http://singularitymods.livejournal.com/ ([identity profile] singularitymods.livejournal.com) wrote in [community profile] singularityooc2011-08-21 02:18 pm
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DISCUSSION TIEMS


Hello Singularity!

In an effort to get everything renovated and working smoothly, along with policies, we're also looking to renovate certain game mechanics. One thing we've noticed is there's been some confusion over how the Credit System works.

Credits are not a monetary system. By that we mean, once gained credits cannot be lost unless transferred to another resident (or if Hypatia feels really mean, taken away by her). How do they work? It's really pretty simple. Pretty much credits are less money and more of an 'access system'. There are no payments being made when credits are being used.

Residents who do not have the sufficient amount of credits for the services or items they want are barred from even accessing those buildings. For example, if your character only has 5 credits but wants to stay at a swanky hotel... Well, sorry. They won't even be allowed inside.

Proposed change: Changing credits from an access system to a multiplier for currency. For example, a character with 100 credits would be getting an allowance of say, 100k (Note, this isn't set in stone). This would allow purpose for the creation and running of businesses (and also auctions!) for reasons other than "bored and in need of a hobby. Currency would also allow characters with low or no credits the ability to obtain/buy high quality items just by earning money through other means (Don't want to work for the AI? Well you can still earn money being a bar tender/waitress for another resident).

Other suggestions are also welcome. We're also willing to answer other questions about the game setting (rather than policies) in this post and take other suggestions for possible changes.
theuserabides: (Default)

[personal profile] theuserabides 2011-08-21 11:57 pm (UTC)(link)
I think the system as it exists suits the flavor of the setting far better than the proposed alternative does. People are maybe getting hung up on the fact that credits aren't particularly granular? One credit is worth a lot. But adding granularity would also add a great deal of complication. Maybe the option of "breaking out" a credit into smaller units of exchange to be used between the residents? I dunno.

I have a slight preference for keeping things as they are, but as long as I can continue to completely ignore the economic system, I don't care strongly enough to protest a change.
Edited 2011-08-21 23:58 (UTC)
fight4theusers: ([comic] questioning)

[personal profile] fight4theusers 2011-08-23 07:36 pm (UTC)(link)
Flynn, what's money? o_o

(In all honesty though, I've been pretty much ignoring the credit system since y'know, this guy here has no concept of it. So however the thing goes he'll have to figure it out one way or another, or just keep mooching off Flynn living in the Tronhaus with no worries.)
Edited 2011-08-23 19:37 (UTC)
theuserabides: (Default)

[personal profile] theuserabides 2011-08-23 08:19 pm (UTC)(link)
An inefficient and inequitable method of managing system resources, why do you ask?

Flynn's okay with being mooched off.