http://singularitymods.livejournal.com/ (
singularitymods.livejournal.com) wrote in
singularityooc2010-06-28 09:06 pm
Entry tags:
I N F O ; D E A T H S

| so, you've died |
| When a character dies, they are respawned from the last teleporter they went through. Likewise, if characters attempt to leave Asphodel's orbit in a shuttle, Hypatia will remotely detonate the shuttle after 48 hours, and trigger spontaneous discorporation of the character's atomic structure, after which they'll respawn like under any other circumstances. Respawn works by recreating a character from their fundamental atomic state at the moment they pass through a teleporter. Hypatia stores all of this information in her visitor database, checked against previous records and updated for its certification. The backup includes the exact state of a person's brain chemistry and cognition patterns at the moment of teleportation, so it acts exactly like a save state. When a character dies and respawns, they will have forgotten everything that happened to them after going through that last teleporter. Note that this does not affect either in-game events or other characters' memories, but just that of the character respawning. Players are still completely accountable for any effect this may have on their CR. While we don't expect players to keep track of every single teleporter characters go through, we'd like players to give at least a best guess of how much time they have lost. This helps not only the mods but also the other players your character has CR with. There is no limit to the time between death and respawn. It may be instantaneous, or it can be up to several weeks later (if players want to use it for a hiatus). NOTE: Respawning is an experimental technology. One possible risk for respawning is accidental mutation. While the risk is small (below 0.00001%), and most mutations are harmless and invisible (the average human has over 100!), on occasion these can be dangerous (or embarrassing). At the moment it is left up to player discretion whether respawning will cause a defect. If the mods feel a character is dying and respawning too often, they may insist on a penalty. IMPORTANT! To keep this page clean, for all first deaths with a character, make a new comment. For all subsequent deaths, reply to your own comment. This will help things stay organized and expedite the process for players. |
| mutations and illness |
| Mutations gained from respawning can range from invisible mutations to skin conditions, allergies, impaired senses, etc. Major disabilities and life-threatening conditions like blindness, impaired motor function, bone deformities, and cancer are all possible, but need mod approval, and should be treated respectfully. Please keep in mind that Sacrosanct's medical facilities and the Underworld's illegal medical markets can both cure or effectively treat most conditions quickly and painlessly. All life-threatening conditions (for example, major organ failure) are treated immediately in Sacrosanct's hospitals, regardless of the character's work credits. Non-life-threatening defects, on the other hand, might require work credits to fix, or a heavy favor with someone in the Underworld. |
| abusing respawn |
We want the respawn system to be fun and helpful without opening it up for exploits. The following are things we consider abuses of the system:
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| Welcome to Sacrosanct. Please watch your step: |
| setting - gameplay - taken - application event archive - hiatus and drop - contact and faq maps and locations - requests - job board - deaths |

no subject
Character Journal:
Your Name: Jess
Date of Death: Aug. 6
Estimated Time Since Going Through a Teleporter: 1/2 hour
Major CR or Development Affected: nnnope
What Number Death is This For Them?: 1st
Are You Giving Them a Mutation?: Nope.