[identity profile] singularitymods.livejournal.com

suggestion box
This page is for suggesting plot ideas (either player-driven events or general suggestions) for perusal by the mods. We encourage players to come up with and run their own events, and would be happy to help refine an idea to best suit the game setting and the other players. Don't want to run your own event? This is also the place to suggest general ideas, such as "I think we should have some kind of weather event where it storms for days and knocks out power and people have to work together" etc.

We would also like to hear ideas for jobs. You want to hunt for ghosts in the empty hospitals? You want to space walk outside the station and fight zombies with a line gun? Tell us here!

As for large scale player-driven events...
large-scale action requests
Large scale actions are player-driven game plots which will affect more than those directly involved in the planning. This can be anything from a bomb going off to a game show. In general, though, we only need to see a request form if an action will harm or threaten the population, including NPCs.

We need mod approval for these kinds of actions not to discourage them because, again, almost anything will be approved. What we are looking out for is keeping these events from all getting lumped together, so we don't have a solid month of murders and general chaos. As with everything in Singularity, players can pretty much do what they want, we'd just ask for moderation.

Some examples of large scale actions:
  • "I have a neurotoxin which causes temporary amnesia and disorientation I want to release into Kurzweil's vents."
  • "I have already found the Underworld and want to kidnap one of the insurgents to interrogate her."
  • "I want to kidnap Agent Texas and hold her hostage for ransom on the network."
  • "I want to hack into Sacrosanct's confidential records to see if I can find something."
To request a large-scale action, comment with the following:

The general rule with large-scale actions, and any other big deal requests, is to provide a few days' lead time in case the mods need to discuss any of the details with you. We are not in a mindset to outright reject anything; rather, if something doesn't quite work for us, we'd prefer to talk it out, to see if there's not another solution.

If your plot is going to require special items, such as finding a fully functional EMP in the Junkyard, please note that in the description here instead of going to the Item Request page. We can approve items on this page if they are related to a plot.

Welcome to Sacrosanct. Please watch your step:
setting - gameplay - taken - application
event archive - hiatus and drop - contact and faq
maps and locations - requests - job board - deaths
[livejournal.com profile] singularity_rpg (network) - [livejournal.com profile] singularitylogs (logs community)
[livejournal.com profile] singularityooc (OOC community) - [livejournal.com profile] singularityderp (crack and memes community)


Large-scaled player plots are currently closed. Plot suggestions may still be posted, but will not be reviewed until player plots reopen.
[identity profile] singularitymods.livejournal.com
DISCUSSION TIEMS


Hello Singularity!

In an effort to get everything renovated and working smoothly, along with policies, we're also looking to renovate certain game mechanics. One thing we've noticed is there's been some confusion over how the Credit System works.

Credits are not a monetary system. By that we mean, once gained credits cannot be lost unless transferred to another resident (or if Hypatia feels really mean, taken away by her). How do they work? It's really pretty simple. Pretty much credits are less money and more of an 'access system'. There are no payments being made when credits are being used.

Residents who do not have the sufficient amount of credits for the services or items they want are barred from even accessing those buildings. For example, if your character only has 5 credits but wants to stay at a swanky hotel... Well, sorry. They won't even be allowed inside.

Proposed change: Changing credits from an access system to a multiplier for currency. For example, a character with 100 credits would be getting an allowance of say, 100k (Note, this isn't set in stone). This would allow purpose for the creation and running of businesses (and also auctions!) for reasons other than "bored and in need of a hobby. Currency would also allow characters with low or no credits the ability to obtain/buy high quality items just by earning money through other means (Don't want to work for the AI? Well you can still earn money being a bar tender/waitress for another resident).

Other suggestions are also welcome. We're also willing to answer other questions about the game setting (rather than policies) in this post and take other suggestions for possible changes.
[identity profile] singularitymods.livejournal.com
An image in pinks and oranges of an annular space station orbiting a small planet studded with towers that reach into space. Other planets hover nearby, and a few stars show through the nebular dust in the background.
so, you've died
When a character dies, they are respawned from the last teleporter they went through. Likewise, if characters attempt to leave Asphodel's orbit in a shuttle, Hypatia will remotely detonate the shuttle after 48 hours, and trigger spontaneous discorporation of the character's atomic structure, after which they'll respawn like under any other circumstances.

Respawn works by recreating a character from their fundamental atomic state at the moment they pass through a teleporter. Hypatia stores all of this information in her visitor database, checked against previous records and updated for its certification. The backup includes the exact state of a person's brain chemistry and cognition patterns at the moment of teleportation, so it acts exactly like a save state.

When a character dies and respawns, they will have forgotten everything that happened to them after going through that last teleporter. Note that this does not affect either in-game events or other characters' memories, but just that of the character respawning. Players are still completely accountable for any effect this may have on their CR.

While we don't expect players to keep track of every single teleporter characters go through, we'd like players to give at least a best guess of how much time they have lost. This helps not only the mods but also the other players your character has CR with.

There is no limit to the time between death and respawn. It may be instantaneous, or it can be up to several weeks later (if players want to use it for a hiatus).

NOTE: Respawning is an experimental technology. One possible risk for respawning is accidental mutation. While the risk is small (below 0.00001%), and most mutations are harmless and invisible (the average human has over 100!), on occasion these can be dangerous (or embarrassing). At the moment it is left up to player discretion whether respawning will cause a defect. If the mods feel a character is dying and respawning too often, they may insist on a penalty.

Fill out the following form to report your character's death:


IMPORTANT! To keep this page clean, for all first deaths with a character, make a new comment. For all subsequent deaths, reply to your own comment. This will help things stay organized and expedite the process for players.
mutations and illness
Mutations gained from respawning can range from invisible mutations to skin conditions, allergies, impaired senses, etc. Major disabilities and life-threatening conditions like blindness, impaired motor function, bone deformities, and cancer are all possible, but need mod approval, and should be treated respectfully.

Please keep in mind that Sacrosanct's medical facilities and the Underworld's illegal medical markets can both cure or effectively treat most conditions quickly and painlessly. All life-threatening conditions (for example, major organ failure) are treated immediately in Sacrosanct's hospitals, regardless of the character's work credits. Non-life-threatening defects, on the other hand, might require work credits to fix, or a heavy favor with someone in the Underworld.
abusing respawn
We want the respawn system to be fun and helpful without opening it up for exploits. The following are things we consider abuses of the system:
  • Excessive deaths in a very short time frame.
  • Spawncamping, whether or not it's a legitimate IC strategy.
  • Using respawn to escape consequences of character actions.
As stated elsewhere, in-character actions mean in-character consequences. Whether a relationship or a murder plot, players cannot use respawn-induced amnesia as a CR reset. Characters are always accountable for their crimes, regardless of whether they remember them. As for relationships with other characters, let us remind you that amnesia never saved anyone's love life.

Welcome to Sacrosanct. Please watch your step:
setting - gameplay - taken - application
event archive - hiatus and drop - contact and faq
maps and locations - requests - job board - deaths
[livejournal.com profile] singularity_rpg (network) - [livejournal.com profile] singularitylogs (logs community)
[livejournal.com profile] singularityooc (OOC community) - [livejournal.com profile] singularityderp (crack and memes community)
[identity profile] singularitymods.livejournal.com

An image in pinks and oranges of an annular space station orbiting a small planet studded with towers that reach into space. Other planets hover nearby, and a few stars show through the nebular dust in the background.
about requests
This is an all-purpose page for requesting the most common things you'd need mod permission for. In general, characters in Singularity enjoy broad freedoms with what they can do and acquire; it's only high-risk, rare and/or questionable items that will need to be cleared in advance. Don't worry-- almost all requests will have no problem whatsoever being approved, and if we have some concerns, we're much more likely to discuss it with you than reject anything.

This is also the page to request canon updates for your characters.
item requests
items from the junkyard
Characters can obtain raw materials from the Junkyard, aka Zone 00, the string room where they appeared when first arriving on Sacrosanct. Scrap metal, raw elements, structures and devices can all be found here. Most of these materials, like metals and normal devices (music players, carpentry tools, computer hardware) do not need to be requested here; just assume your character found them. If it's something more advanced or dangerous, we'd appreciate it if you erred on the side of caution and checked it with us first.

Some items you might find in the Junkyard that you can request (not an exhaustive list):
  • Guns
  • Advanced computer equipment
  • Dangerous and/or fictional elements
  • Alien technology
  • Premodern technology
  • Small dinosaurs
In general, living creatures are okay so long as they aren't pests or very large or dangerous. So, no tribbles, sorry.
items from asphodel
The Underworld is a nomadic black market and insurgency group which continually changes locations in the tunnels of Asphodel. This is the place to find all the illicit things you aren't likely to find in the sterile environment of the orbital. These include everything from harmless but illegal program mods to stimulants, hardcore drugs, experimental body modifications and prostitution.

Characters looking to augment their bodies or find illicit space-aged substances can find them here. Of course, keep in mind two things: everything comes at a price, and not everything can be smuggled back onto the station.

Some items you might find in the Underworld that you can request (again, not exhaustive):
  • Artificial limbs
  • Artificial organs
  • Body armor
  • Pet automatons
  • Drugs
Pornography and small to medium amounts of drugs do not need a request form. Large amounts of drugs meant for dealing, however, will need approval.

To request an item, comment with the form below:
canon updates
Canon updates are going to work a little differently in Singularity than in other games. Instead of characters "going home" and returning, the IC explanation for canon updates is this:

Any character that appears on Sacrosanct is, at the moment BEFORE he/she/it comes through the space/time rift, understood to be at the most updated version of their canon. This is a floating state for those characters with unfinished canons. The rift is responsible for concealing memories and even changing the physical forms of those who pass through it. For example, a character who loses their hand and has it replaced by a chainsaw may appear in Sacrosanct with their flesh hand fully intact and no memory of the chainsaw. However, because the rift interacts with the teleporters on the station (there is, in fact, a teleporter just inside the rift itself that seems to still be connected to the rest of the network, but cannot be physically accessed), any time a character uses a teleporter he/she/it runs the "risk" of being canon updated. Memories may appear and even physical changes may occur. So our example character might walk into one teleporter with his hand and out another teleporter with his chainsaw, suddenly remembering the events that led up to it.

How exactly is this possible? Hypatia isn't quite sure and likes to pretend things that are beyond her ability to predict don't exist, and the rift itself doesn't answer questions.

Some players may wish to canon update their characters with new items or equipment. If the item in question is larger than would feasibly fit inside a regular teleportation unit (which is meant to accommodate one or two people at a time), the character being updated will find themselves spat out from a teleporter nearest the Junkyard, and their item will be waiting for them there if the character chooses to go look.

Please note that characters are welcome to request items without requiring a canon update. For example, if you want to request Kevin Flynn's lightcycle for Sam instead of his substandard Grid lightcycle, but don't want to update Sam to that particular part of the movie, the Kevin Flynn lightcycle can be requested as a simple item request without a canon update. In that scenario, however, the piece of equipment in question may or may not be unfamiliar to the character, and that must be reflected in their actions accordingly.

To request a canon update for your character, comment with the form below:

Welcome to Sacrosanct. Please watch your step:
setting - gameplay - taken - application
event archive - hiatus and drop - contact and faq
maps and locations - requests - job board - deaths
[livejournal.com profile] singularity_rpg (network) - [livejournal.com profile] singularitylogs (logs community)
[livejournal.com profile] singularityooc (OOC community) - [livejournal.com profile] singularityderp (crack and memes community)

[identity profile] singularitymods.livejournal.com
An image in pinks and oranges of an annular space station orbiting a small planet studded with towers that reach into space. Other planets hover nearby, and a few stars show through the nebular dust in the background.
the world of singularity
Project 916c, Asphodel, and its orbiting terraforming station Sacrosanct, are located near the galactic core of what may or may not be the Milky Way. Asphodel is a slightly irregular Mars-sized (20,000 km circumference) planet encircled by the station (30,000 km circumference), with a lifebearing capacity of 23,000 and 281,000,000 respectively.

In short? You just ended up somewhere huge.

For that reason, mapping the entire playing space is not just difficult, it's impossible. Each of Sacrosanct's 16 metropolises are subdivided into over 500 town-sized neighborhoods, intelligently designed to ensure everything a resident could possibly need is close at hand. It's not that we won't give you the maps for all this; it's just that we can't.

That said, the following guide provides an overview of Singularity's locations and a few key visual guides. It's not the sum of what Asphodel or Sacrosanct have to offer, but it should give you an idea.
sacrosanct
A circular, sepia-toned schematic diagram divided into sectors, each marked with a zone designation, including 00, the Junkyard, at the bottom, and the Rear Shipping Berth at the top.
Sacrosanct is divided into 32 alternating garden and residential zones, numbered 01 through 16. Most are fairly regular in size, although there are exceptions.

The station's ecosystem is so designed as to be self-regenerating. A single, Mississippi-sized river runs the entire center length of the orbital, with tertiaries, synthesized rotation and the wild zones' natural waterfall, rock and sand formations ensuring continual flow and highly accurate filtration. Oceanic zones, volcanic zones, rain forests and other natural areas all support a self-perpetuating, completely stable (to within the limits of measurement uncertainty) internal weather system. Even if Sacrosanct's automated farms and animal ranches were to cease operation today, the completely wild zones would afford enough sustenance to keep a quarter of a billion people thriving for centuries, provided nobody hogs all the honey bees.

Networked invisibly throughout Sacrosanct's 32 zones (34, when including Zone 00/the Junkyard and the Rear Shipping Berth) are high-powered cameras, holographic projectors, string resonators and quantum teleporters. As a result, no part of Sacrosanct is ever remote. Not only can characters easily reach any part of any zone in seconds via teleportation, but advanced touchable holography and augmented reality allow users to literally be in two (or more) places at once. A good thing, too, because otherwise you'd never see even a millionth of it.
sacrosanct's 32 life-support zones
00the Junkyard. Sacrosanct's former shipping berth, now home to a spacetime membrane fissure.
G01Garden Zone 01. Small jungle. Llama ranches. South American-style farmland.
R01Residential Zone 01 - Kurzweil. Variant A template. 512 neighborhoods. Starting location for all visitors.
G02Garden Zone 02. Swampland. Scenic tours available.
R02Residential Zone 02 - Hawking. Variant B template. 508 neighborhoods. Science museum and quantum engineering library.
G03Garden Zone 03. Woodland, cliffs, high mountains. Hiking and cave exploration.
R03Residential Zone 03 - Guin. Variant C template. 533 neighborhoods. Marine center, Olympic-standard aquatic training centers.
G04Garden Zone 04. Meadows and plains, forests, mid-range mountains. Camping destination.
R04Residential Zone 04 - Lente. Variant D template. 510 neighborhoods. Largest theaters on Sacrosanct. Theme parks.
G05Garden Zone 05. Sub-arctic forest. Canadian-style tree-products harvesting. Snow.
R05Residential Zone 05 - Gibson. Variant A template. 512 neighborhoods. Best shopping centers for body mods.
G06Garden Zone 06. Arctic zone. Glacier hiking. Best approached in scheduled winter seasons.
R06Residential Zone 06 - Doctorow. Variant B template. 508 neighborhoods. Media and culture library. Gaming epicenter.
G07Garden Zone 07. Sub-arctic plains, summer fields. Primary alcohol refineries.
R07Residential Zone 07 - Stross. Variant C template. 533 neighborhoods. Parks, major tradeboards. Best lobster restaurants.
G08Garden Zone 08. Swamps and jungle. Perfect for soldiers.
R08Residential Zone 08 - Hayles. Variant D template. 510 neighborhoods. Center for cybernetization and body transfer.
G09Garden Zone 09. Desert zone. Major purification plants.
R09Residential Zone 09 - Jardin. Variant A template. 512 neighborhoods. Home of the famous Unicorn Chaser museum!
G10Garden Zone 10. High desert, dry lakebeds. Ideal for offroading.
R10Residential Zone 10 - Katayama. Variant B template. 508 neighborhoods. Rare octopus aquarium, Little Big Akihabara.
G11Garden Zone 11. Mountainous zone, cliffs and caves. Memorable box canyons!
R11Residential Zone 11 - Steakley. Variant C template. 533 neighborhoods. War history museum, currently closed.
G12Garden Zone 12. Volcanic zone. Excellent extreme sports destination.
R12Residential Zone 12 - Herbert. Variant D template. 510 neighborhoods. Famous spice markets.
G13Garden Zone 13. Oceanic zone. Attractive beachfronts, cliffs.
R13Residential Zone 13 - Kress. Variant A template. 512 neighborhoods. Sleep therapy centers, long-rest hotels. Shopping centers.
G14Garden Zone 14. Dense forest, animal ranches.
R14Residential Zone 14 - Shirow. Variant B template. 508 neighborhoods. Major shopping centers now holding their annual cyberbrain sale!
G15Garden Zone 15. Dense forest, animal ranches.
R15Residential Zone 15 - Banks. Variant C template. 533 neighborhoods. Library of Pan-Dimensional Cultures: major resource on all universes known to Hypatia.
G16Garden Zone 16. Deep mountain valleys, mixed snow and spring zones.
R16Residential Zone 16 - Niven. Variant D template. 510 neighborhoods. Lampshade warehouse.
An interior view of Sacrosanct, centered on an obviously artificial, semi-circular lake spanned by a walkway and bordered by fountains and groves of trees. The structure of the station is clearly visible overhead.
The residential zones are each pristine, future-minded mega-metropolises subdivided into more than 500 neighborhoods apiece. These neighborhoods are based off of more than a hundred aesthetically consistent templates, mirrored and remixed to make sure that while all residential areas are familiar, nothing is dizzyingly repetitive. High-rises, entertainment districts, parks and other recreational features are all immediately accessible, and thanks to realtime augmented reality navigation, you only have to get lost if you want to.

Although long distances are crossed by teleporter, walkways, flying shuttles, transport platforms and silent high-speed rail are also common. Of course, given the scale in comparison to its population, traffic congestion really isn't an issue.

It would be impossible to exhaustively list each of the residential zones' features. They are, simply put, havens for humanity. Anything you would expect to find in a major metropolis is here.

Some common destinations, services and commodities include:
  • housing: barracks/youth hostels, small apartments, large apartments, luxury apartments, hotels.
  • food: soup kitchens, fast food, sit-down restaurants, luxury restaurants, crazy avant-garde restaurants, normal and gourmet grocery stores, specialty markets, pet food, fueling stations.
  • recreation: parks, gyms, theaters, bars, clubs, museums, libraries, arcades, theme parks, racing tracks, golf courses, game fields, etc.
  • shopping: clothing, accessories, gadgets, wearable computing, games, ebooks, applications, mods.
  • hospitals: fully-equipped for emergency and non-emergency procedures.
  • clinics: fully prepared to dispense whatever happy pills you ask for.
  • child care: day cares, schools, automated nannies.
  • repair stations: tune-ups and mods.
A sepia-toned infographic, showing an annular station schematic and an enlarged view of a Kurzweil neighborhood, with an inset text information box about the zone.TRANSCRIPTION:Sacrosanct secure navigation systemResidential Zone 01Neighborhood 117 of 512Kurzweil informationcapacity: 12.3 milliontemplate: A varianthistory: Kurzweil is name for 21st century human futurist Raymond Kurzweil, who famously proclaimed that mankind was on the verge of complete social and technological transformation.recommended sites: fountains and theaters.

A futuristic city at night, seen from a balcony. Tall, narrow skyscrapers and low domes are wreathed with clouds. In the foreground are sleek vehicles, presumably flying craft.
Light emitters along the inner wall control day and night features, following a conventional human 24-hour day. Synthesized sunlight is balanced to create a naturalistic emission rate, but isn't as harmful as Earth's sun. Those wishing to tan will have better results in indoor salons. Sacrosanct's weather system is also carefully designed in accordance with the natural atmospheric conditions generated by the garden zones. However, owing to the tedium of the activity, station AI Hypatia doesn't always forecast phenomena in advance.

Visitors to the station have general access to all public areas. Upon arrival, they are pointed toward the free hostels and soup kitchens; moving into a private apartment and gaining access to other food options requires work credits. The hostels are clean, maintained by automatons, and generally set with bunk beds and common areas accommodating 25 men, 25 women, and three cargo-sized entities. There are dozens of them in any given city, but they don't offer a great deal of personal space or security.

Housing standards are universal across Sacrosanct, and there are no "poor" or "unsafe" districts unless residents make them that way. Apartment sizes and features scale up according to a resident's work credits, going from studios and modest one-bedrooms all the way up to occupying entire upper floors of a building. More luxurious apartments will come fitted with automatic maids and cooks. Most automatons are stored within apartment walls and navigate on tiny seam-rails, cleaning designated areas; however, android and gynoid servants do exist. Visit the Job Board for a more complete breakdown of housing and service availability by credits.

In the foreground, a figure, likely human and presumably parachuting, falls spread-eagled toward a jungle growing on the edge of a bay. The sun is either rising or setting in the background, and the silhouette of a long suspension bridge can be seen.
Teleporters are large, distinctly-designed gray metal pillars that many residents may notice are able to fit occupants much larger than the rest of the station seems to accommodate--typically about 30 feet. These are lit from the inside and out, operate at all hours, and are spaced quite frequently in most residential areas. Characters use their wearables to program their destination prior to stepping into the teleporter. If they die after emerging at their destination, they are automatically respawned at that destination point, with (usually) no genetic or cognitive loss.

Garden zones can be entirely wild, entirely farm and ranch, or most commonly a mixture of both. Teleporters are more infrequent in garden zones, usually housed in rock alcoves or near farms. Visitors can check out shuttles, hiking and camping equipment near most garden zone teleporters. Oceanic zones include beaches and cliffs, but the water spaces are wide enough to lose sight of land when sailing out to the middle. Animals are plentiful even outside of ranches, and while most are the conventional Earth variety, visitors may occasionally run into something more exotic.

Formally known as UTC Project 916c, the rough rock was nicknamed Asphodel by the initial human survey team. Arranged evenly over its surface are carbon plant stations designed to force-engineer the elemental conditions which will give rise to a life-bearing planet.

The carbon plants are completely automated, although they have maintenance walkways and ladders in the event a human repair crew is needed. The major pylons each stand about 70 stories tall and are usually completely visible from Sacrosanct, unless there's storm cover. Which there often is.

A dark volcanic region with a clouded red sky. In the right background is an erupting volcano, and in the distance a terraforming tower is visible.
To stand on the surface of the planet--which isn't advisable under any circumstances--would be akin to standing on the crust of an active, planet-wide volcano. Volcanic activity is common across the planet, and the heat and toxic atmosphere are forbidding to most organics. Synthetic organisms can occasionally withstand it, but not without some damage to their casing or wiring.

At present, while automatons work to modify the atmosphere, life on Asphodel is restricted to the carbon plant stations and deep subterreanean maintenance tunnels, which criss-cross the entire planet's crust. Many of these maintenance tunnels are in disrepair and can pose hazards for inhabitants. However, even the tunnels without oxygen typically have their outer-wall heat shielding intact, ensuring that the surface temperature won't boil visitors alive.

An industrial-looking area that seems like it could be subterranean, lit in oranges, with long, slanted support beams festooned with cables spreading over what might be a staging area for shipping or construction.
Officially, Asphodel is deserted of human life. Unofficially, the tunnels are home to a nomadic insurgency group known as the Underworld. This group of cyborgs, cast-outs, and terrorists might have their origins among the original human survey team, or they may be outsiders just like the visitors to the station. Their location is constantly shifting, to stay one step ahead of Hypatia's roaming automaton patrols. Gaining the Underworld's trust, and learning its current location, are much the same task. Characters who think they may have business on the black markets or want to learn more about the insurgency's fight against Hypatia have to gain the trust of Lev first. Or just snoop onto one of his transmissions, if they can.

There are teleporters arranged around Asphodel just like those on the orbital. However, they only exist along grid lines, meaning an awful lot more walking or tram time. Due to Sacrosanct's orbital spin moving faster than Asphodel's natural rotation, quantum teleportation between the planet's surface and the station is impossible. Travel between them is accomplished by short-range shuttle instead.

Characters who wish to visit Asphodel may do so freely, provided they observe a one month visitation limit. After that time, the station habitation certification printed on their atomic structure expires, and station airlocks will not recognize them. Characters who find themselves locked out can use the network to petition Hypatia for readmittance.

There is one loophole to this system, although it's not a pretty one. If a character's last teleportation is on Sacrosanct, and they die on Asphodel without going through any planetside teleporters in between (good luck) they will respawn on the station, regardless of how long they have been on Asphodel. Dying on Asphodel and respawning on Sacrosanct will automatically reset the certification to normal.

Crime on Asphodel is regulated solely by the Underworld, which, while cutthroat, dislikes outsiders coming in to disrupt a careful balance. Particularly, because the insurgency does not under any circumstances use teleporters, death is a permanent condition for them. For this reason, check the Requests page before having your character do something that's going to get them a double helping of mob justice.

Welcome to Sacrosanct. Please watch your step:
setting - gameplay - taken - application
event archive - hiatus and drop - contact and faq
maps and locations - requests - job board - deaths
[livejournal.com profile] singularity_rpg (network) - [livejournal.com profile] singularitylogs (logs community)
[livejournal.com profile] singularityooc (OOC community) - [livejournal.com profile] singularityderp (crack and memes community)
[identity profile] singularitymods.livejournal.com
An image in pinks and oranges of an annular space station orbiting a small planet studded with towers that reach into space. Other planets hover nearby, and a few stars show through the nebular dust in the background.
hiatus
Sometimes you need a vacation. Players can choose to hiatus for up to one month. Longer than that requires mod approval--please contact us if you're going to be away for longer than that period.

During hiatus, characters can go on autopilot (doing their normal day-to-day), get lost in one of the garden zones, be dead (fill out a form on the Death page, please!), or whatever else pretty much explains their absence in the game. You are responsible for coordinating with any CR partners about handwaving permissions.

To hiatus, comment with the following:

drop
We're sorry to see you go! In order to drop a character, please fill out the following:


There is no grace period after a drop form is submitted, so please drop with care. After a character is removed from the Taken Characters page, you will have to reapp from scratch.

Thank you for playing at Singularity!

Welcome to Sacrosanct. Please watch your step:
setting - gameplay - taken - application
event archive - hiatus and drop - contact and faq
maps and locations - requests - job board - deaths
[livejournal.com profile] singularity_rpg (network) - [livejournal.com profile] singularitylogs (logs community)
[livejournal.com profile] singularityooc (OOC community) - [livejournal.com profile] singularityderp (crack and memes community)
[identity profile] singularitymods.livejournal.com
APPLICATIONS ARE CLOSED
They will open on 01/08
RESERVES ARE OPEN
They will close on 01/08

An image in pinks and oranges of an annular space station orbiting a small planet studded with towers that reach into space. Other planets hover nearby, and a few stars show through the nebular dust in the background.

app and character limits
Players may app up to two characters per app round, and can play up to a maximum of ten. Moderators reserve the right to restrict how many characters a current player may apply for if it appears they are having difficulty maintaining activity with their existing characters. While not an absolutely immutable rule, before a player applies for further characters, we would like to see one post a month from all their characters already in the game or regular commenting on other characters' posts. This is not an AC requirement and no one will be removed from the game for not meeting it. It is a guideline to help ensure that our players can keep up with their character load.

Since we accept AU characters and characters with CR from other games, we have a restriction on how many copies of a character can be in the game at a time before they become unavailable. As such, only one canon, one AU, and one other game CR AU will be accepted, for a total of three different versions. In the case of malleable protagonists, we allow three different versions. That could be three "canon" versions, or two canon and a CR AU, or any other combination. This is still the same effective cap in number as for other character types, but includes a little flexibility about how we define AUs for the purposes of the game, since any two Couriers or Grey Wardens can be very different, yet equally canonical.

During the app round, a mod will reply with acceptance, rejection, or request for revisions as soon as possible. Please note that the mods and app team make a strong effort to respond to apps in the order received, but the mods may appear to skip over some apps depending on their familiarity with the canon or because of ongoing discussion amongst the team. Some apps are easier calls than others, but no app is ignored. If you would like to know the status of your application at any time, please ask a mod. When apps are closed, (stated in the status block at the top of this page) reserves will open here.
what is appable
For the most part, any character is appable, provided the player can demonstrate the ability to play them. Singularity accepts characters from all media, with a few exceptions:
  • Media not available in English in any form, even fan translations.
  • Fan characters.
  • Real people, unless deceased and from a fictionalized portrayal. (Examples: The American Founding Fathers from 1776, Nicola Tesla from The Prestige, William Shakespeare from Shakespeare in Love.)
  • Mythological/folkloric characters, unless taken from a specific adaptation. (Examples: Hades from Disney's Hercules, the Archangel Gabriel from Hellblazer, Constantine, or The Prophecy, Amaterasu from Okami.)
Singularity does accept minor characters with little canon, but we require that the application thoroughly flesh out their personalities with well-reasoned extrapolation from what canon information is available.

Occasionally, a rapidly-developing canon like Homestuck or Red vs Blue may throw plot curveballs. For well-established characters, this is not usually a problem, but minor characters may be substantially altered by new information. While not strictly banned, if your character is likely to be affected by revelations in the near future, we ask that you hold off on an application until the story arc is resolved.
original characters
Original characters are welcome, but only from existing players. This might seem unfair to some applicants, but we'd like to see how a player performs with someone else's character before playing their own. OC apps are given closer scrutiny than fandom apps, because we are essentially serving as editors in their case. Fandom characters have already been through the editorial process, and have been vetted for inconsistencies and implausibility. (Some more successfully than others, but we work with what we have.)
playing closely-related characters
As a general rule, a single player is not allowed to app two closely-associated characters. These would be siblings, lovers, close companions or rivals, etc, regardless of whether one is canon and one is AU. An exception is made for characters who naturally "go together." For example, 3 and 4 from 9, or Doc infected with O'Malley from Red vs Blue (since O'Malley has a different personality inside Doc as opposed to inside someone else). Players don't have to app pairs like these together, but they have the option. Additionally, both characters will count toward your character limit, so please app wisely.

Another exception: characters with multiple personalities, whether perfectly healthy and functional or resulting from a psychological condition like Dissociative Identity Disorder can arrive with those personalities intact, and will count as only one character, regardless of how many identities they have.
playing physically-incompatible characters
Characters that are physically incompatible with the human-scaled, O2 environment of the station may be converted to a more compatible state--for instance, Na'vi from Avatar would be able to breathe oxygen, and Omega Supreme from Transformers might find himself only as tall as Optimus Prime. Characters without independent bodies (for example, the AI Cortana from Halo) have the option of being inserted into a mechanical body or some sort of mobile platform. They can always switch out to another body later.

If you have a character with attributes not covered here and are not sure how they might live in Singularity, please visit the Contact page to speak to a mod or app team member.
apping from alternate universes or timelines
Singularity accepts multiples of all characters, but only one "canon"/original universe (OU) version of anyone. All others have to be alternate universe (AU). The least complicated AUs are the canon AUs, like the Kingdom Hearts versions of Square Enix characters or the various Commanders Shepard from Mass Effect. "Canon AU" is something of a misnomer; malleable protagonists and canons with multiple continuities are equally canonical and the apps are judged as such, but any duplicates are considered AUs for game bookkeeping purposes, such as community tags and caps on the number of multiples. Player-made AUs are also appable. However, this doesn't mean that any given player-created AU is going to be a good match for the game. You should be able to explain convincingly why your version of the character fits and will be playable while remaining recognizably a canon character.

For instance, Commander Shepard can plausibly be male or female because the setting of Mass Effect is gender-egalitarian and the story does not change more than superficially with the player's choice of gender for their Shepard. On the other hand, an AU where Commander Shepard was not human--say, a Turian--would require the plot of the Mass Effect games to be entirely rewritten because it would change everything about the background and motivations of the character, and would make no sense without substantially altering the sociopolitics of the universe.

A case where gender would matter is for a Disney princess like Ariel from The Little Mermaid or Belle from Beauty and the Beast. Because of the gender roles assumed by the setting and the major effect this would have on the character's relationships and the story itself, it goes beyond the scope of an RP character to simply do a gender change.

Players may find it easier to app from AUs where one key event from after the story is well underway is altered--for example, if Luke Skywalker had accepted Darth Vader's offer at the end of The Empire Strikes Back. It is a challenge, but not an insurmountable one, to explain why Luke would have chosen differently in the AU. Star Wars would still be recognizable as Star Wars, and Luke as Luke. However, an AU where Luke and Leia were raised by Vader fundamentally alters the premise of the story; the plot of the Star Wars trilogy would be entirely different in a universe where Leia hadn't grown up on Alderaan as the adopted child of a Rebel leader and Luke had never been a farmer on Tatooine or met Ben Kenobi. The idea, while compelling, is material better suited for a fanfic than RP, where you as writer control not only your character, but other characters' reactions to them, and have the opportunity to set the stage for the reader and guide their expectations. RP is a collaborative exercise for creating and exploring stories jointly, and intricate AUs are a bad vehicle for this.

Mods and app team members do reserve the right to reject or ask for revisions on an AU app if that app includes AU information that does not seem to make sense for the character/canon being apped. If you are trying to AU a children's movie into an unnecessarily dark scenario with cannibalism and murder and what have you, or you've turned a serious, philosophically-inclined canon with adult themes into a lighthearted slapstick AU universe, you may be asked to change the AU to fit the canon better, or have your application rejected entirely if the mods can't see how the AU could be made acceptable. Keep in mind that canonmates and gamemates in general will be directly affected by your AU, and not everyone may be comfortable with what you've chosen. Signing up your character's canon friends to interact with someone from a world either substantially more horrifying or substantially sillier than their own is not particularly considerate to their existing players, or to any who may app in the future. As a rule of thumb, the more extreme an AU is, the harder it will be for castmates to interact with, and a good AU for the game should not deliberately put castmates off from interacting. Plausibility and interaction dynamics are especially important in AU applications.

An individual player is not allowed to app two versions of the same characters, no matter how distinct the AUs may be.

If you are at all unsure whether an AU concept is suitable or not for the game, visit the Contact page to discuss it with a mod or app team member.
apping from other game canons
"Can I app a character I used to play at another RP and keep their memories of having been there?"

Yes! Singularity considers game-canon RP characters as acceptable AUs. Just include all relevant character development under Setting, Personality, and the AU justification section. It's especially helpful if you can provide links to CR charts, threads and screencaps that help to illustrate how your character has changed.

Characters with CR imported from other games come with a few restrictions:
  • Any game devices (like microchips, collars, curses of gradual insanity, etc.) cease to function while in Singularity, but are not removed either. They might still become active during events.
  • On the other hand, any game-specific accessories, like that game's communicators, animal companions, or other equipment or resources they've accrued, do not accompany them unless carried on their person. These items will be nerfed as necessary upon the chracter’s arrival in Sacrosanct.
  • characters can recognize anyone they had CR with in a previous game, but only provided the other player consents. Players found to be using past CR to corner a different player into filling the same role will be subject to mod action.
  • ICness is still required. While your character no doubt has grown from their time spent in another game, it should not be so dramatic that they aren't recognizable.
Finally, while characters can obtain items and critters from their homeworlds in Zone 00, they can't obtain specific items from other RP worlds. This is still a game, not a pan-RP dressing room.
other guidelines
Players are expected to familiarize themselves with all of the game's information pages (linked at the bottom of each page) before playing. If anything is unclear, use the Contact & FAQ page to answer any questions prior to apping.

Serial apping, character squatting, and other activity issues can result in a warning, a strike, or the boot. Lying on the application in any capacity is grounds for expulsion. The same goes for plagiarism.

After you submit your app, the mods will evaluate it and come back with one of three responses: ACCEPTED, DECLINED, or REVISIONS. Instructions for any necessary revisions will be included in the response.

Apps posted during closed periods will be ignored until the next app round. Likewise, revisions submitted after the 72-hour window do not result in an automatic rejection, but will not be judged until the next round.

to apply
The application is divided into four parts: Player Information, Character Information, OC/AU Justification, and Samples. There is no upper limit on the length of apps.
Player Information
Your Nickname:
OOC Journal: A sock is fine.
Under 18? Singularity does not have an age limit; this is just for reference. Please be honest. Lying about your age is grounds for expulsion from the game.
Email/IM:
Characters Played at Singularity:
Character Information
Name: Personal name - family name, aka Western order.
Name of Canon: If apping an OC, just put "original."
Canon/AU/Other Game CR:
Reference: Links to a wikia page, fansite, scanlations, etc. For obscure characters without a lot of information available, the more references the better. For OCs, a link to any place containing an applicable run-down of their story is helpful.
Canon Point: Please don't just say "end of S4, E26." "Right after he finds out his mother's dead at the end of S4, E26" is much easier to understand for those not canon-familiar.
Setting: Please describe your character's canon setting in a way that would help someone who is not already familiar gain an understanding of the universe. This doesn't mean the plot, but rather the major factors which shape their world and make it [if at all] different from ours. Is it our modern-day Earth with a slight twist? Is it the 22nd century and humans are part of a galactic community? What are the political bodies? Does magic exist? How is it used and by whom? You are encouraged to describe your character's role in the context of this world, so we can get a better perspective of who they are. Are they a normal high school girl? An adviser to a king? The leader of the Autobots? This is especially important for OCs and AUs, so please take all the space you need.

This section should not necessarily be identical for characters from the same canon. Just as one character's highlight episode may not be important to another character's history section, not all details of the universe are equally relevant to all characters who share a universe. Any Star Wars app should at least mention the Force and the Jedi, but they are far more important for Luke Skywalker than they are for Han Solo, and the setting writeup should reflect that. Conversely, details about underworld are important for Han, but not for Luke.

Please be aware: We do not want a plot summary. This is not a history section. If you would like to write a summary and include it in the reference section, please feel free to do so, but it is not required. Applications that go into detail about plot yet do not provide a solid explanation of the universe itself will be sent back for revisions. This is by far the most common reason we request revisions on otherwise good applications; before including plot events in this section, please consider whether they are relevant to an explanation of the setting rather than the story.

A decent rule of thumb for which plot details are necessary for this section is to think about what events in the history of the canon universe brought it to the state it's in at the point in the timeline from which you're taking your character. Those are the pieces of information that help explain the setting. Events which have a significant impact on your character but not on the universe are better covered in the personality section. Events which are not watersheds for the world or your character are better left out entirely.

We request setting rather than history because a plot summary provides little insight into character. Being able to explain the setting and your character's role in it in a coherent fashion demonstrates your understanding of both canon and character.

Personality: Describe your character's personality. This would include their outlook, motivations, general experiences, and anything you feel necessary in order to communicate who they are as a person. Referencing events in their canon to support your interpretation is encouraged, but please don't provide pure summary without analysis.

For characters with little canon information, this section is especially important. Without much canon to fall back on, we need to see that you've thought out the character in a consistent way that's well-supported by whatever information is available. Minor characters almost invariably require extrapolation from pure canon to become fully-realized; this is the section where you should lay out that extrapolation.

Abilities and Weaknesses: Please outline, even if just in list format, your character's skills and/or capabilities, as well as their weaknesses. We would also like to see suggestions for power limitations if applicable. Please see below for details about what this entails.

Notes On Power Limitations: If your character has extraordinary and game-breaking abilities, such as teleportation, time manipulation, magic, telepathy, a gun that blows up planets, or anything that puts them at a significant advantage over every other character in the game, we would like to see your suggestions for power limitations. Singularity does not forbid powers, but we would like players to think of this as the setting for stories. Every character should have their ways of triumphing and every character should have ways of being defeated, even if they were the most powerful individual in their original setting, because we want to create plots and CR that are more than just ‘this guy is the most powerful guy ever and no one can stop him from doing what he wants.’ This goes for heroes as well as villains.

We want to see your suggestions for limitations because you, the player, would know best how to level down a character without making them unrecognizable or unplayable. You are welcome to lock abilities, downgrade overpowered weapons or items, or even AU weaknesses that don’t exist in canon--for example, playing a vampire character who suddenly finds the blood of willing victims far more nourishing than that of the unwilling. Another suggestion would be a ‘shot limit,’ where some ability that used to come naturally to the character in canon suddenly becomes extremely difficult and physically taxing and can only be used so many times a day. For powers like teleportation and telepathy, we have in the past asked players to keep these abilities confined to whatever zone or city the character is currently in.

As a rule of thumb, if your character has any kind of destructive ability that would damage the station significantly, like a hull breach, or kill another character without them being able to stop it, you want to limit that ability. Blowing up buildings is fine, as any involved characters may be able to escape such damage. Instant kills and blowing up entire cities are not fine.

Please note: If your character has any kind of ability that would directly affect another character in a way that can’t be countered, such as a telepath who always knows where everyone is all the time, you the player must always ask OOC permission of the other involved player(s) when your character uses that ability, whether or not that ability is being limited. An example of an ability that can can be countered is super strength, and this would not require OOC permission from other players to use. Mind powers, reading the future, telekinesis, and abilities like time manipulation cannot be countered and thus require OOC permission before they are used in-game.

The mods and app team reserve the right to recommend greater power limitations than what has been suggested by the player when they deem appropriate.

Inventory: There is no real limit to what characters can come in with, but please provide their starting inventory, including any weapons or other devices. Players can always acquire other items from the Junkyard.

As with powers, if your character regularly carries a conventional item of ridiculous destructive capability around (is that a canister of anti-matter in your pocket, or are you just happy to see us?), we ask that it not come through the Rift with them, or that it be damaged or reduced in power.

Appearance: This is most relevant for characters who do not have a canon appearance, or who are altered when brought to Sacrosanct. If using a PB, please provide the name and a link to a photo in addition to a description. Characters without bodies may be given them, or some other kind of mobile platform.
Characters with unconventional appearances, like the tachikoma from Ghost in the Shell or some of the more out-there Transformers designs also benefit from having a visual aid.

Age:
OC/AU Justification
If AU, how is your version different from canon, and how will that come across?
Again, AU versions need to make sense. We don't need a doctoral dissertation, but please take the time to walk us through your AU and how they fit together.
If OC, did you run your character through a Mary Sue litmust test?
Here's one, for reference: http://www.springhole.net/quizzes/marysue.htm
And another: http://www.ponylandpress.com/ms-test.html
And what did you score? There is no hard and fast score for rejection. It's just one factor we'll be looking at in regards to your application as a whole.
Samples
Log Sample: 200 words minimum. The setting can be their transition from their canon setting to Sacrosanct, a purely canon setting, or anything else really, as long as it shows how you will be playing them in the game. If you would like, you can use a sample thread or log in place of a log sample, but please clear it with a mod first.

Please write your sample to focus on your character's thoughts and motivations, rather than as a miniature fanfiction featuring multiple other characters. It's fine if other characters feature, but the majority of the sample should involve insight into your character. We have gotten some very good fic-like samples, but this section isn't just a test of your writing ability; we would like you to demonstrate understanding of the character, as well, sort of the "show" to the personality section's "tell."

Network Sample: Describe your character's first experience using the station's network. It can be text, voice, video, hologram, or game; intentional or accidental. Keep in mind that "the device turned on by itself!" just doesn't happen here.
sample applications
Several of our players were kind enough to grant us permission to use their applications as examples of what we're looking for:
Fill out the following application and submit it below:
thank you for your interest in Singularity
please contact the mods or app team with any questions

Welcome to Sacrosanct. Please watch your step:
setting - gameplay - taken - reserves
event archive - hiatus and drop - contact and faq
maps and locations - requests - job board - deaths
[livejournal.com profile] singularity_rpg (network) - [livejournal.com profile] singularitylogs (logs community)
[livejournal.com profile] singularityooc (OOC community) - [livejournal.com profile] singularityderp (crack and memes community)


IMPORTANT NOTICE:
Singularity is moving to Dreamwidth. To accommodate the move, the December reserve round is being extended through the first week of January. The January app round will run during the middle two weeks of the month. The new dates are reflected in the status block at the top of the page.

Please see [livejournal.com profile] singularityooc for announcements concerning the move and its effect on reserves and applications.

We apologize for any inconvenience, and thank you for your interest in Singularity!
[identity profile] singularitymods.livejournal.com

An image in pinks and oranges of an annular space station orbiting a small planet studded with towers that reach into space. Other planets hover nearby, and a few stars show through the nebular dust in the background.
rules

In general, Singularity follows a three strikes system. Three infractions of the rules below will result in a ban. In cases where the violation is serious enough, strikes will be bypassed entirely.
1. Stay IC.
You were accepted on the grounds that you knew your canon well, and showed a good grasp of your character. While it is understandable and desirable for a character to grow and change over the course of a plot or game, such changes should be logical and a natural progression of their canon characterisation.

If you believe that someone is blatantly out of character (OOC) and has not responded to critique, it is suggested you bring the matter to a mod. We take care of it so you don't have to.
2. Be mature.
While Singularity accepts players of all ages, we expect all our players to behave in a responsible, adult fashion. Wank, flaming, bullying and passive-aggressive behavior are highly frowned upon, whether in the community or elsewhere on the internet.

If you find yourself in a conflict that absolutely cannot be resolved amongst yourselves, bring the issue to the mods directly, and we'll do our human best to address all concerns and hear all perspectives.

Evidence of inciting trolling or wank is grounds for immediate expulsion from the game.
3. Keep it tasteful.
You can play what you like, but we ask you to always keep in mind your fellow players. If a mod feels that the content of your post requires a cut or warning, please follow their instructions. We will always explain our reasons in detail in the event of any dispute.

If you are unsure whether a post is inappropriate, go ahead and check with a mod before posting.
  • No sex logging with players under the age of 18. No exceptions.
  • No sex logging with obviously underaged characters in the comms. Personal journals are okay.
  • Material that may be considered triggers for some people (like suicide, rape, child abuse, etc) are always to go behind a cut, and properly marked. No exceptions.
4. IC =/= OOC, ICA = ICC
Keep in character and out of character interactions separate, and remember that in-character actions have in-character consequences. Just because someone's character hates your character doesn't mean a player hates you. Just because a plot didn't go your way in game doesn't mean you can escape the consequences for it. The way you behave reflects not only on yourself, but also on the community, whether you want it to or not. Again, we expect our players to be mature.

Some behaviors to avoid:
  • Metagaming: using outside knowledge about the character, their situation, or a game event to uncharacteristically direct a conversation. For example: your character somehow knowing that Bumblebee transforms into a car, without even seeing what he looks like.
    Exception: If your character is from a universe where another character's canon exists as fiction, your character could reasonably be considered to be familiar with it, and the player of the other character agrees, fourth-wall breaking is permissible.
  • Godmoding: deciding another character's actions for them, without consulting the player. Examples: "The Major threw a punch directly into Batou's face, knocking him on his ass," "Character A tells Character B that Character C is all right with them staying the night, when Player A never contacted Player C about it at all."
  • Micromanaging: dictating someone's behavior. Play your own character. Don't tell someone how to play theirs. If you don't feel someone is playing a character correctly, first examine whether your opinion bears out of bias, and then consider using proper concrit channels to address it.
  • Weaseling: avoiding in-character consequences (ICC) for in-character actions (ICA). Please keep in mind that both Sacrosanct and Asphodel have their own brands of justice, and both kinds tend to catch up with characters eventually. While no one can force you into accepting punishment, repeatedly and openly refusing fair consequences for your character's behavior will result in a strike.
5. Respect character restrictions.
Singularity accepts canon characters, AU characters, and original characters. The total number of characters you may have in the game is 10. In addition, the following restrictions apply:
  • You cannot play both a canon version of a character as well as an AU of the same.
  • You cannot play two closely-associated characters without permission from the mods.
  • Keep muncesting (playing with yourself) to a respectable minimum.
  • Original characters can only be apped by existing players.
  • Play the characters you app. No serial apping and dropping, no character squatting.
6. Be open to constructive feedback.
Or "HMD"/"HMR" ("how's my driving"/"how's my roleplaying"). A post of this nature is required to play here--put it in your character's journal. If you are uncomfortable with receiving certain kinds of feedback, you may consider setting posts to screen, and/or disallowing anonymous comments, but having one is mandatory.
7. Maintain a CR chart.
In addition to an HMD, Singularity also requires CR charts for all characters. These don't have to be fancy, and usually go in your character's journal like the feedback post. The typical CR chart lists the characters yours have interaction with and, briefly, describes what that interaction has been. This is a helpful resource not just for you, the player, but for other players and us mods as well.
8. Participate!
This is a panfandom game. There is a plot. The NPCs will talk to you and try to get you onto their respective sides. Events will happen which will affect everyone in the game, and in turn, player characters have a huge role in the outcome of these events. For these reasons, it's important that everyone interact with each other. Don't just stick with a cast or a group of friends. Branch out, ask for CR, plot with people, make requests, take jobs. If you have an idea for a game-wide plot, suggest it to the mods! We wan't you to get creative and have fun. Like any RP, Singularity is exactly what you make it.
gameplay mechanics
Power dampening: Characters with supernatural abilities will find those powers made less effective upon arrival in Sacrosanct. This restriction remains regardless of whether the character is on the station or on Asphodel, and regardless of how long they are in-game (excepting, of course, periodic powers events). To put it simply, the same certification stamp printed on characters at the subatomic level also dampens whatever physiological link they have to supernatural abilities. Characters capable of massive nuke-sized fireballs might only be able to set a building on fire; powerful psychics might only be able to read thoughts within a certain radius of a subject. Tech abilities and equipment may also be powered down if a) the science is bogus (like sentient mitochondria) or b) the tech affords too much of an advantage (like Lain being able to rewrite human memories).

If your character has extraordinary and game-breaking abilities, such as teleportation, time manipulation, magic, telepathy, a gun that blows up planets, etc, or anything that puts them at a significant advantage over every other character in the game, we are going to ask for your own suggestions on power limitations on the application, to be approved by the app team. We expect every character to have their ways of triumphing and every character to have ways of being defeated, even if said character was the most powerful individual in their original setting. This goes for heroes as well as villains. We want to see your suggestions for limitations because you, the player, would know best how to level down a character without making him/her/it unrecognizable or unplayable. You are welcome to lock abilities, downgrade overpowered weapons or items, or even AU weaknesses that don’t exist in canon, for example playing a vampire character that suddenly finds the blood of willing victims sustains him/her far better than the unwilling. For powers like teleportation and telepathy, we have in the past asked players to keep these abilities confined to whatever Zone or city the character is currently in. Another suggestion for power limiting would be a ‘shot limit,’ where some ability that used to come naturally to the character in canon suddenly becomes extremely difficult and physically taxing and can only be used so many times a day.

As a rule of thumb, if your character has any kind of destructive ability that would damage the station significantly, like a hull breach, or kill another character without them being able to stop it, you want to limit that ability. Blowing up buildings is fine as any involved characters may be able to escape such damage. Instant kills and blowing up entire cities are not fine.

If your character has any kind of ability that would directly affect another character in a way that can’t be countered, such as a telepath who always knows where everyone is all the time, you the player must always ask OOC permission of the other involved player(s) when your character uses that ability, whether or not that ability is being limited. An example of an ability that can can be countered is super strength, and this would not require OOC permission from other players to use. Mind powers, reading the future, telekinesis, and abilities like time manipulation cannot be countered and thus require OOC permission before they are used in-game.

In appropriate cases, the app team reserves the right to recommend greater power limitations than what has been suggested by the player in the app.

Non-human characters are generally appable. In some cases, Sacrosanct's quantum teleporters will adjust a character's physiology to make them more compatible with the station's environment. Na'Vi from Avatar, for instance, would be able to breathe oxygen, while Cortana from Halo, an AI, might be given a mechanical body or some kind of mobile platform to insert her disk into. As usual, ask a mod if you are unsure how a character will be affected by Singularity's setting.

A hooded woman using an augmented reality computer interface that engulfs her hand and forearm in yellow-orange holograms and projects a readout vertically.
Using the network and logs comm: For network posts, please specify in the subject line if a post is text, audio, video, hologram, website or game (as in, taking place in one of Sacrosanct's two MMOs), and if the post is public or filtered. For the logs community, logs can be written in either prose or action format, and be any combination of messaging, gaming and physical interaction.

Filtering and filter hacking: By default, all privacy filters offered through Sacrosanct's security settings are strong enough to divert most hackers. Characters should have canonly demonstrated (or strongly implied) technological ability to hack through filters, and players must get one another's permission to do so.

Game time depends on player activity. There is no one day = one day IC kind of counter. However, there are certain deadlines imposed on things OOC, regardless of how much time has passed IC, with the assumption that the amount of time passed is comparable. An example of this would be the one month limit placed on Asphodel visits before characters' station certification expires (see Station Habitation).

Events: Every now and then, mods will announce events, many of which will be plot- or status-related. Some will affect all characters; others will be opt-in.

Activity checks happen the first week of every other month. The requirement is one network post or log plus your comments, or 15 or more comments in somone else's network post or log. This must be completed to remain in the game.

Economy: There is no real (official) currency in Singularity. Instead, Hypatia and the Underworld use a credit and trade system. Jobs performed award a character work credits which in turn give them greater privileges and a nicer lifestyle on Sacrosanct. Some jobs offered in the Underworld do not deal in credits at all, but item awards or trades. You can learn more on the Job Board.

Job Board: Contains jobs available through both Hypatia and the Underworld. The Underworld listings are provided as an OOC reference; characters will have to find and gain acceptance in the Underworld before players can claim any jobs from them. Hypatia's listings are available from the start, provided characters still have their station certification.

In the center of a sphere formed of glowing blue longitudinal lines, the beginnings humanoid figure are outlined in streaks of blue-white light.
Station Habitation: Upon entry into this universe, Sacrosanct scans each character's complete atomic structure and uploads it (just as it does when characters use teleporters). It also stamps characters' particles with a unique certification signature, which are checked and validated at every teleporter, and when characters pass through security doors (like to and from the shuttles). If the station logs characters as remaining off Sacrosanct for more than one month (by OOC measure), their certification will be suspended in Hypatia's records, and characters will not be allowed to return to the station without contacting Hypatia asking to be recertified, which may or may not come at a price.

Death: When a character dies, they are respawned from the last teleporter they went through. Likewise, if characters attempt to leave Asphodel's orbit in a shuttle, the shuttle will be remotely detonated after 48 hours, the same moment Hypatia uses characters' subatomic certification stamp to trigger spontaneous discorporation, after which characters respawn at their last teleporter. While there is no actual penalty for the first few deaths, to keep track of things, players need to report them on the Deaths page.

Welcome to Sacrosanct. Please watch your step:
setting - gameplay - taken - application
event archive - hiatus and drop - contact and faq
maps and locations - requests - job board - deaths
[livejournal.com profile] singularity_rpg (network) - [livejournal.com profile] singularitylogs (logs community)
[livejournal.com profile] singularityooc (OOC community) - [livejournal.com profile] singularityderp (crack and memes community)

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Singularity RPG OOC

SINGULARITY

A panfandom SF RP set on a ringworld-like space station orbiting a planet in the pre-Eden stages of terraforming.

January 2013

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