http://singularitymods.livejournal.com/ (
singularitymods.livejournal.com) wrote in
singularityooc2011-08-13 04:43 pm
Entry tags:
Policy Discussion
Some of Singularity's players have questions about the game policies on AU character applications. This post has been put up to allow players to approach the staff to ask questions, offer suggestions, and voice concerns regarding those policies. The moderators are also available via IM/PM [contact information] if any player does not feel comfortable discussing their concerns in public.
As of the end of this application round (August 15th), AU applications will be closed until this matter can be resolved. This ban on AU apps does not apply to the exceptions listed in the AU policies (malleable protagonists and canon AUs).
As of the end of this application round (August 15th), AU applications will be closed until this matter can be resolved. This ban on AU apps does not apply to the exceptions listed in the AU policies (malleable protagonists and canon AUs).

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Cycle Change: Singularity's cycles don't allow for a lot in the way of of a break when it comes to app processing. A "Two for Reserves, Two for Apps", while good for lower-traffic games, doesn't work for the current traffic Singularity has coming in. The solution here is to pick a week - preferably one already covered during the 'two-on, two-off' cycle to devote to apps, while leaving three to handle reserves and other bits of modly business cuts down on the amount of traffic every month. Things might also seem to go faster if you pick a day when approvals and rejections get handed out.
App Processing: From what I understand, a number of mods- familiar with an apps canon - have to be present in order to get approvals and rejections, and you go through them one at a time. The solution here was pretty simple: Google Docs. From what I understand, mods usually have regular access to Google Docs. This allows each mod to - as apps filter in - read them and put their stance on the Google Doc - be it approval, rejection, revisions, or other. These can be peppered throughout the week on the apps that mods/app team can contribute on. Then a day (Let's say, for example, apps are processed 24 hours after submissions close.) is decided in which one mod can go through and give the copy-pasted acceptance spiel - or, if needed, a rejection spiel -, but the key here is to turn a majority voting into pseudo-majority. If mods and app team cannot reach a consensus, a rejection should be defaulted to. But only among those that know the canon. This allows more flexible scheduling between our mods, who are naturally very very busy with their home lives.
Policing Reserves - It should be stated that catching things in the reserve process saves both Singularity staff and Singularity applicants a lot of trouble. Catching reserves that might have issues - and warning applicants ahead of time - helps keep things functioning. Even if only half those that reserve apply, those that have been warned that their app might be likely to be judged harder that do apply are able to reasonably manage their case better - it may seem like policing or babysitting, but catching problems before their occur is the basis of being a moderator.
I had more, I'll think of it later on. There was a lot of stuff I was thinking about while not able to do anything this weekend. People are welcome to ask questions.
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I guess I don't see why applications take so long, then? AUs I can understand - especially with the rules as they are (but more on that later), when you guys can leave comments to each other and shoot back and forth on Googledocs all throughout the week? It seems like the system can and should be faster somehow. If you're using Google Docs to pepper out commentary on applications, shooting back and forth doesn't take long and often doesn't need to have everyone present.
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Currently apps are linked in a google doc in which we use for discussion on the particular app. The apps are always handled a 3-like-vote basis, rather than waiting for a majority rule.
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/is lavvy
Also I think the three week/one week system would help a lot with the appload, too. The game has picked up in speed significantly, so two weeks of apps is a little much. That gives applicants more time to think about who they want to reserve/app as well before they write the actual app.
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