✖ AGENT WASHINGTON. (
articletwelve) wrote in
singularityooc2013-01-04 07:43 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Game Plot Discussion + Poll
Hi, Sing. Larissa here with some notes, questions, and fun ticky boxes.
As I’m sure you’ve all noticed, we’ve slowed down a lot and are a much smaller game than we used to be. That’s okay! As long as people want to play here, I’m happy to mod at whatever pace works for you guys. I can work with however many players and characters we have for plots; numbers don’t really matter.
What does matter, though, is what you guys want. As far as I can tell, we’ve got two options on where to go from here.
Now, I personally prefer the plot-driven option. I’d be the first to admit that I’m not very good at coming up with slice-of-life events or teleporter malfunctions; it’s just not my forté. I have an easier time writing long plot arcs that focus on worldbuilding and furthering the game metaplot. I have about a year’s worth of metaplot ready to go, and probably longer if it gets played out, since there’s a lot of wiggle room.
However, since I write a lot of this stuff by myself, I need to know which to go for. I’m willing to do either, but either way I would rather not do a lot of work for something people aren’t interested in.
So it’s ticky box time!
I’d appreciate it if everyone could weigh in on this; I’d also love to hear any ideas or suggestions you guys have outside of what I’ve laid out. I love this game, and I’m not planning on it going anywhere -- I just need to know what you’re interested in playing.
As I’m sure you’ve all noticed, we’ve slowed down a lot and are a much smaller game than we used to be. That’s okay! As long as people want to play here, I’m happy to mod at whatever pace works for you guys. I can work with however many players and characters we have for plots; numbers don’t really matter.
What does matter, though, is what you guys want. As far as I can tell, we’ve got two options on where to go from here.
- Slice-of-life with regular events. This is about what Sing has been for the past few years, with player plots now and then to shake things up and occasional metaplot.
- Plot-driven with occasional events. This would directly tie into both the Hypatia plot from a few months ago and the game’s metaplot. Player characters would have large roles in shaping the game’s plot and world, with few limits. Many of the things hinted at in the game plot would be revealed over time, along with some big surprises that have yet to appear.
Now, I personally prefer the plot-driven option. I’d be the first to admit that I’m not very good at coming up with slice-of-life events or teleporter malfunctions; it’s just not my forté. I have an easier time writing long plot arcs that focus on worldbuilding and furthering the game metaplot. I have about a year’s worth of metaplot ready to go, and probably longer if it gets played out, since there’s a lot of wiggle room.
However, since I write a lot of this stuff by myself, I need to know which to go for. I’m willing to do either, but either way I would rather not do a lot of work for something people aren’t interested in.
So it’s ticky box time!
Open to: Registered Users, detailed results viewable to: All, participants: 11
Which direction would you rather see Singularity go in?
View Answers
Slice-of-life with regular events
0 (0.0%)
Plot-driven with occasional events
9 (81.8%)
I don’t care, I’ll play at Sing either way
2 (18.2%)
Neither (please comment)
0 (0.0%)
I’d appreciate it if everyone could weigh in on this; I’d also love to hear any ideas or suggestions you guys have outside of what I’ve laid out. I love this game, and I’m not planning on it going anywhere -- I just need to know what you’re interested in playing.
no subject
no subject
A possible suggestion could be to provide biweekly updates on what's going on in the station, and from there maybe suggest missions or something that would help drive the plot forward in some way? It sort of helps prevent the game from falling back into a slice-of-life routine.
no subject
no subject
I've seen it in other games and it's helped a bit in just making things more visible.