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singularityooc2011-12-15 05:05 pm
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Entry tags:
I N F O ; P L O T . S U G G E S T I O N S
suggestion box |
This page is for suggesting plot ideas (either player-driven events or general suggestions) for perusal by the mods. We encourage players to come up with and run their own events, and would be happy to help refine an idea to best suit the game setting and the other players. Don't want to run your own event? This is also the place to suggest general ideas, such as "I think we should have some kind of weather event where it storms for days and knocks out power and people have to work together" etc. We would also like to hear ideas for jobs. You want to hunt for ghosts in the empty hospitals? You want to space walk outside the station and fight zombies with a line gun? Tell us here! As for large scale player-driven events... |
large-scale action requests |
Large scale actions are player-driven game plots which will affect more than those directly involved in the planning. This can be anything from a bomb going off to a game show. In general, though, we only need to see a request form if an action will harm or threaten the population, including NPCs. We need mod approval for these kinds of actions not to discourage them because, again, almost anything will be approved. What we are looking out for is keeping these events from all getting lumped together, so we don't have a solid month of murders and general chaos. As with everything in Singularity, players can pretty much do what they want, we'd just ask for moderation. Some examples of large scale actions:
The general rule with large-scale actions, and any other big deal requests, is to provide a few days' lead time in case the mods need to discuss any of the details with you. We are not in a mindset to outright reject anything; rather, if something doesn't quite work for us, we'd prefer to talk it out, to see if there's not another solution. If your plot is going to require special items, such as finding a fully functional EMP in the Junkyard, please note that in the description here instead of going to the Item Request page. We can approve items on this page if they are related to a plot. |
Welcome to Sacrosanct. Please watch your step: |
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Resubmission, aww yee
Character Names: Vriska Serket, Terezi Pyrope (CRAU)
Character Journals:
Nature of the Action: Player plot
Explain in more detail how this will work: EVIL TWINS, HELL YEAH.
When the event begins, characters who use the teleporters will have a 50% chance of emerging from the other end with a shiny new clone alongside them. The teleporters can also glitch and send the clone to a completely different portal to give the clone the element of surprise. This clone is their ~EVIL TWIN~.
(Unless the character is already evil. Then the clone can be their eviller twin. Or their good twin. MUN DISCRETION, I GUESS).
Muns will play their own characters' twins, so what ensues is generally up to the individual. Basically, it's a chance to play a villain for a week! Custom-tailored trauma and mindfuckery for everyone! Yaaaaaaaay!
When do you expect this action to be carried out? ...whenever plots open up again? Er. Sometime in January would be lovely! Aaaand it'll last a week of in-game time.
Is this illegal and/or sure to have negative consequences?The clones will doubtless be engaging in illegal activity, yes. Evil illegal activity.
If so, do you have a plan for what's going to happen to your character? All twins will be killed off after a week, max - while many are likely to be killed off by players, I'd suggest some kind of failsafe to ensure there are none of them left standing post-plot. As the twins are pretty much just corrupted teleporter data, maybe have them spawn with a fatal flaw in their DNA that kills them off after a week, just in case?
Does this involve characters other than your own? Anybody who would like to opt in.
If so, have you gotten the other players' permission? Players who don't want their characters to spawn twins won't have to.
When this was submitted on the original plot suggestion thread, there was some concern about the number of doubles potentially being present on the station. As stated then, Michi and I are more than willing to put forth the extra work that might be needed to keep things organised if it means we get to retain the clone aspect of the plot (rather than it being a personality swap). We're also open to restrictions on the number of characters that can be cloned - one per mun, for example?
Test, just a test
(Anonymous) 2012-06-25 12:25 pm (UTC)(link)