scorpiowned: (Default)
i swear to god (dexter grif) ([personal profile] scorpiowned) wrote in [community profile] singularityooc 2012-01-13 03:53 am (UTC)

that's what was unique about the system though, and if you didn't want to trade a credit, why not trade a favor yourself? fix a meal, repair a weapon, etc. this looks cool and shiny at first but it seems... idk unnecessary and it makes it just like every other game in that respect.

plus, it's messy and unclear at first glance. are credits completely useless as far as buying things go now? let's say they are and you can only build up chits, which i think is the case here... okay, what if a character doesn't use all their chits? are the extras erased at the end of the month or do they roll over? and if you build up a huge rollover amount, does your credit bracket increase? and even if it does or doesn't, we'll still end up with hellarich characters. either those with high credits already or those who just don't spend much each month. all these chits are just going to build and build. at least credits didn't multiply themselves every month.

idk i'm just bummed that we have a whole new system when the credits was one of the reasons i was attracted to the game, and plus after that poll i figured we wouldn't have to worry about it changing. with this, sure it sounds fun, but it looks convoluted and it's nothing unique. it'll fall to the wayside within two months, probably, which is a bummer, and it'll probably give the job board the boot. because why take up hypatia's jobs when you can work at a diner run by a pc and get paid chits there?

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