always some idiot who'd be willing to try the impossible for a bit of gold. Maybe just a really incompetent mook? No, even Gourry could have at least tied her hands together or something. This was either the work of someone really good, or random chance.

...looking around the room, she was really starting to get the feeling that it was the latter. Nothing was visibly enchanted or cursed; the place was about as blank and boring as you could get. Time to lighten the mood a little – and with that thought, she pointed a single finger upwards.

Light which burns beyond crimson flame, let thy power gather in my hand...

With a quick “Lighting!” the spell was released. A large ball of light spiraled into the sky, contracting before exploding into rays of light. There – an effective flare. And now, all that remained was to check for others.

Lina Inverse took a deep, deep breath, and with all the force within her admittedly impressive lungs, yelled into the distance.

“Gourry! Amelia! Zel!” Another deep breath, the echo already hitting her ears, before she continued. “Sylphiel, too! If any of you can hear this, you've got fifteen seconds to get your ass over here!

There. She'd done what she could – divination had never been her strong point, along with the patience it required. The echoes died away, and a small, ghostly figure appeared in front of her. (Still no magic signature – what the heck was up with that? Astral projections were usually bathed in the stuff.)

“Welcome to Sacrosanct. Please watch your step.”

Oh, yeah. She was definitely done with today.

Lina Inverse | Slayers | 8/8!!

[identity profile] timeturntable.livejournal.com 2011-08-16 02:54 am (UTC)(link)
Network Sample: [ The feed activates to a very inquisitive series of pokes. The redhead on-screen appears to have absolutely no clue that she's being recorded; otherwise, she'd presumably be saying something. Or at least she'd be doing something other than scrunching her face up and prodding at her new bracelet. ]

[ Poke. The video ends – and comes back on. Now she's frowning. THAT RED LIGHT CAN'T BE GOOD. ]

Well, it sure doesn't look like there's a spell on this thing. Maybe it's just undetectable...?

[ She holds her left hand over it. It starts to glow a strong white – and then fades with no discernable change. The girl frowns, visibly irritated. ]

You're kidding me. Not a single enchantment? Guess it's not a prison, then. [ A long-suffering sigh, as she stares at her wrist. ] And here I thought this piece of junk might have been worth something...

[ Her life is misery. ]
[ Well, nothing to do about it. She just goes back to poking at it. The feed ends and starts about three more times, her face growing more exasperated each time, until finally it just remains off. ]

ACCEPTED

[identity profile] dramattaqueen.livejournal.com 2011-08-16 04:32 am (UTC)(link)
Right here!