Credits are still determining characters' housing and credit brackets, though. So even if they get paid chits by working at a diner, if they don't have any credits they still have to live in the barracks. And the question about building up chits was answered in the announcement:
"Someone at the low end of the range will be just able to cover those expenses, and someone at the high end will have chits left over at the end of the month."
Chits can't buy housing and from what I see, building up a large amount of chits won't increase your credit bracket and can't be converted to credits. And like you said, we already have characters that are rich already, so it's not as though this is breaking the system.
I do know that there were some problems with the old system too, with people assuming that credits basically were cash. This is more ironing out the differences between credits and cash so that people that would like their characters to go on ill-advised shopping sprees or blow all of their money on a can of Uranium for plot/CR/fun times can, without worrying that it will somehow de-grade the housing they can live in.
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"Someone at the low end of the range will be just able to cover those expenses, and someone at the high end will have chits left over at the end of the month."
Chits can't buy housing and from what I see, building up a large amount of chits won't increase your credit bracket and can't be converted to credits. And like you said, we already have characters that are rich already, so it's not as though this is breaking the system.
I do know that there were some problems with the old system too, with people assuming that credits basically were cash. This is more ironing out the differences between credits and cash so that people that would like their characters to go on ill-advised shopping sprees or blow all of their money on a can of Uranium for plot/CR/fun times can, without worrying that it will somehow de-grade the housing they can live in.