While I'm all for adding in capitalist ventures, I do feel this could potentially start mucking things up. For example, right now credits allow you to stay in a pretty swank house instead of making money. Would all resources that are credit-based (i.e. housing, food, robomaid, etc.) change over to a rent-based system? Currently, with your credits, you gain access to all that bracket's worth of materials. Would this be changed? i.e. a house is about 20 cred's worth of salary, so if you move straight into a higher tier you can't afford food, or... and so on?
I understand that it'd still be pretty handwavy, but I think this does start complicating what was before a pretty clean system a little. Just my two cents on the topic - once again, I do like the idea of some sort of salary system to allow for lucrative businesses for those who want to manage that sort of thing. (More freedom = awesome!) The only issue I have is that if the credit system already confuses players on occasion, the salary system may lead to more confusion (whether people assume it to be a core game mechanic or something similar) than before.
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I understand that it'd still be pretty handwavy, but I think this does start complicating what was before a pretty clean system a little. Just my two cents on the topic - once again, I do like the idea of some sort of salary system to allow for lucrative businesses for those who want to manage that sort of thing. (More freedom = awesome!) The only issue I have is that if the credit system already confuses players on occasion, the salary system may lead to more confusion (whether people assume it to be a core game mechanic or something similar) than before.