http://singularitymods.livejournal.com/ ([identity profile] singularitymods.livejournal.com) wrote in [community profile] singularityooc2011-08-21 02:18 pm
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DISCUSSION TIEMS


Hello Singularity!

In an effort to get everything renovated and working smoothly, along with policies, we're also looking to renovate certain game mechanics. One thing we've noticed is there's been some confusion over how the Credit System works.

Credits are not a monetary system. By that we mean, once gained credits cannot be lost unless transferred to another resident (or if Hypatia feels really mean, taken away by her). How do they work? It's really pretty simple. Pretty much credits are less money and more of an 'access system'. There are no payments being made when credits are being used.

Residents who do not have the sufficient amount of credits for the services or items they want are barred from even accessing those buildings. For example, if your character only has 5 credits but wants to stay at a swanky hotel... Well, sorry. They won't even be allowed inside.

Proposed change: Changing credits from an access system to a multiplier for currency. For example, a character with 100 credits would be getting an allowance of say, 100k (Note, this isn't set in stone). This would allow purpose for the creation and running of businesses (and also auctions!) for reasons other than "bored and in need of a hobby. Currency would also allow characters with low or no credits the ability to obtain/buy high quality items just by earning money through other means (Don't want to work for the AI? Well you can still earn money being a bar tender/waitress for another resident).

Other suggestions are also welcome. We're also willing to answer other questions about the game setting (rather than policies) in this post and take other suggestions for possible changes.

[identity profile] theniputitback.livejournal.com 2011-08-22 05:18 pm (UTC)(link)
I never realized that characters couldn't pool credits under the current system, or that people without enough credits to access certain buildings wouldn't be able to live there even with a roommate who did have the correct amount of credits. So apparently all my characters have been doing it wrong all this time - they all either were or are living with someone who has more credits than them, or earning credits themselves and then housing people with none.

Basically this means that you can't have a 'breadwinner,' and people who are already settled when their friends show up through the rift can't take them in. Whether the system is changed to a currency/'allowance' type one or not, would there be any way to change this, or at least make the rules more clear? The last time I posted a job request for one of my characters, I specifically mentioned that Logan would be using his credits to help house all of the mutants, and was never told that that wouldn't be possible. So it seems there may be some confusion on the mods' end too, or at least, this isn't getting enforced at all.

Personally I'd prefer it if the status quo was changed so that 'rich' characters could help and provide for their friends, or that credits could be pooled together - with the strong preference people on Sacrosanct seem to have to live in communal housing situations (Spartan Base, Tronhaus, the Normandy Base, the trollhive) it seems unfortunate that new characters from these casts arriving through the rift/people they want to take in wouldn't be able to move in until they'd earned enough credits to afford it.
theuserabides: ([1982] no wait that's stupid)

[personal profile] theuserabides 2011-08-22 05:47 pm (UTC)(link)
Yeah, that sounds super weird to me. People like Flynn who are cheating can just cheat harder and make all their friends rich, so it's not a problem for them, but it does seem to penalize characters who aren't hackers.